mirror of
https://github.com/Bubberstation/Bubberstation.git
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Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
256 lines
8.8 KiB
Plaintext
256 lines
8.8 KiB
Plaintext
//Bureaucracy machine!
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//Simply set this up in the hopline and you can serve people based on ticket numbers
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/obj/machinery/ticket_machine
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name = "ticket machine"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "ticketmachine"
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base_icon_state = "ticketmachine"
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desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
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density = FALSE
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maptext_height = 26
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maptext_width = 32
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maptext_x = 7
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maptext_y = 10
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layer = HIGH_OBJ_LAYER
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var/ticket_number = 0 //Increment the ticket number whenever the HOP presses his button
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var/current_number = 0 //What ticket number are we currently serving?
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var/max_number = 100 //At this point, you need to refill it.
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var/cooldown = 50
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var/ready = TRUE
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var/id = "ticket_machine_default" //For buttons
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var/list/ticket_holders = list()
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var/list/obj/item/ticket_machine_ticket/tickets = list()
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/obj/machinery/ticket_machine/directional/north
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dir = SOUTH
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pixel_y = 32
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/obj/machinery/ticket_machine/directional/south
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dir = NORTH
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pixel_y = -32
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/obj/machinery/ticket_machine/directional/east
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dir = WEST
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pixel_x = 32
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/obj/machinery/ticket_machine/directional/west
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dir = EAST
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pixel_x = -32
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/obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/I)
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if(!multitool_check_buffer(user, I)) //make sure it has a data buffer
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return
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var/obj/item/multitool/M = I
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M.buffer = src
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to_chat(user, span_notice("You store linkage information in [I]'s buffer."))
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return TRUE
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/obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
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if(obj_flags & EMAGGED)
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return
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to_chat(user, span_warning("You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting."))
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ticket_number = rand(0,max_number)
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current_number = ticket_number
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obj_flags |= EMAGGED
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if(tickets.len)
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for(var/obj/item/ticket_machine_ticket/ticket in tickets)
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ticket.audible_message(span_notice("\the [ticket] disperses!"))
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qdel(ticket)
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tickets.Cut()
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update_appearance()
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/obj/machinery/ticket_machine/Initialize()
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. = ..()
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update_appearance()
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/obj/machinery/ticket_machine/proc/increment()
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if(current_number > ticket_number)
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return
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if(current_number && !(obj_flags & EMAGGED) && tickets[current_number])
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tickets[current_number].audible_message(span_notice("\the [tickets[current_number]] disperses!"))
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qdel(tickets[current_number])
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if(current_number < ticket_number)
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current_number ++ //Increment the one we're serving.
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playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
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say("Now serving ticket #[current_number]!")
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if(!(obj_flags & EMAGGED) && tickets[current_number])
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tickets[current_number].audible_message(span_notice("\the [tickets[current_number]] vibrates!"))
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update_appearance() //Update our icon here rather than when they take a ticket to show the current ticket number being served
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/obj/machinery/button/ticket_machine
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name = "increment ticket counter"
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desc = "Use this button after you've served someone to tell the next person to come forward."
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device_type = /obj/item/assembly/control/ticket_machine
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req_access = list()
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id = "ticket_machine_default"
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/obj/machinery/button/ticket_machine/Initialize()
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. = ..()
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if(device)
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var/obj/item/assembly/control/ticket_machine/ours = device
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ours.id = id
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/obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I)
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. = ..()
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if(I.tool_behaviour == TOOL_MULTITOOL)
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var/obj/item/multitool/M = I
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if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
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return
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var/obj/item/assembly/control/ticket_machine/controller = device
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controller.linked = WEAKREF(M.buffer)
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id = null
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controller.id = null
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to_chat(user, span_warning("You've linked [src] to [M.buffer]."))
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/obj/item/assembly/control/ticket_machine
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name = "ticket machine controller"
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desc = "A remote controller for the HoP's ticket machine."
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var/datum/weakref/linked //To whom are we linked?
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/obj/item/assembly/control/ticket_machine/Initialize()
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..()
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return INITIALIZE_HINT_LATELOAD
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/obj/item/assembly/control/ticket_machine/LateInitialize()
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find_machine()
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/obj/item/assembly/control/ticket_machine/proc/find_machine() //Locate the one to which we're linked
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for(var/obj/machinery/ticket_machine/ticketsplease in GLOB.machines)
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if(ticketsplease.id == id)
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linked = WEAKREF(ticketsplease)
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if(linked)
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return TRUE
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else
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return FALSE
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/obj/item/assembly/control/ticket_machine/activate()
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if(cooldown)
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return
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if(!linked)
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return
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var/obj/machinery/ticket_machine/machine = linked.resolve()
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if(!machine)
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return
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cooldown = TRUE
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machine.increment()
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
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/obj/machinery/ticket_machine/update_icon()
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. = ..()
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handle_maptext()
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/obj/machinery/ticket_machine/update_icon_state()
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switch(ticket_number) //Gives you an idea of how many tickets are left
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if(0 to 49)
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icon_state = "[base_icon_state]_100"
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if(50 to 99)
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icon_state = "[base_icon_state]_50"
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if(100)
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icon_state = "[base_icon_state]_0"
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return ..()
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/obj/machinery/ticket_machine/proc/handle_maptext()
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switch(ticket_number) //This is here to handle maptext offsets so that the numbers align.
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if(0 to 9)
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maptext_x = 13
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if(10 to 99)
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maptext_x = 10
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if(100)
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maptext_x = 8
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maptext = MAPTEXT(current_number) //Finally, apply the maptext
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/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/hand_labeler_refill))
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if(!(ticket_number >= max_number))
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to_chat(user, span_notice("[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!"))
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return
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to_chat(user, span_notice("You start to refill [src]'s ticket holder (doing this will reset its ticket count!)."))
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if(do_after(user, 30, target = src))
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to_chat(user, span_notice("You insert [I] into [src] as it whirs nondescriptly."))
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qdel(I)
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ticket_number = 0
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current_number = 0
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if(tickets.len)
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for(var/obj/item/ticket_machine_ticket/ticket in tickets)
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ticket.audible_message(span_notice("\the [ticket] disperses!"))
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qdel(ticket)
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tickets.Cut()
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max_number = initial(max_number)
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update_appearance()
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return
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/obj/machinery/ticket_machine/proc/reset_cooldown()
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ready = TRUE
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/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user, list/modifiers)
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. = ..()
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if(!ready)
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to_chat(user,span_warning("You press the button, but nothing happens..."))
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return
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if(ticket_number >= max_number)
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to_chat(user,span_warning("Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!"))
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return
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if((user in ticket_holders) && !(obj_flags & EMAGGED))
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to_chat(user, span_warning("You already have a ticket!"))
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return
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playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
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ticket_number ++
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to_chat(user, span_notice("You take a ticket from [src], looks like you're ticket number #[ticket_number]..."))
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var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src))
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theirticket.name = "Ticket #[ticket_number]"
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theirticket.maptext = MAPTEXT(ticket_number)
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theirticket.saved_maptext = MAPTEXT(ticket_number)
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theirticket.ticket_number = ticket_number
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theirticket.source = src
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theirticket.owner = user
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user.put_in_hands(theirticket)
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ticket_holders += user
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tickets += theirticket
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if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life.
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ready = FALSE
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addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent piles of flaming tickets
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theirticket.fire_act()
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user.dropItemToGround(theirticket)
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user.adjust_fire_stacks(1)
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user.IgniteMob()
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return
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/obj/item/ticket_machine_ticket
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name = "Ticket"
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desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "ticket"
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maptext_x = 7
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maptext_y = 10
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w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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max_integrity = 50
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var/saved_maptext = null
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var/mob/living/carbon/owner
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var/obj/machinery/ticket_machine/source
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var/ticket_number
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/obj/item/ticket_machine_ticket/attack_hand(mob/user, list/modifiers)
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. = ..()
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maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
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/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode
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if(burn_paper_product_attackby_check(P, user))
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return
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return ..()
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/obj/item/paper/extinguish()
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..()
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update_appearance()
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/obj/item/ticket_machine_ticket/Destroy()
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if(owner && source)
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source.ticket_holders -= owner
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source.tickets[ticket_number] = null
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owner = null
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source = null
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return ..()
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