Files
Bubberstation/code/modules/paperwork/ticketmachine.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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//Bureaucracy machine!
//Simply set this up in the hopline and you can serve people based on ticket numbers
/obj/machinery/ticket_machine
name = "ticket machine"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticketmachine"
base_icon_state = "ticketmachine"
desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
density = FALSE
maptext_height = 26
maptext_width = 32
maptext_x = 7
maptext_y = 10
layer = HIGH_OBJ_LAYER
var/ticket_number = 0 //Increment the ticket number whenever the HOP presses his button
var/current_number = 0 //What ticket number are we currently serving?
var/max_number = 100 //At this point, you need to refill it.
var/cooldown = 50
var/ready = TRUE
var/id = "ticket_machine_default" //For buttons
var/list/ticket_holders = list()
var/list/obj/item/ticket_machine_ticket/tickets = list()
/obj/machinery/ticket_machine/directional/north
dir = SOUTH
pixel_y = 32
/obj/machinery/ticket_machine/directional/south
dir = NORTH
pixel_y = -32
/obj/machinery/ticket_machine/directional/east
dir = WEST
pixel_x = 32
/obj/machinery/ticket_machine/directional/west
dir = EAST
pixel_x = -32
/obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/I)
if(!multitool_check_buffer(user, I)) //make sure it has a data buffer
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, span_notice("You store linkage information in [I]'s buffer."))
return TRUE
/obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
if(obj_flags & EMAGGED)
return
to_chat(user, span_warning("You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting."))
ticket_number = rand(0,max_number)
current_number = ticket_number
obj_flags |= EMAGGED
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message(span_notice("\the [ticket] disperses!"))
qdel(ticket)
tickets.Cut()
update_appearance()
/obj/machinery/ticket_machine/Initialize()
. = ..()
update_appearance()
/obj/machinery/ticket_machine/proc/increment()
if(current_number > ticket_number)
return
if(current_number && !(obj_flags & EMAGGED) && tickets[current_number])
tickets[current_number].audible_message(span_notice("\the [tickets[current_number]] disperses!"))
qdel(tickets[current_number])
if(current_number < ticket_number)
current_number ++ //Increment the one we're serving.
playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
say("Now serving ticket #[current_number]!")
if(!(obj_flags & EMAGGED) && tickets[current_number])
tickets[current_number].audible_message(span_notice("\the [tickets[current_number]] vibrates!"))
update_appearance() //Update our icon here rather than when they take a ticket to show the current ticket number being served
/obj/machinery/button/ticket_machine
name = "increment ticket counter"
desc = "Use this button after you've served someone to tell the next person to come forward."
device_type = /obj/item/assembly/control/ticket_machine
req_access = list()
id = "ticket_machine_default"
/obj/machinery/button/ticket_machine/Initialize()
. = ..()
if(device)
var/obj/item/assembly/control/ticket_machine/ours = device
ours.id = id
/obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I)
. = ..()
if(I.tool_behaviour == TOOL_MULTITOOL)
var/obj/item/multitool/M = I
if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
return
var/obj/item/assembly/control/ticket_machine/controller = device
controller.linked = WEAKREF(M.buffer)
id = null
controller.id = null
to_chat(user, span_warning("You've linked [src] to [M.buffer]."))
/obj/item/assembly/control/ticket_machine
name = "ticket machine controller"
desc = "A remote controller for the HoP's ticket machine."
var/datum/weakref/linked //To whom are we linked?
/obj/item/assembly/control/ticket_machine/Initialize()
..()
return INITIALIZE_HINT_LATELOAD
/obj/item/assembly/control/ticket_machine/LateInitialize()
find_machine()
/obj/item/assembly/control/ticket_machine/proc/find_machine() //Locate the one to which we're linked
for(var/obj/machinery/ticket_machine/ticketsplease in GLOB.machines)
if(ticketsplease.id == id)
linked = WEAKREF(ticketsplease)
if(linked)
return TRUE
else
return FALSE
/obj/item/assembly/control/ticket_machine/activate()
if(cooldown)
return
if(!linked)
return
var/obj/machinery/ticket_machine/machine = linked.resolve()
if(!machine)
return
cooldown = TRUE
machine.increment()
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/machinery/ticket_machine/update_icon()
. = ..()
handle_maptext()
/obj/machinery/ticket_machine/update_icon_state()
switch(ticket_number) //Gives you an idea of how many tickets are left
if(0 to 49)
icon_state = "[base_icon_state]_100"
if(50 to 99)
icon_state = "[base_icon_state]_50"
if(100)
icon_state = "[base_icon_state]_0"
return ..()
/obj/machinery/ticket_machine/proc/handle_maptext()
switch(ticket_number) //This is here to handle maptext offsets so that the numbers align.
if(0 to 9)
maptext_x = 13
if(10 to 99)
maptext_x = 10
if(100)
maptext_x = 8
maptext = MAPTEXT(current_number) //Finally, apply the maptext
/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/hand_labeler_refill))
if(!(ticket_number >= max_number))
to_chat(user, span_notice("[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!"))
return
to_chat(user, span_notice("You start to refill [src]'s ticket holder (doing this will reset its ticket count!)."))
if(do_after(user, 30, target = src))
to_chat(user, span_notice("You insert [I] into [src] as it whirs nondescriptly."))
qdel(I)
ticket_number = 0
current_number = 0
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message(span_notice("\the [ticket] disperses!"))
qdel(ticket)
tickets.Cut()
max_number = initial(max_number)
update_appearance()
return
/obj/machinery/ticket_machine/proc/reset_cooldown()
ready = TRUE
/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user, list/modifiers)
. = ..()
if(!ready)
to_chat(user,span_warning("You press the button, but nothing happens..."))
return
if(ticket_number >= max_number)
to_chat(user,span_warning("Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!"))
return
if((user in ticket_holders) && !(obj_flags & EMAGGED))
to_chat(user, span_warning("You already have a ticket!"))
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
ticket_number ++
to_chat(user, span_notice("You take a ticket from [src], looks like you're ticket number #[ticket_number]..."))
var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src))
theirticket.name = "Ticket #[ticket_number]"
theirticket.maptext = MAPTEXT(ticket_number)
theirticket.saved_maptext = MAPTEXT(ticket_number)
theirticket.ticket_number = ticket_number
theirticket.source = src
theirticket.owner = user
user.put_in_hands(theirticket)
ticket_holders += user
tickets += theirticket
if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life.
ready = FALSE
addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent piles of flaming tickets
theirticket.fire_act()
user.dropItemToGround(theirticket)
user.adjust_fire_stacks(1)
user.IgniteMob()
return
/obj/item/ticket_machine_ticket
name = "Ticket"
desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticket"
maptext_x = 7
maptext_y = 10
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 50
var/saved_maptext = null
var/mob/living/carbon/owner
var/obj/machinery/ticket_machine/source
var/ticket_number
/obj/item/ticket_machine_ticket/attack_hand(mob/user, list/modifiers)
. = ..()
maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode
if(burn_paper_product_attackby_check(P, user))
return
return ..()
/obj/item/paper/extinguish()
..()
update_appearance()
/obj/item/ticket_machine_ticket/Destroy()
if(owner && source)
source.ticket_holders -= owner
source.tickets[ticket_number] = null
owner = null
source = null
return ..()