Files
Bubberstation/code/modules/paperwork/paper.dm
GoldenAlpharex 8322248fbd Clipboard improvements and fixes (#60792)
* Paper now updates automatically on the clipboard and stamps can finally be used properly!

Also, added support for pens that would be integrated to clipboards, so they couldn't be removed.

* Removing the testing clipboard

* Update Clipboard.js

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2021-08-13 20:18:34 +03:00

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/**
* Paper
* also scraps of paper
*
* lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm!
*/
#define MAX_PAPER_LENGTH 5000
#define MAX_PAPER_STAMPS 30 // Too low?
#define MAX_PAPER_STAMPS_OVERLAYS 4
#define MODE_READING 0
#define MODE_WRITING 1
#define MODE_STAMPING 2
/**
* Paper is now using markdown (like in github pull notes) for ALL rendering
* so we do loose a bit of functionality but we gain in easy of use of
* paper and getting rid of that crashing bug
*/
/obj/item/paper
name = "paper"
gender = NEUTER
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper"
inhand_icon_state = "paper"
worn_icon_state = "paper"
custom_fire_overlay = "paper_onfire_overlay"
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_range = 1
throw_speed = 1
pressure_resistance = 0
slot_flags = ITEM_SLOT_HEAD
body_parts_covered = HEAD
resistance_flags = FLAMMABLE
max_integrity = 50
dog_fashion = /datum/dog_fashion/head
drop_sound = 'sound/items/handling/paper_drop.ogg'
pickup_sound = 'sound/items/handling/paper_pickup.ogg'
grind_results = list(/datum/reagent/cellulose = 3)
color = "white"
/// What's actually written on the paper.
var/info = ""
var/show_written_words = TRUE
/// The (text for the) stamps on the paper.
var/list/stamps /// Positioning for the stamp in tgui
var/list/stamped /// Overlay info
var/contact_poison // Reagent ID to transfer on contact
var/contact_poison_volume = 0
/// When the sheet can be "filled out"
/// This is an associated list
var/list/form_fields = list()
var/field_counter = 1
/obj/item/paper/Destroy()
stamps = null
stamped = null
form_fields = null
stamped = null
. = ..()
/**
* This proc copies this sheet of paper to a new
* sheet. Used by carbon papers and the photocopier machine.
*/
/obj/item/paper/proc/copy(paper_type = /obj/item/paper, atom/location = loc, colored = TRUE)
var/obj/item/paper/new_paper = new paper_type (location)
if(colored)
new_paper.color = color
new_paper.info = info
else //This basically just breaks the existing color tag, which we need to do because the innermost tag takes priority.
var/static/greyscale_info = regex("<font face=\"([PEN_FONT]|[CRAYON_FONT])\" color=", "i")
new_paper.info = replacetext(info, greyscale_info, "<font face=\"$1\" nocolor=")
new_paper.stamps = stamps?.Copy()
new_paper.stamped = stamped?.Copy()
new_paper.form_fields = form_fields.Copy()
new_paper.field_counter = field_counter
new_paper.update_icon_state()
copy_overlays(new_paper, TRUE)
return new_paper
/**
* This proc sets the text of the paper and updates the
* icons. You can modify the pen_color after if need
* be.
*/
/obj/item/paper/proc/setText(text)
info = text
form_fields = null
field_counter = 0
update_icon_state()
/obj/item/paper/pickup(user)
if(contact_poison && ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/clothing/gloves/G = H.gloves
if(!istype(G) || G.transfer_prints)
H.reagents.add_reagent(contact_poison,contact_poison_volume)
contact_poison = null
. = ..()
/obj/item/paper/Initialize()
. = ..()
pixel_x = base_pixel_x + rand(-9, 9)
pixel_y = base_pixel_y + rand(-8, 8)
update_appearance()
/obj/item/paper/update_icon_state()
if(info && show_written_words)
icon_state = "[initial(icon_state)]_words"
return ..()
/obj/item/paper/verb/rename()
set name = "Rename paper"
set category = "Object"
set src in usr
if(!usr.can_read(src) || usr.incapacitated(TRUE, TRUE) || (isobserver(usr) && !isAdminGhostAI(usr)))
return
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
if(HAS_TRAIT(H, TRAIT_CLUMSY) && prob(25))
to_chat(H, span_warning("You cut yourself on the paper! Ahhhh! Ahhhhh!"))
H.damageoverlaytemp = 9001
H.update_damage_hud()
return
var/n_name = stripped_input(usr, "What would you like to label the paper?", "Paper Labelling", null, MAX_NAME_LEN)
if(((loc == usr || istype(loc, /obj/item/clipboard)) && usr.stat == CONSCIOUS))
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
add_fingerprint(usr)
/obj/item/paper/suicide_act(mob/user)
user.visible_message(span_suicide("[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku..."))
return (BRUTELOSS)
/obj/item/paper/proc/clearpaper()
info = ""
stamps = null
LAZYCLEARLIST(stamped)
cut_overlays()
update_icon_state()
/obj/item/paper/examine(mob/user)
. = ..()
if(!in_range(user, src) && !isobserver(user))
. += span_warning("You're too far away to read it!")
return
if(user.can_read(src))
ui_interact(user)
return
. += span_warning("You cannot read it!")
/obj/item/paper/ui_status(mob/user,/datum/ui_state/state)
// Are we on fire? Hard ot read if so
if(resistance_flags & ON_FIRE)
return UI_CLOSE
if(!in_range(user, src) && !isobserver(user))
return UI_CLOSE
if(user.incapacitated(TRUE, TRUE) || (isobserver(user) && !isAdminGhostAI(user)))
return UI_UPDATE
// Even harder to read if your blind...braile? humm
// .. or if you cannot read
if(!user.can_read(src))
return UI_CLOSE
if(in_contents_of(/obj/machinery/door/airlock) || in_contents_of(/obj/item/clipboard))
return UI_INTERACTIVE
return ..()
/obj/item/paper/can_interact(mob/user)
if(in_contents_of(/obj/machinery/door/airlock))
return TRUE
return ..()
/obj/item/proc/burn_paper_product_attackby_check(obj/item/I, mob/living/user, bypass_clumsy)
var/ignition_message = I.ignition_effect(src, user)
if(!ignition_message)
return
. = TRUE
if(!bypass_clumsy && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10) && Adjacent(user))
user.visible_message(span_warning("[user] accidentally ignites [user.p_them()]self!"), \
span_userdanger("You miss [src] and accidentally light yourself on fire!"))
if(user.is_holding(I)) //checking if they're holding it in case TK is involved
user.dropItemToGround(I)
user.adjust_fire_stacks(1)
user.IgniteMob()
return
if(user.is_holding(src)) //no TK shit here.
user.dropItemToGround(src)
user.visible_message(ignition_message)
add_fingerprint(user)
fire_act(I.get_temperature())
/obj/item/paper/attackby(obj/item/P, mob/living/user, params)
if(burn_paper_product_attackby_check(P, user))
SStgui.close_uis(src)
return
// Enable picking paper up by clicking on it with the clipboard or folder
if(istype(P, /obj/item/clipboard) || istype(P, /obj/item/folder))
P.attackby(src, user)
return
else if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
if(length(info) >= MAX_PAPER_LENGTH) // Sheet must have less than 1000 charaters
to_chat(user, span_warning("This sheet of paper is full!"))
return
ui_interact(user)
return
else if(istype(P, /obj/item/stamp))
to_chat(user, span_notice("You ready your stamp over the paper! "))
ui_interact(user)
return /// Normaly you just stamp, you don't need to read the thing
else
// cut paper? the sky is the limit!
ui_interact(user) // The other ui will be created with just read mode outside of this
return ..()
/obj/item/paper/fire_act(exposed_temperature, exposed_volume)
. = ..()
if(.)
info = "[stars(info)]"
/obj/item/paper/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/simple/paper),
)
/obj/item/paper/ui_interact(mob/user, datum/tgui/ui)
// Update the UI
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PaperSheet", name)
ui.open()
/obj/item/paper/ui_static_data(mob/user)
. = list()
.["text"] = info
.["max_length"] = MAX_PAPER_LENGTH
.["paper_color"] = !color || color == "white" ? "#FFFFFF" : color // color might not be set
.["paper_state"] = icon_state /// TODO: show the sheet will bloodied or crinkling?
.["stamps"] = stamps
/obj/item/paper/ui_data(mob/user)
var/list/data = list()
data["edit_usr"] = "[user]"
var/obj/holding = user.get_active_held_item()
// Use a clipboard's pen, if applicable
if(istype(loc, /obj/item/clipboard))
var/obj/item/clipboard/clipboard = loc
// This is just so you can still use a stamp if you're holding one. Otherwise, it'll
// use the clipboard's pen, if applicable.
if(!istype(holding, /obj/item/stamp) && clipboard.pen)
holding = clipboard.pen
if(istype(holding, /obj/item/toy/crayon))
var/obj/item/toy/crayon/PEN = holding
data["pen_font"] = CRAYON_FONT
data["pen_color"] = PEN.paint_color
data["edit_mode"] = MODE_WRITING
data["is_crayon"] = TRUE
data["stamp_class"] = "FAKE"
data["stamp_icon_state"] = "FAKE"
else if(istype(holding, /obj/item/pen))
var/obj/item/pen/PEN = holding
data["pen_font"] = PEN.font
data["pen_color"] = PEN.colour
data["edit_mode"] = MODE_WRITING
data["is_crayon"] = FALSE
data["stamp_class"] = "FAKE"
data["stamp_icon_state"] = "FAKE"
else if(istype(holding, /obj/item/stamp))
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/paper)
data["stamp_icon_state"] = holding.icon_state
data["stamp_class"] = sheet.icon_class_name(holding.icon_state)
data["edit_mode"] = MODE_STAMPING
data["pen_font"] = "FAKE"
data["pen_color"] = "FAKE"
data["is_crayon"] = FALSE
else
data["edit_mode"] = MODE_READING
data["pen_font"] = "FAKE"
data["pen_color"] = "FAKE"
data["is_crayon"] = FALSE
data["stamp_icon_state"] = "FAKE"
data["stamp_class"] = "FAKE"
if(istype(loc, /obj/structure/noticeboard))
var/obj/structure/noticeboard/noticeboard = loc
if(!noticeboard.allowed(user))
data["edit_mode"] = MODE_READING
data["field_counter"] = field_counter
data["form_fields"] = form_fields
return data
/obj/item/paper/ui_act(action, params,datum/tgui/ui)
. = ..()
if(.)
return
switch(action)
if("stamp")
var/stamp_x = text2num(params["x"])
var/stamp_y = text2num(params["y"])
var/stamp_r = text2num(params["r"]) // rotation in degrees
var/stamp_icon_state = params["stamp_icon_state"]
var/stamp_class = params["stamp_class"]
if (isnull(stamps))
stamps = list()
if(stamps.len < MAX_PAPER_STAMPS)
// I hate byond when dealing with freaking lists
stamps[++stamps.len] = list(stamp_class, stamp_x, stamp_y, stamp_r) /// WHHHHY
/// This does the overlay stuff
if (isnull(stamped))
stamped = list()
if(stamped.len < MAX_PAPER_STAMPS_OVERLAYS)
var/mutable_appearance/stampoverlay = mutable_appearance('icons/obj/bureaucracy.dmi', "paper_[stamp_icon_state]")
stampoverlay.pixel_x = rand(-2, 2)
stampoverlay.pixel_y = rand(-3, 2)
add_overlay(stampoverlay)
LAZYADD(stamped, stamp_icon_state)
update_icon()
update_static_data(usr,ui)
var/obj/O = ui.user.get_active_held_item()
ui.user.visible_message(span_notice("[ui.user] stamps [src] with \the [O.name]!"), span_notice("You stamp [src] with \the [O.name]!"))
else
to_chat(usr, pick("You try to stamp but you miss!", "There is no where else you can stamp!"))
. = TRUE
if("save")
var/in_paper = params["text"]
var/paper_len = length(in_paper)
field_counter = params["field_counter"] ? text2num(params["field_counter"]) : field_counter
if(paper_len > MAX_PAPER_LENGTH)
// Side note, the only way we should get here is if
// the javascript was modified, somehow, outside of
// byond. but right now we are logging it as
// the generated html might get beyond this limit
log_paper("[key_name(ui.user)] writing to paper [name], and overwrote it by [paper_len-MAX_PAPER_LENGTH]")
if(paper_len == 0)
to_chat(ui.user, pick("Writing block strikes again!", "You forgot to write anthing!"))
else
log_paper("[key_name(ui.user)] writing to paper [name]")
if(info != in_paper)
to_chat(ui.user, "You have added to your paper masterpiece!");
info = in_paper
update_static_data(usr,ui)
update_appearance()
. = TRUE
/obj/item/paper/ui_host(mob/user)
if(istype(loc, /obj/structure/noticeboard))
return loc
return ..()
/**
* Construction paper
*/
/obj/item/paper/construction
/obj/item/paper/construction/Initialize()
. = ..()
color = pick("FF0000", "#33cc33", "#ffb366", "#551A8B", "#ff80d5", "#4d94ff")
/**
* Natural paper
*/
/obj/item/paper/natural/Initialize()
. = ..()
color = "#FFF5ED"
/obj/item/paper/crumpled
name = "paper scrap"
icon_state = "scrap"
slot_flags = null
show_written_words = FALSE
/obj/item/paper/crumpled/bloody
icon_state = "scrap_bloodied"
/obj/item/paper/crumpled/muddy
icon_state = "scrap_mud"
#undef MAX_PAPER_LENGTH
#undef MAX_PAPER_STAMPS
#undef MAX_PAPER_STAMPS_OVERLAYS
#undef MODE_READING
#undef MODE_WRITING
#undef MODE_STAMPING