mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-31 12:01:47 +00:00
This fixes a bug that caused the vat beast slap ability to runtime and fail. This was caused by the owner variable on the proc holder never being set.
639 lines
22 KiB
Plaintext
639 lines
22 KiB
Plaintext
#define TARGET_CLOSEST 0
|
|
#define TARGET_RANDOM 1
|
|
|
|
|
|
/obj/effect/proc_holder
|
|
var/panel = "Debug"//What panel the proc holder needs to go on.
|
|
var/active = FALSE //Used by toggle based abilities.
|
|
var/ranged_mousepointer
|
|
var/mob/living/ranged_ability_user
|
|
var/ranged_clickcd_override = -1
|
|
var/has_action = TRUE
|
|
var/datum/action/spell_action/action = null
|
|
var/action_icon = 'icons/mob/actions/actions_spells.dmi'
|
|
var/action_icon_state = "spell_default"
|
|
var/action_background_icon_state = "bg_spell"
|
|
var/base_action = /datum/action/spell_action
|
|
var/datum/weakref/owner
|
|
|
|
/obj/effect/proc_holder/Initialize(mapload, mob/living/new_owner)
|
|
. = ..()
|
|
owner = WEAKREF(new_owner)
|
|
if(has_action)
|
|
action = new base_action(src)
|
|
|
|
/obj/effect/proc_holder/Destroy()
|
|
if(!QDELETED(action))
|
|
qdel(action)
|
|
action = null
|
|
return ..()
|
|
|
|
/obj/effect/proc_holder/proc/on_gain(mob/living/user)
|
|
return
|
|
|
|
/obj/effect/proc_holder/proc/on_lose(mob/living/user)
|
|
return
|
|
|
|
/obj/effect/proc_holder/proc/fire(mob/living/user)
|
|
return TRUE
|
|
|
|
/obj/effect/proc_holder/proc/get_panel_text()
|
|
return ""
|
|
|
|
GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for the badmin verb for now
|
|
|
|
/obj/effect/proc_holder/Destroy()
|
|
QDEL_NULL(action)
|
|
if(ranged_ability_user)
|
|
remove_ranged_ability()
|
|
return ..()
|
|
|
|
/obj/effect/proc_holder/singularity_act()
|
|
return
|
|
|
|
/obj/effect/proc_holder/singularity_pull()
|
|
return
|
|
|
|
/obj/effect/proc_holder/proc/InterceptClickOn(mob/living/caller, params, atom/A)
|
|
if(caller.ranged_ability != src || ranged_ability_user != caller) //I'm not actually sure how these would trigger, but, uh, safety, I guess?
|
|
to_chat(caller, span_warning("<b>[caller.ranged_ability.name]</b> has been disabled."))
|
|
caller.ranged_ability.remove_ranged_ability()
|
|
return TRUE //TRUE for failed, FALSE for passed.
|
|
if(ranged_clickcd_override >= 0)
|
|
ranged_ability_user.next_click = world.time + ranged_clickcd_override
|
|
else
|
|
ranged_ability_user.next_click = world.time + CLICK_CD_CLICK_ABILITY
|
|
ranged_ability_user.face_atom(A)
|
|
return FALSE
|
|
|
|
/obj/effect/proc_holder/proc/add_ranged_ability(mob/living/user, msg, forced)
|
|
if(!user || !user.client)
|
|
return
|
|
if(user.ranged_ability && user.ranged_ability != src)
|
|
if(forced)
|
|
to_chat(user, span_warning("<b>[user.ranged_ability.name]</b> has been replaced by <b>[name]</b>."))
|
|
user.ranged_ability.remove_ranged_ability()
|
|
else
|
|
return
|
|
user.ranged_ability = src
|
|
user.click_intercept = src
|
|
user.update_mouse_pointer()
|
|
ranged_ability_user = user
|
|
if(msg)
|
|
to_chat(ranged_ability_user, msg)
|
|
active = TRUE
|
|
update_appearance()
|
|
|
|
/obj/effect/proc_holder/proc/remove_ranged_ability(msg)
|
|
if(!ranged_ability_user || !ranged_ability_user.client || (ranged_ability_user.ranged_ability && ranged_ability_user.ranged_ability != src)) //To avoid removing the wrong ability
|
|
return
|
|
ranged_ability_user.ranged_ability = null
|
|
ranged_ability_user.click_intercept = null
|
|
ranged_ability_user.update_mouse_pointer()
|
|
if(msg)
|
|
to_chat(ranged_ability_user, msg)
|
|
ranged_ability_user = null
|
|
active = FALSE
|
|
update_appearance()
|
|
|
|
/obj/effect/proc_holder/spell
|
|
name = "Spell"
|
|
desc = "A wizard spell."
|
|
panel = "Spells"
|
|
var/sound = null //The sound the spell makes when it is cast
|
|
anchored = TRUE // Crap like fireball projectiles are proc_holders, this is needed so fireballs don't get blown back into your face via atmos etc.
|
|
pass_flags = PASSTABLE
|
|
density = FALSE
|
|
opacity = FALSE
|
|
|
|
///checked by some holy sects to punish the caster for casting things that do not align with their sect's alignment - see magic.dm in defines to learn more
|
|
var/school = SCHOOL_UNSET
|
|
|
|
var/charge_type = "recharge" //can be recharge or charges, see charge_max and charge_counter descriptions; can also be based on the holder's vars now, use "holder_var" for that
|
|
|
|
var/charge_max = 10 SECONDS //recharge time in deciseconds if charge_type = "recharge" or starting charges if charge_type = "charges"
|
|
var/charge_counter = 0 //can only cast spells if it equals recharge, ++ each decisecond if charge_type = "recharge" or -- each cast if charge_type = "charges"
|
|
var/still_recharging_msg = "<span class='notice'>The spell is still recharging.</span>"
|
|
var/recharging = TRUE
|
|
|
|
var/holder_var_type = "bruteloss" //only used if charge_type equals to "holder_var"
|
|
var/holder_var_amount = 20 //same. The amount adjusted with the mob's var when the spell is used
|
|
|
|
var/clothes_req = TRUE //see if it requires clothes
|
|
var/cult_req = FALSE //SPECIAL SNOWFLAKE clothes required for cult only spells
|
|
var/human_req = FALSE //spell can only be cast by humans
|
|
var/nonabstract_req = FALSE //spell can only be cast by mobs that are physical entities
|
|
var/stat_allowed = FALSE //see if it requires being conscious/alive, need to set to 1 for ghostpells
|
|
var/phase_allowed = FALSE // If true, the spell can be cast while phased, eg. blood crawling, ethereal jaunting
|
|
var/antimagic_allowed = FALSE // If false, the spell cannot be cast while under the effect of antimagic
|
|
var/invocation = "HURP DURP" //what is uttered when the wizard casts the spell
|
|
var/invocation_emote_self = null
|
|
var/invocation_type = "none" //can be none, whisper, emote and shout
|
|
var/range = 7 //the range of the spell; outer radius for aoe spells
|
|
var/message = "" //whatever it says to the guy affected by it
|
|
var/selection_type = "view" //can be "range" or "view"
|
|
var/spell_level = 0 //if a spell can be taken multiple times, this raises
|
|
var/level_max = 4 //The max possible level_max is 4
|
|
var/cooldown_min = 0 //This defines what spell quickened four times has as a cooldown. Make sure to set this for every spell
|
|
var/player_lock = TRUE //If it can be used by simple mobs
|
|
|
|
var/overlay = 0
|
|
var/overlay_icon = 'icons/obj/wizard.dmi'
|
|
var/overlay_icon_state = "spell"
|
|
var/overlay_lifespan = 0
|
|
|
|
var/sparks_spread = 0
|
|
var/sparks_amt = 0 //cropped at 10
|
|
var/smoke_spread = 0 //1 - harmless, 2 - harmful
|
|
var/smoke_amt = 0 //cropped at 10
|
|
|
|
var/centcom_cancast = TRUE //Whether or not the spell should be allowed on z2
|
|
|
|
action_icon = 'icons/mob/actions/actions_spells.dmi'
|
|
action_icon_state = "spell_default"
|
|
action_background_icon_state = "bg_spell"
|
|
base_action = /datum/action/spell_action/spell
|
|
|
|
/obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
|
|
if(player_lock)
|
|
if(!user.mind || !(src in user.mind.spell_list) && !(src in user.mob_spell_list))
|
|
to_chat(user, span_warning("You shouldn't have this spell! Something's wrong."))
|
|
return FALSE
|
|
else
|
|
if(!(src in user.mob_spell_list))
|
|
return FALSE
|
|
|
|
var/turf/T = get_turf(user)
|
|
if(is_centcom_level(T.z) && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel
|
|
to_chat(user, span_warning("You can't cast this spell here!"))
|
|
return FALSE
|
|
|
|
if(!skipcharge)
|
|
if(!charge_check(user))
|
|
return FALSE
|
|
|
|
if(user.stat && !stat_allowed)
|
|
to_chat(user, span_warning("Not when you're incapacitated!"))
|
|
return FALSE
|
|
|
|
if(!antimagic_allowed)
|
|
var/antimagic = user.anti_magic_check(TRUE, FALSE, FALSE, 0, TRUE)
|
|
if(antimagic)
|
|
if(isitem(antimagic))
|
|
to_chat(user, span_notice("[antimagic] is interfering with your magic."))
|
|
else
|
|
to_chat(user, span_warning("Magic seems to flee from you, you can't gather enough power to cast this spell."))
|
|
return FALSE
|
|
|
|
if(!phase_allowed && istype(user.loc, /obj/effect/dummy))
|
|
to_chat(user, span_warning("[name] cannot be cast unless you are completely manifested in the material plane!"))
|
|
return FALSE
|
|
|
|
var/mob/living/L = user
|
|
if(istype(L) && (invocation_type == INVOCATION_WHISPER || invocation_type == INVOCATION_SHOUT) && !L.can_speak_vocal())
|
|
to_chat(user, span_warning("You can't get the words out!"))
|
|
return FALSE
|
|
|
|
if(ishuman(user))
|
|
|
|
var/mob/living/carbon/human/H = user
|
|
|
|
var/static/list/casting_clothes = typecacheof(list(/obj/item/clothing/suit/wizrobe,
|
|
/obj/item/clothing/suit/space/hardsuit/wizard,
|
|
/obj/item/clothing/head/wizard,
|
|
/obj/item/clothing/head/helmet/space/hardsuit/wizard,
|
|
/obj/item/clothing/suit/space/hardsuit/shielded/wizard,
|
|
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard))
|
|
|
|
if(clothes_req) //clothes check
|
|
if(!is_type_in_typecache(H.wear_suit, casting_clothes))
|
|
to_chat(H, span_warning("You don't feel strong enough without your robe!"))
|
|
return FALSE
|
|
if(!is_type_in_typecache(H.head, casting_clothes))
|
|
to_chat(H, span_warning("You don't feel strong enough without your hat!"))
|
|
return FALSE
|
|
if(cult_req) //CULT_REQ CLOTHES CHECK
|
|
if(!istype(H.wear_suit, /obj/item/clothing/suit/magusred) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/cult))
|
|
to_chat(H, span_warning("You don't feel strong enough without your armor."))
|
|
return FALSE
|
|
if(!istype(H.head, /obj/item/clothing/head/magus) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/cult))
|
|
to_chat(H, span_warning("You don't feel strong enough without your helmet."))
|
|
return FALSE
|
|
else
|
|
if(clothes_req || human_req)
|
|
to_chat(user, span_warning("This spell can only be cast by humans!"))
|
|
return FALSE
|
|
if(nonabstract_req && (isbrain(user) || ispAI(user)))
|
|
to_chat(user, span_warning("This spell can only be cast by physical beings!"))
|
|
return FALSE
|
|
|
|
|
|
if(!skipcharge)
|
|
switch(charge_type)
|
|
if("recharge")
|
|
charge_counter = 0 //doesn't start recharging until the targets selecting ends
|
|
if("charges")
|
|
charge_counter-- //returns the charge if the targets selecting fails
|
|
if("holdervar")
|
|
adjust_var(user, holder_var_type, holder_var_amount)
|
|
if(action)
|
|
action.UpdateButtonIcon()
|
|
return TRUE
|
|
|
|
/obj/effect/proc_holder/spell/proc/charge_check(mob/user, silent = FALSE)
|
|
switch(charge_type)
|
|
if("recharge")
|
|
if(charge_counter < charge_max)
|
|
if(!silent)
|
|
to_chat(user, still_recharging_msg)
|
|
return FALSE
|
|
if("charges")
|
|
if(!charge_counter)
|
|
if(!silent)
|
|
to_chat(user, span_warning("[name] has no charges left!"))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/effect/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
|
|
switch(invocation_type)
|
|
if(INVOCATION_SHOUT)
|
|
if(prob(50))//Auto-mute? Fuck that noise
|
|
user.say(invocation, forced = "spell")
|
|
else
|
|
user.say(replacetext(invocation," ","`"), forced = "spell")
|
|
if(INVOCATION_WHISPER)
|
|
if(prob(50))
|
|
user.whisper(invocation)
|
|
else
|
|
user.whisper(replacetext(invocation," ","`"))
|
|
if(INVOCATION_EMOTE)
|
|
user.visible_message(invocation, invocation_emote_self) //same style as in mob/living/emote.dm
|
|
|
|
/obj/effect/proc_holder/spell/proc/playMagSound()
|
|
playsound(get_turf(usr), sound,50,TRUE)
|
|
|
|
/obj/effect/proc_holder/spell/Initialize()
|
|
. = ..()
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
still_recharging_msg = span_warning("[name] is still recharging!")
|
|
charge_counter = charge_max
|
|
|
|
/obj/effect/proc_holder/spell/Destroy()
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
qdel(action)
|
|
return ..()
|
|
|
|
/obj/effect/proc_holder/spell/Click()
|
|
if(cast_check())
|
|
choose_targets()
|
|
return 1
|
|
|
|
/obj/effect/proc_holder/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf
|
|
return
|
|
|
|
/**
|
|
* can_target: Checks if we are allowed to cast the spell on a target.
|
|
*
|
|
* Arguments:
|
|
* * target The atom that is being targeted by the spell.
|
|
* * user The mob using the spell.
|
|
* * silent If the checks should not give any feedback messages.
|
|
*/
|
|
/obj/effect/proc_holder/spell/proc/can_target(atom/target, mob/user, silent = FALSE)
|
|
return TRUE
|
|
|
|
/obj/effect/proc_holder/spell/proc/start_recharge()
|
|
recharging = TRUE
|
|
|
|
/obj/effect/proc_holder/spell/process(delta_time)
|
|
if(recharging && charge_type == "recharge" && (charge_counter < charge_max))
|
|
charge_counter += delta_time * 10
|
|
if(charge_counter >= charge_max)
|
|
action.UpdateButtonIcon()
|
|
charge_counter = charge_max
|
|
recharging = FALSE
|
|
|
|
/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = TRUE, mob/user = usr) //if recharge is started is important for the trigger spells
|
|
before_cast(targets)
|
|
invocation(user)
|
|
if(user?.ckey)
|
|
user.log_message(span_danger("cast the spell [name]."), LOG_ATTACK)
|
|
if(recharge)
|
|
recharging = TRUE
|
|
if(sound)
|
|
playMagSound()
|
|
SEND_SIGNAL(user, COMSIG_MOB_CAST_SPELL, src)
|
|
cast(targets,user=user)
|
|
after_cast(targets)
|
|
if(action)
|
|
action.UpdateButtonIcon()
|
|
|
|
/obj/effect/proc_holder/spell/proc/before_cast(list/targets)
|
|
if(overlay)
|
|
for(var/atom/target in targets)
|
|
var/location
|
|
if(isliving(target))
|
|
location = target.loc
|
|
else if(isturf(target))
|
|
location = target
|
|
var/obj/effect/overlay/spell = new /obj/effect/overlay(location)
|
|
spell.icon = overlay_icon
|
|
spell.icon_state = overlay_icon_state
|
|
spell.set_anchored(TRUE)
|
|
spell.set_density(FALSE)
|
|
QDEL_IN(spell, overlay_lifespan)
|
|
|
|
/obj/effect/proc_holder/spell/proc/after_cast(list/targets)
|
|
for(var/atom/target in targets)
|
|
var/location
|
|
if(isliving(target))
|
|
location = target.loc
|
|
else if(isturf(target))
|
|
location = target
|
|
if(isliving(target) && message)
|
|
to_chat(target, text("[message]"))
|
|
if(sparks_spread)
|
|
do_sparks(sparks_amt, FALSE, location)
|
|
if(smoke_spread)
|
|
if(smoke_spread == 1)
|
|
var/datum/effect_system/smoke_spread/smoke = new
|
|
smoke.set_up(smoke_amt, location)
|
|
smoke.start()
|
|
else if(smoke_spread == 2)
|
|
var/datum/effect_system/smoke_spread/bad/smoke = new
|
|
smoke.set_up(smoke_amt, location)
|
|
smoke.start()
|
|
else if(smoke_spread == 3)
|
|
var/datum/effect_system/smoke_spread/sleeping/smoke = new
|
|
smoke.set_up(smoke_amt, location)
|
|
smoke.start()
|
|
|
|
|
|
/obj/effect/proc_holder/spell/proc/cast(list/targets,mob/user = usr)
|
|
|
|
/obj/effect/proc_holder/spell/proc/view_or_range(distance = world.view, center=usr, type="view")
|
|
switch(type)
|
|
if("view")
|
|
. = view(distance,center)
|
|
if("range")
|
|
. = range(distance,center)
|
|
|
|
/obj/effect/proc_holder/spell/proc/revert_cast(mob/user = usr) //resets recharge or readds a charge
|
|
switch(charge_type)
|
|
if("recharge")
|
|
charge_counter = charge_max
|
|
if("charges")
|
|
charge_counter++
|
|
if("holdervar")
|
|
adjust_var(user, holder_var_type, -holder_var_amount)
|
|
if(action)
|
|
action.UpdateButtonIcon()
|
|
|
|
/obj/effect/proc_holder/spell/proc/adjust_var(mob/living/target = usr, type, amount) //handles the adjustment of the var when the spell is used. has some hardcoded types
|
|
if (!istype(target))
|
|
return
|
|
switch(type)
|
|
if("bruteloss")
|
|
target.adjustBruteLoss(amount)
|
|
if("fireloss")
|
|
target.adjustFireLoss(amount)
|
|
if("toxloss")
|
|
target.adjustToxLoss(amount)
|
|
if("oxyloss")
|
|
target.adjustOxyLoss(amount)
|
|
if("stun")
|
|
target.AdjustStun(amount)
|
|
if("knockdown")
|
|
target.AdjustKnockdown(amount)
|
|
if("paralyze")
|
|
target.AdjustParalyzed(amount)
|
|
if("immobilize")
|
|
target.AdjustImmobilized(amount)
|
|
if("unconscious")
|
|
target.AdjustUnconscious(amount)
|
|
else
|
|
target.vars[type] += amount //I bear no responsibility for the runtimes that'll happen if you try to adjust non-numeric or even non-existent vars
|
|
|
|
/obj/effect/proc_holder/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
|
|
var/max_targets = 1 //leave 0 for unlimited targets in range, 1 for one selectable target in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range
|
|
var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast
|
|
var/include_user = 0 //if it includes usr in the target list
|
|
var/random_target = 0 // chooses random viable target instead of asking the caster
|
|
var/random_target_priority = TARGET_CLOSEST // if random_target is enabled how it will pick the target
|
|
|
|
|
|
/obj/effect/proc_holder/spell/aoe_turf //affects all turfs in view or range (depends)
|
|
var/inner_radius = -1 //for all your ring spell needs
|
|
|
|
/obj/effect/proc_holder/spell/targeted/choose_targets(mob/user = usr)
|
|
var/list/targets = list()
|
|
|
|
switch(max_targets)
|
|
if(0) //unlimited
|
|
for(var/mob/living/target in view_or_range(range, user, selection_type))
|
|
if(!can_target(target, user, TRUE))
|
|
continue
|
|
targets += target
|
|
if(1) //single target can be picked
|
|
if(range < 0)
|
|
targets += user
|
|
else
|
|
var/possible_targets = list()
|
|
|
|
for(var/mob/living/M in view_or_range(range, user, selection_type))
|
|
if(!include_user && user == M)
|
|
continue
|
|
if(!can_target(M, user, TRUE))
|
|
continue
|
|
possible_targets += M
|
|
|
|
//targets += input("Choose the target for the spell.", "Targeting") as mob in possible_targets
|
|
//Adds a safety check post-input to make sure those targets are actually in range.
|
|
var/mob/M
|
|
if(!random_target)
|
|
M = input("Choose the target for the spell.", "Targeting") as null|mob in sortNames(possible_targets)
|
|
else
|
|
switch(random_target_priority)
|
|
if(TARGET_RANDOM)
|
|
M = pick(possible_targets)
|
|
if(TARGET_CLOSEST)
|
|
for(var/mob/living/L in possible_targets)
|
|
if(M)
|
|
if(get_dist(user,L) < get_dist(user,M))
|
|
if(los_check(user,L))
|
|
M = L
|
|
else
|
|
if(los_check(user,L))
|
|
M = L
|
|
if(M in view_or_range(range, user, selection_type))
|
|
targets += M
|
|
|
|
else
|
|
var/list/possible_targets = list()
|
|
for(var/mob/living/target in view_or_range(range, user, selection_type))
|
|
if(!can_target(target, user, TRUE))
|
|
continue
|
|
possible_targets += target
|
|
for(var/i=1,i<=max_targets,i++)
|
|
if(!possible_targets.len)
|
|
break
|
|
if(target_ignore_prev)
|
|
var/target = pick(possible_targets)
|
|
possible_targets -= target
|
|
targets += target
|
|
else
|
|
targets += pick(possible_targets)
|
|
|
|
if(!include_user && (user in targets))
|
|
targets -= user
|
|
|
|
if(!targets.len) //doesn't waste the spell
|
|
revert_cast(user)
|
|
return
|
|
|
|
perform(targets,user=user)
|
|
|
|
/obj/effect/proc_holder/spell/aoe_turf/choose_targets(mob/user = usr)
|
|
var/list/targets = list()
|
|
|
|
for(var/turf/target in view_or_range(range,user,selection_type))
|
|
if(!can_target(target, user, TRUE))
|
|
continue
|
|
if(!(target in view_or_range(inner_radius,user,selection_type)))
|
|
targets += target
|
|
|
|
if(!targets.len) //doesn't waste the spell
|
|
revert_cast()
|
|
return
|
|
|
|
perform(targets,user=user)
|
|
|
|
/obj/effect/proc_holder/spell/proc/updateButtonIcon(status_only, force)
|
|
action.UpdateButtonIcon(status_only, force)
|
|
|
|
/obj/effect/proc_holder/spell/proc/can_be_cast_by(mob/caster)
|
|
if((human_req || clothes_req) && !ishuman(caster))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/effect/proc_holder/spell/targeted/proc/los_check(mob/A,mob/B)
|
|
//Checks for obstacles from A to B
|
|
var/obj/dummy = new(A.loc)
|
|
dummy.pass_flags |= PASSTABLE
|
|
var/turf/previous_step = get_turf(A)
|
|
var/first_step = TRUE
|
|
for(var/turf/next_step as anything in (getline(A, B) - previous_step))
|
|
if(first_step)
|
|
for(var/obj/blocker in previous_step)
|
|
if(!blocker.density || !(blocker.flags_1 & ON_BORDER_1))
|
|
continue
|
|
if(blocker.CanPass(dummy, get_dir(previous_step, next_step)))
|
|
continue
|
|
return FALSE // Could not leave the first turf.
|
|
first_step = FALSE
|
|
for(var/atom/movable/movable as anything in next_step)
|
|
if(!movable.CanPass(dummy, get_dir(next_step, previous_step)))
|
|
qdel(dummy)
|
|
return FALSE
|
|
previous_step = next_step
|
|
qdel(dummy)
|
|
return TRUE
|
|
|
|
/obj/effect/proc_holder/spell/proc/can_cast(mob/user = usr)
|
|
if(((!user.mind) || !(src in user.mind.spell_list)) && !(src in user.mob_spell_list))
|
|
return FALSE
|
|
|
|
if(!charge_check(user,TRUE))
|
|
return FALSE
|
|
|
|
if(user.stat && !stat_allowed)
|
|
return FALSE
|
|
|
|
if(!antimagic_allowed && user.anti_magic_check(TRUE, FALSE, FALSE, 0, TRUE))
|
|
return FALSE
|
|
|
|
if(!ishuman(user))
|
|
if(clothes_req || human_req)
|
|
return FALSE
|
|
if(nonabstract_req && (isbrain(user) || ispAI(user)))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/effect/proc_holder/spell/self //Targets only the caster. Good for buffs and heals, but probably not wise for fireballs (although they usually fireball themselves anyway, honke)
|
|
range = -1 //Duh
|
|
|
|
/obj/effect/proc_holder/spell/self/choose_targets(mob/user = usr)
|
|
if(!user)
|
|
revert_cast()
|
|
return
|
|
perform(null,user=user)
|
|
|
|
/obj/effect/proc_holder/spell/self/basic_heal //This spell exists mainly for debugging purposes, and also to show how casting works
|
|
name = "Lesser Heal"
|
|
desc = "Heals a small amount of brute and burn damage."
|
|
human_req = TRUE
|
|
clothes_req = FALSE
|
|
charge_max = 100
|
|
cooldown_min = 50
|
|
invocation = "Victus sano!"
|
|
invocation_type = INVOCATION_WHISPER
|
|
school = SCHOOL_RESTORATION
|
|
sound = 'sound/magic/staff_healing.ogg'
|
|
|
|
/obj/effect/proc_holder/spell/self/basic_heal/cast(list/targets, mob/living/carbon/human/user) //Note the lack of "list/targets" here. Instead, use a "user" var depending on mob requirements.
|
|
//Also, notice the lack of a "for()" statement that looks through the targets. This is, again, because the spell can only have a single target.
|
|
user.visible_message(span_warning("A wreath of gentle light passes over [user]!"), span_notice("You wreath yourself in healing light!"))
|
|
user.adjustBruteLoss(-10)
|
|
user.adjustFireLoss(-10)
|
|
|
|
/obj/effect/proc_holder/spell/vv_get_dropdown()
|
|
. = ..()
|
|
VV_DROPDOWN_OPTION("", "---------")
|
|
if(clothes_req)
|
|
VV_DROPDOWN_OPTION(VV_HK_SPELL_SET_ROBELESS, "Set Robeless")
|
|
else
|
|
VV_DROPDOWN_OPTION(VV_HK_SPELL_UNSET_ROBELESS, "Unset Robeless")
|
|
|
|
if(cult_req)
|
|
VV_DROPDOWN_OPTION(VV_HK_SPELL_SET_CULT, "Set Cult Robeless")
|
|
else
|
|
VV_DROPDOWN_OPTION(VV_HK_SPELL_UNSET_CULT, "Unset Cult Robeless")
|
|
|
|
if(human_req)
|
|
VV_DROPDOWN_OPTION(VV_HK_SPELL_UNSET_HUMANONLY, "Unset Require Humanoid Mob")
|
|
else
|
|
VV_DROPDOWN_OPTION(VV_HK_SPELL_SET_HUMANONLY, "Set Require Humanoid Mob")
|
|
|
|
if(nonabstract_req)
|
|
VV_DROPDOWN_OPTION(VV_HK_SPELL_UNSET_NONABSTRACT, "Unset Require Body")
|
|
else
|
|
VV_DROPDOWN_OPTION(VV_HK_SPELL_SET_NONABSTRACT, "Set Require Body")
|
|
|
|
/obj/effect/proc_holder/spell/vv_do_topic(list/href_list)
|
|
. = ..()
|
|
if(href_list[VV_HK_SPELL_SET_ROBELESS])
|
|
clothes_req = FALSE
|
|
return
|
|
if(href_list[VV_HK_SPELL_UNSET_ROBELESS])
|
|
clothes_req = TRUE
|
|
return
|
|
if(href_list[VV_HK_SPELL_SET_CULT])
|
|
cult_req = FALSE
|
|
return
|
|
if(href_list[VV_HK_SPELL_UNSET_CULT])
|
|
cult_req = TRUE
|
|
return
|
|
if(href_list[VV_HK_SPELL_UNSET_HUMANONLY])
|
|
human_req = FALSE
|
|
return
|
|
if(href_list[VV_HK_SPELL_SET_HUMANONLY])
|
|
human_req = TRUE
|
|
return
|
|
if(href_list[VV_HK_SPELL_UNSET_NONABSTRACT])
|
|
nonabstract_req = FALSE
|
|
return
|
|
if(href_list[VV_HK_SPELL_SET_NONABSTRACT])
|
|
nonabstract_req = TRUE
|
|
return
|