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* Adds unit test for spawned food having reagents - Adds stack trace for biting food failing due to a lack of reagents - Adds checks for seed var being set under food/grown's initialize() in grown.dm - Fixes issue with gondola meat code duplicated for penguin meat slabs resulting in a runtime and being unable to slice penguin meat - Adds seeds for bombananas Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
25 lines
783 B
Plaintext
25 lines
783 B
Plaintext
/// Makes sure that spawned food has reagents and the edible component (or else it can't be eaten).
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/datum/unit_test/food_edibility_check
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/datum/unit_test/food_edibility_check/Run()
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var/list/not_food = list(
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/obj/item/food/grown,
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/obj/item/food/grown/mushroom,
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/obj/item/food/deepfryholder,
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/obj/item/food/clothing,
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/obj/item/food/meat/slab/human/mutant,
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/obj/item/food/grown/shell)
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var/list/food_paths = subtypesof(/obj/item/food) - not_food
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for(var/food_path in food_paths)
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var/obj/item/food/spawned_food = allocate(food_path)
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if(!spawned_food.reagents)
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Fail("[food_path] does not have any reagents, making it inedible!")
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if(!IS_EDIBLE(spawned_food))
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Fail("[food_path] does not have the edible component, making it inedible!")
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qdel(spawned_food)
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