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Bubberstation/code/modules/surgery/burn_dressing.dm
Time-Green b9dbda85a5 Massively buffs debriding surgery (#59865)
Yesterday, I got lasered in the arm twice. A good three minutes later I lose all controle off my arm and have an assistant debride my arm. On a surgical table with sterilizine, this took 2 minutes and 30 seconds.

All wounds can be fixed quite easily, but the infection wound type has always been an absolute nightmare. This was the only time I recorded it, but this has happened so many times and it feels like the average lies around 4~ minutes for this surgery to complete.

It still depends on how badly infected your burn wound is, but it shouldn't take longer than 30 seconds now.
2021-06-30 14:21:08 -03:00

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/////BURN FIXING SURGERIES//////
///// Debride burnt flesh
/datum/surgery/debride
name = "Debride burnt flesh"
steps = list(
/datum/surgery_step/debride,
/datum/surgery_step/dress)
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
targetable_wound = /datum/wound/burn
/datum/surgery/debride/can_start(mob/living/user, mob/living/carbon/target)
if(!istype(target))
return FALSE
if(..())
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
var/datum/wound/burn/burn_wound = targeted_bodypart.get_wound_type(targetable_wound)
return(burn_wound && burn_wound.infestation > 0)
//SURGERY STEPS
///// Debride
/datum/surgery_step/debride
name = "excise infection"
implements = list(
TOOL_HEMOSTAT = 100,
TOOL_SCALPEL = 85,
TOOL_SAW = 60,
TOOL_WIRECUTTER = 40)
time = 30
repeatable = TRUE
/// How much sanitization is added per step
var/sanitization_added = 0.5
/// How much infestation is removed per step (positive number)
var/infestation_removed = 4
/// To give the surgeon a heads up how much work they have ahead of them
/datum/surgery_step/debride/proc/get_progress(mob/user, mob/living/carbon/target, datum/wound/burn/burn_wound)
if(!burn_wound?.infestation || !infestation_removed)
return
var/estimated_remaining_steps = burn_wound.infestation / infestation_removed
var/progress_text
switch(estimated_remaining_steps)
if(-INFINITY to 1)
return
if(1 to 2)
progress_text = ", preparing to remove the last remaining bits of infection"
if(2 to 4)
progress_text = ", steadily narrowing the remaining bits of infection"
if(5 to INFINITY)
progress_text = ", though there's still quite a lot to excise"
return progress_text
/datum/surgery_step/debride/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound.infestation <= 0)
to_chat(user, span_notice("[target]'s [parse_zone(user.zone_selected)] has no infected flesh to remove!"))
surgery.status++
repeatable = FALSE
return
display_results(user, target, span_notice("You begin to excise infected flesh from [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to excise infected flesh from [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to excise infected flesh from [target]'s [parse_zone(user.zone_selected)]."))
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/debride/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound)
var/progress_text = get_progress(user, target, burn_wound)
display_results(user, target, span_notice("You successfully excise some of the infected flesh from [target]'s [parse_zone(target_zone)][progress_text]."),
span_notice("[user] successfully excises some of the infected flesh from [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully excises some of the infected flesh from [target]'s [parse_zone(target_zone)]!"))
log_combat(user, target, "excised infected flesh in", addition="COMBAT MODE: [uppertext(user.combat_mode)]")
surgery.operated_bodypart.receive_damage(brute=3, wound_bonus=CANT_WOUND)
burn_wound.infestation -= infestation_removed
burn_wound.sanitization += sanitization_added
if(burn_wound.infestation <= 0)
repeatable = FALSE
else
to_chat(user, span_warning("[target] has no infected flesh there!"))
return ..()
/datum/surgery_step/debride/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
display_results(user, target, span_notice("You carve away some of the healthy flesh from [target]'s [parse_zone(target_zone)]."),
span_notice("[user] carves away some of the healthy flesh from [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] carves away some of the healthy flesh from [target]'s [parse_zone(target_zone)]!"))
surgery.operated_bodypart.receive_damage(brute=rand(4,8), sharpness=TRUE)
/datum/surgery_step/debride/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
if(!..())
return
var/datum/wound/burn/burn_wound = surgery.operated_wound
while(burn_wound && burn_wound.infestation > 0.25)
if(!..())
break
///// Dressing burns
/datum/surgery_step/dress
name = "bandage burns"
implements = list(
/obj/item/stack/medical/gauze = 100,
/obj/item/stack/sticky_tape/surgical = 100)
time = 40
/// How much sanitization is added
var/sanitization_added = 3
/// How much flesh healing is added
var/flesh_healing_added = 5
/datum/surgery_step/dress/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound)
display_results(user, target, span_notice("You begin to dress the burns on [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to dress the burns on [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to dress the burns on [target]'s [parse_zone(user.zone_selected)]."))
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/dress/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound)
display_results(user, target, span_notice("You successfully wrap [target]'s [parse_zone(target_zone)] with [tool]."),
span_notice("[user] successfully wraps [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully wraps [target]'s [parse_zone(target_zone)]!"))
log_combat(user, target, "dressed burns in", addition="COMBAT MODE: [uppertext(user.combat_mode)]")
burn_wound.sanitization += sanitization_added
burn_wound.flesh_healing += flesh_healing_added
var/obj/item/bodypart/the_part = target.get_bodypart(target_zone)
the_part.apply_gauze(tool)
else
to_chat(user, span_warning("[target] has no burns there!"))
return ..()
/datum/surgery_step/dress/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)