Files
Bubberstation/code/modules/shuttle/arrivals.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

215 lines
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/obj/docking_port/mobile/arrivals
name = "arrivals shuttle"
id = "arrivals"
dwidth = 3
width = 7
height = 15
dir = WEST
port_direction = SOUTH
callTime = INFINITY
ignitionTime = 50
movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
var/sound_played
var/damaged //too damaged to undock?
var/list/areas //areas in our shuttle
var/list/queued_announces //people coming in that we have to announce
var/obj/machinery/requests_console/console
var/force_depart = FALSE
var/perma_docked = FALSE //highlander with RESPAWN??? OH GOD!!!
var/obj/docking_port/stationary/target_dock // for badminry
/obj/docking_port/mobile/arrivals/Initialize(mapload)
. = ..()
preferred_direction = dir
return INITIALIZE_HINT_LATELOAD //for latejoin list
/obj/docking_port/mobile/arrivals/register()
..()
if(SSshuttle.arrivals)
WARNING("More than one arrivals docking_port placed on map! Ignoring duplicates.")
SSshuttle.arrivals = src
/obj/docking_port/mobile/arrivals/LateInitialize()
areas = list()
var/list/new_latejoin = list()
for(var/area/shuttle/arrival/A in GLOB.sortedAreas)
for(var/obj/structure/chair/C in A)
new_latejoin += C
if(!console)
console = locate(/obj/machinery/requests_console) in A
areas += A
if(SSjob.latejoin_trackers.len)
WARNING("Map contains predefined latejoin spawn points and an arrivals shuttle. Using the arrivals shuttle.")
if(!new_latejoin.len)
WARNING("Arrivals shuttle contains no chairs for spawn points. Reverting to latejoin landmarks.")
if(!SSjob.latejoin_trackers.len)
WARNING("No latejoin landmarks exist. Players will spawn unbuckled on the shuttle.")
return
SSjob.latejoin_trackers = new_latejoin
/obj/docking_port/mobile/arrivals/check()
. = ..()
if(perma_docked)
if(mode != SHUTTLE_CALL)
sound_played = FALSE
mode = SHUTTLE_IDLE
else
SendToStation()
return
if(damaged)
if(!CheckTurfsPressure())
damaged = FALSE
if(console)
console.say("Repairs complete, launching soon.")
return
//If this proc is high on the profiler add a cooldown to the stuff after this line
else if(CheckTurfsPressure())
damaged = TRUE
if(console)
console.say("Alert, hull breach detected!")
if (length(GLOB.announcement_systems))
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
if(!QDELETED(announcer))
announcer.announce("ARRIVALS_BROKEN", channels = list())
if(mode != SHUTTLE_CALL)
sound_played = FALSE
mode = SHUTTLE_IDLE
else
SendToStation()
return
var/found_awake = PersonCheck() || NukeDiskCheck()
if(mode == SHUTTLE_CALL)
if(found_awake)
SendToStation()
else if(mode == SHUTTLE_IGNITING)
if(found_awake && !force_depart)
mode = SHUTTLE_IDLE
sound_played = FALSE
else if(!sound_played)
hyperspace_sound(HYPERSPACE_WARMUP, areas)
sound_played = TRUE
else if(!found_awake)
Launch(FALSE)
/obj/docking_port/mobile/arrivals/proc/CheckTurfsPressure()
for(var/I in SSjob.latejoin_trackers)
var/turf/open/T = get_turf(I)
var/pressure = T.air.return_pressure()
if(pressure < HAZARD_LOW_PRESSURE || pressure > HAZARD_HIGH_PRESSURE) //simple safety check
return TRUE
return FALSE
/obj/docking_port/mobile/arrivals/proc/PersonCheck()
for(var/V in GLOB.player_list)
var/mob/M = V
if((get_area(M) in areas) && M.stat != DEAD)
if(!iscameramob(M))
return TRUE
var/mob/camera/C = M
if(C.move_on_shuttle)
return TRUE
return FALSE
/obj/docking_port/mobile/arrivals/proc/NukeDiskCheck()
for (var/obj/item/disk/nuclear/N in GLOB.poi_list)
if (get_area(N) in areas)
return TRUE
return FALSE
/obj/docking_port/mobile/arrivals/proc/SendToStation()
var/dockTime = CONFIG_GET(number/arrivals_shuttle_dock_window)
if(mode == SHUTTLE_CALL && timeLeft(1) > dockTime)
if(console)
console.say(damaged ? "Initiating emergency docking for repairs!" : "Now approaching: [station_name()].")
hyperspace_sound(HYPERSPACE_LAUNCH, areas) //for the new guy
setTimer(dockTime)
/obj/docking_port/mobile/arrivals/initiate_docking(obj/docking_port/stationary/S1, force=FALSE)
var/docked = S1 == assigned_transit
sound_played = FALSE
if(docked) //about to launch
if(!force_depart)
var/cancel_reason
if(PersonCheck())
cancel_reason = "lifeform dectected on board"
else if(NukeDiskCheck())
cancel_reason = "critical station device detected on board"
if(cancel_reason)
mode = SHUTTLE_IDLE
if(console)
console.say("Launch cancelled, [cancel_reason].")
return
force_depart = FALSE
. = ..()
if(!. && !docked && !damaged)
if(console)
console.say("Welcome to your new life, employees!")
for(var/L in queued_announces)
var/datum/callback/C = L
C.Invoke()
LAZYCLEARLIST(queued_announces)
/obj/docking_port/mobile/arrivals/check_effects()
..()
if(mode == SHUTTLE_CALL && !sound_played && timeLeft(1) <= HYPERSPACE_END_TIME)
sound_played = TRUE
hyperspace_sound(HYPERSPACE_END, areas)
/obj/docking_port/mobile/arrivals/canDock(obj/docking_port/stationary/S)
. = ..()
if(. == SHUTTLE_ALREADY_DOCKED)
. = SHUTTLE_CAN_DOCK
/obj/docking_port/mobile/arrivals/proc/Launch(pickingup)
if(pickingup)
force_depart = TRUE
if(mode == SHUTTLE_IDLE)
if(console)
console.say(pickingup ? "Departing immediately for new employee pickup." : "Shuttle departing.")
var/obj/docking_port/stationary/target = target_dock
if(QDELETED(target))
target = SSshuttle.getDock("arrivals_stationary")
request(target) //we will intentionally never return SHUTTLE_ALREADY_DOCKED
/obj/docking_port/mobile/arrivals/proc/RequireUndocked(mob/user)
if(mode == SHUTTLE_CALL || damaged)
return
Launch(TRUE)
to_chat(user, span_notice("Calling your shuttle. One moment..."))
while(mode != SHUTTLE_CALL && !damaged)
stoplag()
/**
* Queues an announcement arrival.
*
* Arguments:
* * mob - The arriving mob.
* * rank - The job of the arriving mob.
*/
/obj/docking_port/mobile/arrivals/proc/QueueAnnounce(mob, rank)
if(mode != SHUTTLE_CALL)
AnnounceArrival(mob, rank)
else
LAZYADD(queued_announces, CALLBACK(GLOBAL_PROC, .proc/AnnounceArrival, mob, rank))
/obj/docking_port/mobile/arrivals/vv_edit_var(var_name, var_value)
switch(var_name)
if(NAMEOF(src, perma_docked))
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("arrivals shuttle", "[var_value ? "stopped" : "started"]"))
return ..()