Files
Bubberstation/code/modules/photography/camera/camera_image_capturing.dm
Mothblocks 0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00

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/obj/effect/appearance_clone
/obj/effect/appearance_clone/New(loc, atom/A) //Intentionally not Initialize(), to make sure the clone assumes the intended appearance in time for the camera getFlatIcon.
if(istype(A))
appearance = A.appearance
dir = A.dir
if(ismovable(A))
var/atom/movable/AM = A
step_x = AM.step_x
step_y = AM.step_y
. = ..()
/obj/item/camera/proc/camera_get_icon(list/turfs, turf/center, psize_x = 96, psize_y = 96, datum/turf_reservation/clone_area, size_x, size_y, total_x, total_y)
var/list/atoms = list()
var/skip_normal = FALSE
var/wipe_atoms = FALSE
if(istype(clone_area) && total_x == clone_area.width && total_y == clone_area.height && size_x >= 0 && size_y > 0)
var/cloned_center_x = round(clone_area.bottom_left_coords[1] + ((total_x - 1) / 2))
var/cloned_center_y = round(clone_area.bottom_left_coords[2] + ((total_y - 1) / 2))
for(var/t in turfs)
var/turf/T = t
var/offset_x = T.x - center.x
var/offset_y = T.y - center.y
var/turf/newT = locate(cloned_center_x + offset_x, cloned_center_y + offset_y, clone_area.bottom_left_coords[3])
if(!(newT in clone_area.reserved_turfs)) //sanity check so we don't overwrite other areas somehow
continue
atoms += new /obj/effect/appearance_clone(newT, T)
if(T.loc.icon_state)
atoms += new /obj/effect/appearance_clone(newT, T.loc)
for(var/i in T.contents)
var/atom/A = i
if(!A.invisibility || (see_ghosts && isobserver(A)))
atoms += new /obj/effect/appearance_clone(newT, A)
skip_normal = TRUE
wipe_atoms = TRUE
center = locate(cloned_center_x, cloned_center_y, clone_area.bottom_left_coords[3])
if(!skip_normal)
for(var/i in turfs)
var/turf/T = i
atoms += T
for(var/atom/movable/A in T)
if(A.invisibility)
if(!(see_ghosts && isobserver(A)))
continue
atoms += A
CHECK_TICK
var/icon/res = icon('icons/blanks/96x96.dmi', "nothing")
res.Scale(psize_x, psize_y)
var/list/sorted = list()
var/j
for(var/i in 1 to atoms.len)
var/atom/c = atoms[i]
for(j = sorted.len, j > 0, --j)
var/atom/c2 = sorted[j]
if((c2.plane <= c.plane) && (c2.layer <= c.layer))
break
sorted.Insert(j+1, c)
CHECK_TICK
var/xcomp = FLOOR(psize_x / 2, 1) - 15
var/ycomp = FLOOR(psize_y / 2, 1) - 15
if(!skip_normal) //these are not clones
for(var/atom/A in sorted)
var/xo = (A.x - center.x) * world.icon_size + A.pixel_x + xcomp
var/yo = (A.y - center.y) * world.icon_size + A.pixel_y + ycomp
if(ismovable(A))
var/atom/movable/AM = A
xo += AM.step_x
yo += AM.step_y
var/icon/img = getFlatIcon(A, no_anim = TRUE)
res.Blend(img, blendMode2iconMode(A.blend_mode), xo, yo)
CHECK_TICK
else
for(var/X in sorted) //these are clones
var/obj/effect/appearance_clone/clone = X
var/icon/img = getFlatIcon(clone, no_anim = TRUE)
if(img)
// Center of the image in X
var/xo = (clone.x - center.x) * world.icon_size + clone.pixel_x + xcomp + clone.step_x
// Center of the image in Y
var/yo = (clone.y - center.y) * world.icon_size + clone.pixel_y + ycomp + clone.step_y
if(clone.transform) // getFlatIcon doesn't give a snot about transforms.
var/datum/decompose_matrix/decompose = clone.transform.decompose()
// Scale in X, Y
if(decompose.scale_x != 1 || decompose.scale_y != 1)
var/base_w = img.Width()
var/base_h = img.Height()
img.Scale(base_w * decompose.scale_x, base_h * decompose.scale_y)
xo -= base_w * (decompose.scale_x - 1) / 2
yo -= base_h * (decompose.scale_y - 1) / 2
// Rotation
if(decompose.rotation != 0)
img.Turn(decompose.rotation)
// Shift
xo += decompose.shift_x
yo += decompose.shift_y
res.Blend(img, blendMode2iconMode(clone.blend_mode), xo, yo)
CHECK_TICK
if(!silent)
if(istype(custom_sound)) //This is where the camera actually finishes its exposure.
playsound(loc, custom_sound, 75, TRUE, -3)
else
playsound(loc, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, TRUE, -3)
if(wipe_atoms)
QDEL_LIST(atoms)
return res