Files
Bubberstation/code/modules/surgery/bone_mending.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

164 lines
7.9 KiB
Plaintext

/////BONE FIXING SURGERIES//////
///// Repair Hairline Fracture (Severe)
/datum/surgery/repair_bone_hairline
name = "Repair bone fracture (hairline)"
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/repair_bone_hairline,
/datum/surgery_step/close)
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
targetable_wound = /datum/wound/blunt/severe
/datum/surgery/repair_bone_hairline/can_start(mob/living/user, mob/living/carbon/target)
if(!istype(target))
return FALSE
if(..())
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
return(targeted_bodypart.get_wound_type(targetable_wound))
///// Repair Compound Fracture (Critical)
/datum/surgery/repair_bone_compound
name = "Repair Compound Fracture"
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/retract_skin,
/datum/surgery_step/reset_compound_fracture,
/datum/surgery_step/repair_bone_compound,
/datum/surgery_step/close)
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
targetable_wound = /datum/wound/blunt/critical
/datum/surgery/repair_bone_compound/can_start(mob/living/user, mob/living/carbon/target)
if(!istype(target))
return FALSE
if(..())
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
return(targeted_bodypart.get_wound_type(targetable_wound))
//SURGERY STEPS
///// Repair Hairline Fracture (Severe)
/datum/surgery_step/repair_bone_hairline
name = "repair hairline fracture (bonesetter/bone gel/tape)"
implements = list(
/obj/item/bonesetter = 100,
/obj/item/stack/medical/bone_gel = 100,
/obj/item/stack/sticky_tape/surgical = 100,
/obj/item/stack/sticky_tape/super = 50,
/obj/item/stack/sticky_tape = 30)
time = 40
/datum/surgery_step/repair_bone_hairline/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(user, target, span_notice("You begin to repair the fracture in [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)]."))
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/repair_bone_hairline/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(user, target, span_notice("You successfully repair the fracture in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)]!"))
log_combat(user, target, "repaired a hairline fracture in", addition="COMBAT_MODE: [uppertext(user.combat_mode)]")
qdel(surgery.operated_wound)
else
to_chat(user, span_warning("[target] has no hairline fracture there!"))
return ..()
/datum/surgery_step/repair_bone_hairline/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
///// Reset Compound Fracture (Crticial)
/datum/surgery_step/reset_compound_fracture
name = "reset bone"
implements = list(
/obj/item/bonesetter = 100,
/obj/item/stack/sticky_tape/surgical = 60,
/obj/item/stack/sticky_tape/super = 40,
/obj/item/stack/sticky_tape = 20)
time = 40
/datum/surgery_step/reset_compound_fracture/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(user, target, span_notice("You begin to reset the bone in [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to reset the bone in [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to reset the bone in [target]'s [parse_zone(user.zone_selected)]."))
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/reset_compound_fracture/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(user, target, span_notice("You successfully reset the bone in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] successfully resets the bone in [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully resets the bone in [target]'s [parse_zone(target_zone)]!"))
log_combat(user, target, "reset a compound fracture in", addition="COMBAT MODE: [uppertext(user.combat_mode)]")
else
to_chat(user, span_warning("[target] has no compound fracture there!"))
return ..()
/datum/surgery_step/reset_compound_fracture/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
///// Repair Compound Fracture (Crticial)
/datum/surgery_step/repair_bone_compound
name = "repair compound fracture (bone gel/tape)"
implements = list(
/obj/item/stack/medical/bone_gel = 100,
/obj/item/stack/sticky_tape/surgical = 100,
/obj/item/stack/sticky_tape/super = 50,
/obj/item/stack/sticky_tape = 30)
time = 40
/datum/surgery_step/repair_bone_compound/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(user, target, span_notice("You begin to repair the fracture in [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)]."))
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/repair_bone_compound/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(user, target, span_notice("You successfully repair the fracture in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)]!"))
log_combat(user, target, "repaired a compound fracture in", addition="COMBAT MODE: [uppertext(user.combat_mode)]")
qdel(surgery.operated_wound)
else
to_chat(user, span_warning("[target] has no compound fracture there!"))
return ..()
/datum/surgery_step/repair_bone_compound/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)