Files
Bubberstation/code/modules/surgery/organic_steps.dm
MrMelbert b3e8eebdc9 Kills /obj/item/melee/transforming, replaces it with a transforming weapon component (#60761)
This PR kills off the transforming subtype of /obj/item/melee and replaces it with a component to handle the transforming behavior, /datum/component/transforming.

The transforming component handles updating the variables of an item when it's transformed. Things like force, sharpness, whetstone force bonus, and attack verbs. Similar to the two-handed component, but instead of transforming into a two-hander it remains a one handed weapon.

The "nemesis" behavior (dealing addition damage to certain factions) of the transforming subtype was moved to the cleaving saw only, since it was the only transforming item that used it. In the future, this can be made into a bespoke element/component as well.

The following weapons and items have been updated to use this component:

    Energy Swords / Sabers / Bananium Energy Sword
    Energy Circular Saw
    Energy Dagger
    Energy Axe
    Toy Energy Sword
    Holographic Energy Sword
    Switchblade
    Advanced Medical Tools (Laser scalpel, Mechanical Pinches, Searing Tool)
    Advanced Engineering Tools (Hand Drill, Jaws of Life / Syndicate Jaws of Life)
    Combat Wrench
    Cleaving Saw
    Telescopic Batons / Contractor Batons
    Roasting Stick
    Telescopic Riot Shield
    Energy Shield / Bananium Energy Shield

This PR also touches up the code around the various above items.
2021-08-23 11:45:54 -07:00

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//make incision
/datum/surgery_step/incise
name = "make incision"
implements = list(
TOOL_SCALPEL = 100,
/obj/item/melee/energy/sword = 75,
/obj/item/kitchen/knife = 65,
/obj/item/shard = 45,
/obj/item = 30) // 30% success with any sharp item.
time = 16
/datum/surgery_step/incise/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to make an incision in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to make an incision in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to make an incision in [target]'s [parse_zone(target_zone)]."))
/datum/surgery_step/incise/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.get_sharpness())
return FALSE
return TRUE
/datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if ishuman(target)
var/mob/living/carbon/human/human_target = target
if (!(NOBLOOD in human_target.dna.species.species_traits))
display_results(user, target, span_notice("Blood pools around the incision in [human_target]'s [parse_zone(target_zone)]."),
span_notice("Blood pools around the incision in [human_target]'s [parse_zone(target_zone)]."),
span_notice("Blood pools around the incision in [human_target]'s [parse_zone(target_zone)]."))
var/obj/item/bodypart/target_bodypart = target.get_bodypart(target_zone)
if(target_bodypart)
target_bodypart.generic_bleedstacks += 10
return ..()
/datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)]."))
//clamp bleeders
/datum/surgery_step/clamp_bleeders
name = "clamp bleeders"
implements = list(
TOOL_HEMOSTAT = 100,
TOOL_WIRECUTTER = 60,
/obj/item/stack/package_wrap = 35,
/obj/item/stack/cable_coil = 15)
time = 24
/datum/surgery_step/clamp_bleeders/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to clamp bleeders in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)]."))
/datum/surgery_step/clamp_bleeders/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
if(locate(/datum/surgery_step/saw) in surgery.steps)
target.heal_bodypart_damage(20,0)
if (ishuman(target))
var/mob/living/carbon/human/human_target = target
var/obj/item/bodypart/target_bodypart = human_target.get_bodypart(target_zone)
if(target_bodypart)
target_bodypart.generic_bleedstacks -= 3
return ..()
//retract skin
/datum/surgery_step/retract_skin
name = "retract skin"
implements = list(
TOOL_RETRACTOR = 100,
TOOL_SCREWDRIVER = 45,
TOOL_WIRECUTTER = 35,
/obj/item/stack/rods = 35)
time = 24
/datum/surgery_step/retract_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to retract the skin in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to retract the skin in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to retract the skin in [target]'s [parse_zone(target_zone)]."))
//close incision
/datum/surgery_step/close
name = "mend incision"
implements = list(
TOOL_CAUTERY = 100,
/obj/item/gun/energy/laser = 90,
TOOL_WELDER = 70,
/obj/item = 30) // 30% success with any hot item.
time = 24
/datum/surgery_step/close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to mend the incision in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to mend the incision in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to mend the incision in [target]'s [parse_zone(target_zone)]."))
/datum/surgery_step/close/tool_check(mob/user, obj/item/tool)
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
return tool.get_temperature()
return TRUE
/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
if(locate(/datum/surgery_step/saw) in surgery.steps)
target.heal_bodypart_damage(45,0)
if (ishuman(target))
var/mob/living/carbon/human/human_target = target
var/obj/item/bodypart/target_bodypart = human_target.get_bodypart(target_zone)
if(target_bodypart)
target_bodypart.generic_bleedstacks -= 3
return ..()
//saw bone
/datum/surgery_step/saw
name = "saw bone"
implements = list(
TOOL_SAW = 100,
/obj/item/melee/arm_blade = 75,
/obj/item/fireaxe = 50,
/obj/item/hatchet = 35,
/obj/item/kitchen/knife/butcher = 25,
/obj/item = 20) //20% success (sort of) with any sharp item with a force>=10
time = 54
/datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to saw through the bone in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)]."))
/datum/surgery_step/saw/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !(tool.get_sharpness() && (tool.force >= 10)))
return FALSE
return TRUE
/datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
target.apply_damage(50, BRUTE, "[target_zone]", wound_bonus=CANT_WOUND)
display_results(user, target, span_notice("You saw [target]'s [parse_zone(target_zone)] open."),
span_notice("[user] saws [target]'s [parse_zone(target_zone)] open!"),
span_notice("[user] saws [target]'s [parse_zone(target_zone)] open!"))
return ..()
//drill bone
/datum/surgery_step/drill
name = "drill bone"
implements = list(
TOOL_DRILL = 100,
/obj/item/screwdriver/power = 80,
/obj/item/pickaxe/drill = 60,
TOOL_SCREWDRIVER = 25,
/obj/item/kitchen/spoon = 20)
time = 30
/datum/surgery_step/drill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to drill into the bone in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)]."))
/datum/surgery_step/drill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
display_results(user, target, span_notice("You drill into [target]'s [parse_zone(target_zone)]."),
span_notice("[user] drills into [target]'s [parse_zone(target_zone)]!"),
span_notice("[user] drills into [target]'s [parse_zone(target_zone)]!"))
return ..()