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Fixes the ORM I/O lights (#72936) ## About The Pull Request The ORM's input lights have turned invisible, due to item state names that have not been updated. This PR fixes that. It also autodocs the various procs and vars. ## Why It's Good For The Game Fixes #72923 It is good to see which direction you have to place the ores. ## Changelog 🆑 fix: The ORM's input and output lights are once again visible /🆑 Co-authored-by: Profakos <profakos@gmail.com>
358 lines
12 KiB
Plaintext
358 lines
12 KiB
Plaintext
/**********************Ore Redemption Unit**************************/
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//Turns all the various mining machines into a single unit to speed up mining and establish a point system
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/obj/machinery/mineral/ore_redemption
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name = "ore redemption machine"
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desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "ore_redemption"
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density = TRUE
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input_dir = NORTH
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output_dir = SOUTH
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req_access = list(ACCESS_MINERAL_STOREROOM)
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layer = BELOW_OBJ_LAYER
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circuit = /obj/item/circuitboard/machine/ore_redemption
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needs_item_input = TRUE
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processing_flags = START_PROCESSING_MANUALLY
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/// The current amount of unclaimed points in the machine
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var/points = 0
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/// Smelted ore's amount is multiplied by this
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var/ore_multiplier = 1
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/// Increases the amount of points the miners gain
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var/point_upgrade = 1
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/// Details how many credits each smelted ore is worth
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var/list/ore_values = list(/datum/material/iron = 1, /datum/material/glass = 1, /datum/material/plasma = 15, /datum/material/silver = 16, /datum/material/gold = 18, /datum/material/titanium = 30, /datum/material/uranium = 30, /datum/material/diamond = 50, /datum/material/bluespace = 50, /datum/material/bananium = 60)
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/// Variable that holds a timer which is used for callbacks to `send_console_message()`. Used for preventing multiple calls to this proc while the ORM is eating a stack of ores.
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var/console_notify_timer
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/// References the alloys the smelter can create
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var/datum/techweb/stored_research
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/// Linkage to the ORM silo
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var/datum/component/remote_materials/materials
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/obj/machinery/mineral/ore_redemption/Initialize(mapload)
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. = ..()
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if(!GLOB.autounlock_techwebs[/datum/techweb/autounlocking/smelter])
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GLOB.autounlock_techwebs[/datum/techweb/autounlocking/smelter] = new /datum/techweb/autounlocking/smelter
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stored_research = GLOB.autounlock_techwebs[/datum/techweb/autounlocking/smelter]
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materials = AddComponent(/datum/component/remote_materials, "orm", mapload, mat_container_flags=BREAKDOWN_FLAGS_ORM)
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/obj/machinery/mineral/ore_redemption/Destroy()
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stored_research = null
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materials = null
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return ..()
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/obj/machinery/mineral/ore_redemption/examine(mob/user)
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. = ..()
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if(panel_open)
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. += span_notice("Alt-click to rotate the input and output direction.")
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/// Turns ore into its refined type, and sends it to its material container
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/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
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if(QDELETED(O))
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return
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var/datum/component/material_container/mat_container = materials.mat_container
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if (!mat_container)
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return
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if(O.refined_type == null)
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return
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if(O?.refined_type)
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points += O.points * point_upgrade * O.amount
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var/material_amount = mat_container.get_item_material_amount(O, BREAKDOWN_FLAGS_ORM)
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if(!material_amount)
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qdel(O) //no materials, incinerate it
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else if(!mat_container.has_space(material_amount * O.amount)) //if there is no space, eject it
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unload_mineral(O)
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else
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var/list/stack_mats = O.get_material_composition(BREAKDOWN_FLAGS_ORM)
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var/mats = stack_mats & mat_container.materials
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var/amount = O.amount
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mat_container.insert_item(O, ore_multiplier, breakdown_flags=BREAKDOWN_FLAGS_ORM) //insert it
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materials.silo_log(src, "smelted", amount, "someone", mats)
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qdel(O)
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/// Returns the amount of a specific alloy design, based on the accessible materials
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/obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D)
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var/datum/component/material_container/mat_container = materials.mat_container
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if(!mat_container || D.make_reagent)
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return FALSE
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var/build_amount = 0
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for(var/mat in D.materials)
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var/amount = D.materials[mat]
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var/datum/material/redemption_mat_amount = mat_container.materials[mat]
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if(!amount || !redemption_mat_amount)
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return FALSE
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var/smeltable_sheets = FLOOR(redemption_mat_amount / amount, 1)
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if(!smeltable_sheets)
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return FALSE
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if(!build_amount)
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build_amount = smeltable_sheets
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build_amount = min(build_amount, smeltable_sheets)
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return build_amount
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/// Smelts the passed ores one by one
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/obj/machinery/mineral/ore_redemption/proc/process_ores(list/ores_to_process)
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for(var/ore in ores_to_process)
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smelt_ore(ore)
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/// Sends a message to the request consoles that signed up for ore updates
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/obj/machinery/mineral/ore_redemption/proc/send_console_message()
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var/datum/component/material_container/mat_container = materials.mat_container
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if(!mat_container || !is_station_level(z))
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return
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console_notify_timer = null
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var/area/A = get_area(src)
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var/msg = "Now available in [A]:<br>"
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var/has_minerals = FALSE
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for(var/mat in mat_container.materials)
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var/datum/material/M = mat
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var/mineral_amount = mat_container.materials[mat] / MINERAL_MATERIAL_AMOUNT
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if(mineral_amount)
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has_minerals = TRUE
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msg += "[capitalize(M.name)]: [mineral_amount] sheets<br>"
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if(!has_minerals)
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return
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var/datum/signal/subspace/messaging/rc/signal = new(src, list(
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"ore_update" = TRUE,
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"sender" = "Ore Redemption Machine",
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"message" = msg,
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"verified" = "<font color='green'><b>Verified by Ore Redemption Machine</b></font>",
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"priority" = REQ_NORMAL_MESSAGE_PRIORITY
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))
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signal.send_to_receivers()
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/obj/machinery/mineral/ore_redemption/pickup_item(datum/source, atom/movable/target, direction)
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if(QDELETED(target))
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return
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if(!materials.mat_container || panel_open || !powered())
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return
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if(istype(target, /obj/structure/ore_box))
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var/obj/structure/ore_box/box = target
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process_ores(box.contents)
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else if(istype(target, /obj/item/stack/ore))
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var/obj/item/stack/ore/O = target
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smelt_ore(O)
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else
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return
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if(!console_notify_timer)
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// gives 5 seconds for a load of ores to be sucked up by the ORM before it sends out request console notifications. This should be enough time for most deposits that people make
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console_notify_timer = addtimer(CALLBACK(src, PROC_REF(send_console_message)), 5 SECONDS)
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/obj/machinery/mineral/ore_redemption/default_unfasten_wrench(mob/user, obj/item/I)
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. = ..()
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if(. != SUCCESSFUL_UNFASTEN)
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return
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if(anchored)
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register_input_turf() // someone just wrenched us down, re-register the turf
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else
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unregister_input_turf() // someone just un-wrenched us, unregister the turf
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/obj/machinery/mineral/ore_redemption/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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default_unfasten_wrench(user, tool)
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/machinery/mineral/ore_redemption/attackby(obj/item/W, mob/user, params)
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if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
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return
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if(default_deconstruction_crowbar(W))
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return
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if(!powered())
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return ..()
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var/obj/item/stack/ore/O = W
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if(istype(O))
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if(isnull(O.refined_type))
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to_chat(user, span_warning("[O] has already been refined!"))
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return
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return ..()
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/obj/machinery/mineral/ore_redemption/AltClick(mob/living/user)
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. = ..()
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if(!user.canUseTopic(src, be_close = TRUE))
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return
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if(panel_open)
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input_dir = turn(input_dir, -90)
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output_dir = turn(output_dir, -90)
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to_chat(user, span_notice("You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)]."))
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unregister_input_turf() // someone just rotated the input and output directions, unregister the old turf
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register_input_turf() // register the new one
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update_appearance(UPDATE_OVERLAYS)
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return TRUE
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/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "OreRedemptionMachine")
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ui.open()
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/obj/machinery/mineral/ore_redemption/ui_data(mob/user)
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var/list/data = list()
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data["unclaimedPoints"] = points
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data["materials"] = list()
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var/datum/component/material_container/mat_container = materials.mat_container
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if (mat_container)
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for(var/mat in mat_container.materials)
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var/datum/material/M = mat
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var/amount = mat_container.materials[M]
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var/sheet_amount = amount / MINERAL_MATERIAL_AMOUNT
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var/ref = REF(M)
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data["materials"] += list(list("name" = M.name, "id" = ref, "amount" = sheet_amount, "value" = ore_values[M.type]))
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data["alloys"] = list()
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for(var/v in stored_research.researched_designs)
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var/datum/design/D = SSresearch.techweb_design_by_id(v)
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data["alloys"] += list(list("name" = D.name, "id" = D.id, "amount" = can_smelt_alloy(D)))
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if (!mat_container)
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data["disconnected"] = "local mineral storage is unavailable"
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else if (!materials.silo)
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data["disconnected"] = "no ore silo connection is available; storing locally"
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else if (materials.on_hold())
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data["disconnected"] = "mineral withdrawal is on hold"
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return data
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/obj/machinery/mineral/ore_redemption/ui_act(action, params)
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. = ..()
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if(.)
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return
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var/datum/component/material_container/mat_container = materials.mat_container
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switch(action)
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if("Claim")
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var/obj/item/card/id/user_id_card
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if(isliving(usr))
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var/mob/living/user = usr
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user_id_card = user.get_idcard(TRUE)
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if(points)
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if(user_id_card)
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user_id_card.registered_account.mining_points += points
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points = 0
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else
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to_chat(usr, span_warning("No valid ID detected."))
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else
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to_chat(usr, span_warning("No points to claim."))
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return TRUE
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if("Release")
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if(!mat_container)
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return
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if(materials.on_hold())
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to_chat(usr, span_warning("Mineral access is on hold, please contact the quartermaster."))
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else if(!allowed(usr)) //Check the ID inside, otherwise check the user
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to_chat(usr, span_warning("Required access not found."))
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else
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var/datum/material/mat = locate(params["id"])
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var/amount = mat_container.materials[mat]
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if(!amount)
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return
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var/stored_amount = CEILING(amount / MINERAL_MATERIAL_AMOUNT, 0.1)
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if(!stored_amount)
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return
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var/desired = text2num(params["sheets"])
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var/sheets_to_remove = round(min(desired, 50, stored_amount))
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var/count = mat_container.retrieve_sheets(sheets_to_remove, mat, get_step(src, output_dir))
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var/list/mats = list()
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mats[mat] = MINERAL_MATERIAL_AMOUNT
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materials.silo_log(src, "released", -count, "sheets", mats)
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//Logging deleted for quick coding
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return TRUE
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if("Smelt")
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if(!mat_container)
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return
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if(materials.on_hold())
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to_chat(usr, span_warning("Mineral access is on hold, please contact the quartermaster."))
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return
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var/alloy_id = params["id"]
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var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id)
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var/obj/item/card/id/user_id_card
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if(isliving(usr))
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var/mob/living/user = usr
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user_id_card = user.get_idcard(TRUE)
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if((check_access(user_id_card) || allowed(usr)) && alloy)
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var/amount = round(min(text2num(params["sheets"]), 50, can_smelt_alloy(alloy)))
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if(amount < 1) //no negative mats
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return
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mat_container.use_materials(alloy.materials, amount)
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materials.silo_log(src, "released", -amount, "sheets", alloy.materials)
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var/output
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if(ispath(alloy.build_path, /obj/item/stack/sheet))
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output = new alloy.build_path(src, amount)
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else
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output = new alloy.build_path(src)
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unload_mineral(output)
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else
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to_chat(usr, span_warning("Required access not found."))
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return TRUE
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/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
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do_sparks(5, TRUE, src)
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return ..()
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/obj/machinery/mineral/ore_redemption/update_icon_state()
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icon_state = "[initial(icon_state)][powered() ? null : "-off"]"
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return ..()
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/obj/machinery/mineral/ore_redemption/update_overlays()
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. = ..()
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if((machine_stat & NOPOWER))
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return
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var/image/ore_input = image(icon='icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_[input_dir]")
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var/image/ore_output = image(icon='icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_[turn(input_dir, 180)]")
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switch(input_dir)
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if(NORTH)
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ore_input.pixel_y = 32
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ore_output.pixel_y = -32
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if(SOUTH)
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ore_input.pixel_y = -32
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ore_output.pixel_y = 32
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if(EAST)
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ore_input.pixel_x = 32
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ore_output.pixel_x = -32
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if(WEST)
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ore_input.pixel_x = -32
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ore_output.pixel_x = 32
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ore_input.color = COLOR_MODERATE_BLUE
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ore_output.color = COLOR_SECURITY_RED
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var/mutable_appearance/light_in = emissive_appearance(ore_input.icon, ore_input.icon_state, offset_spokesman = src, alpha = ore_input.alpha)
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light_in.pixel_y = ore_input.pixel_y
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light_in.pixel_x = ore_input.pixel_x
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var/mutable_appearance/light_out = emissive_appearance(ore_output.icon, ore_output.icon_state, offset_spokesman = src, alpha = ore_output.alpha)
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light_out.pixel_y = ore_output.pixel_y
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light_out.pixel_x = ore_output.pixel_x
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. += ore_input
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. += ore_output
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. += light_in
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. += light_out
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