Files
Bubberstation/code/modules/shuttle/assault_pod.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/obj/docking_port/mobile/assault_pod
name = "assault pod"
id = "steel_rain"
dwidth = 3
width = 7
height = 7
/obj/docking_port/mobile/assault_pod/request(obj/docking_port/stationary/S)
if(!(z in SSmapping.levels_by_trait(ZTRAIT_STATION))) //No launching pods that have already launched
return ..()
/obj/docking_port/mobile/assault_pod/initiate_docking(obj/docking_port/stationary/S1)
. = ..()
if(!istype(S1, /obj/docking_port/stationary/transit))
playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,TRUE)
/obj/item/assault_pod
name = "Assault Pod Targeting Device"
icon = 'icons/obj/device.dmi'
icon_state = "gangtool-red"
inhand_icon_state = "radio"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
desc = "Used to select a landing zone for assault pods."
var/shuttle_id = "steel_rain"
var/dwidth = 3
var/dheight = 0
var/width = 7
var/height = 7
var/lz_dir = 1
/obj/item/assault_pod/attack_self(mob/living/user)
var/target_area
target_area = input("Area to land", "Select a Landing Zone", target_area) as null|anything in GLOB.teleportlocs
if(!target_area)
return
var/area/picked_area = GLOB.teleportlocs[target_area]
if(!src || QDELETED(src))
return
var/list/turfs = get_area_turfs(picked_area)
if (!length(turfs))
return
var/turf/T = pick(turfs)
var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
landing_zone.id = "assault_pod([REF(src)])"
landing_zone.port_destinations = "assault_pod([REF(src)])"
landing_zone.name = "Landing Zone"
landing_zone.dwidth = dwidth
landing_zone.dheight = dheight
landing_zone.width = width
landing_zone.height = height
landing_zone.setDir(lz_dir)
for(var/obj/machinery/computer/shuttle/S in GLOB.machines)
if(S.shuttleId == shuttle_id)
S.possible_destinations = "[landing_zone.id]"
to_chat(user, span_notice("Landing zone set."))
qdel(src)