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🆑 coiax add: Nuclear operatives that wish to fail in style can purchase Centcom Official and Clown costumes. They can also buy a defective chameleon kit. /🆑 It's funny. Other costume ideas welcome. Also merges two Initializes in camo guns Centcom Inspector outfit does have a Centcom headset, but it has no encryption chips. The outfit also is missing an egun. Removes the "Stealthy" description from camo shoes in the nuke op uplink they buy the same damn shoes, they're just more expensive for immersive and plausible reasons.
569 lines
20 KiB
Plaintext
569 lines
20 KiB
Plaintext
/* Backpacks
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* Contains:
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* Backpack
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* Backpack Types
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* Satchel Types
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*/
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/*
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* Backpack
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*/
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/obj/item/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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item_state = "backpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK //ERROOOOO
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 21
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storage_slots = 21
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resistance_flags = NONE
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max_integrity = 300
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/*
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* Backpack Types
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*/
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/obj/item/storage/backpack/old
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max_combined_w_class = 12
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/obj/item/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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icon_state = "holdingpack"
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item_state = "holdingpack"
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max_w_class = WEIGHT_CLASS_GIGANTIC
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max_combined_w_class = 35
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resistance_flags = FIRE_PROOF
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flags_2 = NO_MAT_REDEMPTION_2
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var/pshoom = 'sound/items/pshoom.ogg'
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var/alt_sound = 'sound/items/pshoom_2.ogg'
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 60, acid = 50)
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/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
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user.dropItemToGround(src, TRUE)
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user.Stun(100, ignore_canstun = TRUE)
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sleep(20)
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playsound(src, "rustle", 50, 1, -5)
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qdel(user)
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return
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/obj/item/storage/backpack/holding/dump_content_at(atom/dest_object, mob/user)
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if(Adjacent(user))
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var/atom/dumping_location = dest_object.get_dumping_location()
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if(get_dist(user, dumping_location) < 8)
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if(dumping_location.storage_contents_dump_act(src, user))
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if(alt_sound && prob(1))
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playsound(src, alt_sound, 40, 1)
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else
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playsound(src, pshoom, 40, 1)
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user.Beam(dumping_location,icon_state="rped_upgrade",time=5)
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return 1
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to_chat(user, "The [src.name] buzzes.")
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
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return 0
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/obj/item/storage/backpack/holding/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/living/user)
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if((istype(W, /obj/item/storage/backpack/holding) || count_by_type(W.GetAllContents(), /obj/item/storage/backpack/holding)))
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var/turf/loccheck = get_turf(src)
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if(is_reebe(loccheck.z))
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user.visible_message("<span class='warning'>An unseen force knocks [user] to the ground!</span>", "<span class='big_brass'>\"I think not!\"</span>")
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user.Knockdown(60)
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return
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var/safety = alert(user, "Doing this will have extremely dire consequences for the station and its crew. Be sure you know what you're doing.", "Put in [name]?", "Proceed", "Abort")
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if(safety == "Abort" || !in_range(src, user) || !src || !W || user.incapacitated())
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return
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investigate_log("has become a singularity. Caused by [user.key]", INVESTIGATE_SINGULO)
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to_chat(user, "<span class='danger'>The Bluespace interfaces of the two devices catastrophically malfunction!</span>")
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qdel(W)
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var/obj/singularity/singulo = new /obj/singularity (get_turf(src))
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singulo.energy = 300 //should make it a bit bigger~
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message_admins("[key_name_admin(user)] detonated a bag of holding")
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log_game("[key_name(user)] detonated a bag of holding")
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qdel(src)
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singulo.process()
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return
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. = ..()
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/obj/item/storage/backpack/holding/singularity_act(current_size)
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var/dist = max((current_size - 2),1)
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explosion(src.loc,(dist),(dist*2),(dist*4))
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return
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/obj/item/storage/backpack/santabag
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name = "Santa's Gift Bag"
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desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
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icon_state = "giftbag0"
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item_state = "giftbag"
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 60
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/obj/item/storage/backpack/santabag/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] places [src] over their head and pulls it tight! It looks like they aren't in the Christmas spirit...</span>")
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return (OXYLOSS)
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/obj/item/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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item_state = "backpack"
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/obj/item/storage/backpack/clown
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name = "Giggles von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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item_state = "clownpack"
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/obj/item/storage/backpack/explorer
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name = "explorer bag"
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desc = "A robust backpack for stashing your loot."
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icon_state = "explorerpack"
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item_state = "explorerpack"
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/obj/item/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "mimepack"
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item_state = "mimepack"
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/obj/item/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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item_state = "medicalpack"
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/obj/item/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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item_state = "securitypack"
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/obj/item/storage/backpack/captain
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name = "captain's backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "captainpack"
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item_state = "captainpack"
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resistance_flags = NONE
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/obj/item/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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item_state = "engiepack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/botany
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name = "botany backpack"
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desc = "It's a backpack made of all-natural fibers."
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icon_state = "botpack"
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item_state = "botpack"
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/obj/item/storage/backpack/chemistry
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name = "chemistry backpack"
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desc = "A backpack specially designed to repel stains and hazardous liquids."
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icon_state = "chempack"
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item_state = "chempack"
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/obj/item/storage/backpack/genetics
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name = "genetics backpack"
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desc = "A bag designed to be super tough, just in case someone hulks out on you."
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icon_state = "genepack"
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item_state = "genepack"
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/obj/item/storage/backpack/science
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name = "science backpack"
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desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
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icon_state = "toxpack"
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item_state = "toxpack"
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resistance_flags = NONE
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/obj/item/storage/backpack/virology
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name = "virology backpack"
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desc = "A backpack made of hypo-allergenic fibers. It's designed to help prevent the spread of disease. Smells like monkey."
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icon_state = "viropack"
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item_state = "viropack"
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/*
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* Satchel Types
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*/
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/obj/item/storage/backpack/satchel
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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species_exception = list(/datum/species/angel) //satchels can be equipped since they are on the side, not back
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/obj/item/storage/backpack/satchel/leather
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel"
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resistance_flags = NONE
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/obj/item/storage/backpack/satchel/leather/withwallet/PopulateContents()
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new /obj/item/storage/wallet/random(src)
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/obj/item/storage/backpack/satchel/eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-eng"
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item_state = "engiepack"
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resistance_flags = NONE
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/obj/item/storage/backpack/satchel/med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-med"
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item_state = "medicalpack"
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/obj/item/storage/backpack/satchel/vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-vir"
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item_state = "satchel-vir"
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/obj/item/storage/backpack/satchel/chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chem"
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item_state = "satchel-chem"
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/obj/item/storage/backpack/satchel/gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-gen"
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item_state = "satchel-gen"
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/obj/item/storage/backpack/satchel/tox
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-tox"
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item_state = "satchel-tox"
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resistance_flags = NONE
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/obj/item/storage/backpack/satchel/hyd
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name = "botanist satchel"
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desc = "A satchel made of all natural fibers."
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icon_state = "satchel-hyd"
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item_state = "satchel-hyd"
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/obj/item/storage/backpack/satchel/sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-sec"
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item_state = "securitypack"
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/obj/item/storage/backpack/satchel/explorer
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name = "explorer satchel"
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desc = "A robust satchel for stashing your loot."
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icon_state = "satchel-explorer"
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item_state = "securitypack"
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/obj/item/storage/backpack/satchel/cap
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name = "captain's satchel"
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desc = "An exclusive satchel for Nanotrasen officers."
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icon_state = "satchel-cap"
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item_state = "captainpack"
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resistance_flags = NONE
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/obj/item/storage/backpack/satchel/flat
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name = "smuggler's satchel"
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desc = "A very slim satchel that can easily fit into tight spaces."
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icon_state = "satchel-flat"
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w_class = WEIGHT_CLASS_NORMAL //Can fit in backpacks itself.
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max_combined_w_class = 15
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level = 1
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cant_hold = list(/obj/item/storage/backpack/satchel/flat) //muh recursive backpacks
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/obj/item/storage/backpack/satchel/flat/hide(var/intact)
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if(intact)
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invisibility = INVISIBILITY_MAXIMUM
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anchored = TRUE //otherwise you can start pulling, cover it, and drag around an invisible backpack.
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icon_state = "[initial(icon_state)]2"
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else
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invisibility = initial(invisibility)
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anchored = FALSE
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icon_state = initial(icon_state)
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/obj/item/storage/backpack/satchel/flat/Initialize(mapload)
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. = ..()
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SSpersistence.new_secret_satchels += src
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/obj/item/storage/backpack/satchel/flat/PopulateContents()
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new /obj/item/stack/tile/plasteel(src)
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new /obj/item/crowbar(src)
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/obj/item/storage/backpack/satchel/flat/Destroy()
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SSpersistence.new_secret_satchels -= src
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return ..()
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/obj/item/storage/backpack/satchel/flat/secret
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var/list/reward_one_of_these = list() //Intended for map editing
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var/list/reward_all_of_these = list() //use paths!
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var/revealed = 0
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/obj/item/storage/backpack/satchel/flat/secret/Initialize()
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. = ..()
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if(isfloorturf(loc) && !isplatingturf(loc))
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hide(1)
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/obj/item/storage/backpack/satchel/flat/secret/hide(intact)
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..()
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if(!intact && !revealed)
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if(reward_one_of_these.len > 0)
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var/reward = pick(reward_one_of_these)
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new reward(src)
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for(var/R in reward_all_of_these)
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new R(src)
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revealed = 1
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/obj/item/storage/backpack/duffelbag
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name = "duffel bag"
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desc = "A large duffel bag for holding extra things."
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icon_state = "duffel"
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item_state = "duffel"
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slowdown = 1
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max_combined_w_class = 30
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/obj/item/storage/backpack/duffelbag/captain
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name = "captain's duffel bag"
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desc = "A large duffel bag for holding extra captainly goods."
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icon_state = "duffel-captain"
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item_state = "duffel-captain"
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resistance_flags = NONE
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/obj/item/storage/backpack/duffelbag/med
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name = "medical duffel bag"
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desc = "A large duffel bag for holding extra medical supplies."
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icon_state = "duffel-med"
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item_state = "duffel-med"
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/obj/item/storage/backpack/duffelbag/med/surgery
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name = "surgical duffel bag"
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desc = "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
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/obj/item/storage/backpack/duffelbag/med/surgery/PopulateContents()
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new /obj/item/scalpel(src)
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new /obj/item/hemostat(src)
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new /obj/item/retractor(src)
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new /obj/item/circular_saw(src)
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new /obj/item/surgicaldrill(src)
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new /obj/item/cautery(src)
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new /obj/item/surgical_drapes(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/razor(src)
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/obj/item/storage/backpack/duffelbag/sec
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name = "security duffel bag"
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desc = "A large duffel bag for holding extra security supplies and ammunition."
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icon_state = "duffel-sec"
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item_state = "duffel-sec"
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/obj/item/storage/backpack/duffelbag/sec/surgery
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name = "surgical duffel bag"
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desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."
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/obj/item/storage/backpack/duffelbag/sec/surgery/PopulateContents()
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new /obj/item/scalpel(src)
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new /obj/item/hemostat(src)
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new /obj/item/retractor(src)
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new /obj/item/circular_saw(src)
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new /obj/item/surgicaldrill(src)
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new /obj/item/cautery(src)
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new /obj/item/surgical_drapes(src)
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new /obj/item/clothing/mask/surgical(src)
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/obj/item/storage/backpack/duffelbag/engineering
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name = "industrial duffel bag"
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desc = "A large duffel bag for holding extra tools and supplies."
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icon_state = "duffel-eng"
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item_state = "duffel-eng"
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resistance_flags = NONE
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/obj/item/storage/backpack/duffelbag/drone
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name = "drone duffel bag"
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desc = "A large duffel bag for holding tools and hats."
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icon_state = "duffel-drone"
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item_state = "duffel-drone"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/cable_coil/random(src)
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new /obj/item/wirecutters(src)
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new /obj/item/device/multitool(src)
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/obj/item/storage/backpack/duffelbag/clown
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name = "clown's duffel bag"
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desc = "A large duffel bag for holding lots of funny gags!"
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icon_state = "duffel-clown"
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item_state = "duffel-clown"
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/obj/item/storage/backpack/duffelbag/clown/cream_pie/PopulateContents()
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for(var/i in 1 to 10)
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new /obj/item/reagent_containers/food/snacks/pie/cream(src)
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/obj/item/storage/backpack/duffelbag/syndie
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name = "suspicious looking duffel bag"
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desc = "A large duffel bag for holding extra tactical supplies."
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icon_state = "duffel-syndie"
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item_state = "duffel-syndieammo"
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silent = 1
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slowdown = 0
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/obj/item/storage/backpack/duffelbag/syndie/hitman
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desc = "A large duffel bag for holding extra things. There is a Nanotrasen logo on the back."
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icon_state = "duffel-syndieammo"
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item_state = "duffel-syndieammo"
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/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
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new /obj/item/clothing/under/lawyer/blacksuit(src)
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new /obj/item/clothing/accessory/waistcoat(src)
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new /obj/item/clothing/suit/toggle/lawyer/black(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/head/fedora(src)
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/obj/item/storage/backpack/duffelbag/syndie/med
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name = "medical duffel bag"
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desc = "A large duffel bag for holding extra tactical medical supplies."
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icon_state = "duffel-syndiemed"
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item_state = "duffel-syndiemed"
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/obj/item/storage/backpack/duffelbag/syndie/surgery
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name = "surgery duffel bag"
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desc = "A suspicious looking duffel bag for holding surgery tools."
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icon_state = "duffel-syndiemed"
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item_state = "duffel-syndiemed"
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/obj/item/storage/backpack/duffelbag/syndie/surgery/PopulateContents()
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new /obj/item/scalpel(src)
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new /obj/item/hemostat(src)
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new /obj/item/retractor(src)
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new /obj/item/circular_saw(src)
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new /obj/item/surgicaldrill(src)
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new /obj/item/cautery(src)
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new /obj/item/surgical_drapes(src)
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new /obj/item/clothing/suit/straight_jacket(src)
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new /obj/item/clothing/mask/muzzle(src)
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new /obj/item/device/mmi/syndie(src)
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/obj/item/storage/backpack/duffelbag/syndie/ammo
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name = "ammunition duffel bag"
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desc = "A large duffel bag for holding extra weapons ammunition and supplies."
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icon_state = "duffel-syndieammo"
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item_state = "duffel-syndieammo"
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/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
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desc = "A large duffel bag, packed to the brim with Bulldog shotgun ammo."
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/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/ammo_box/magazine/m12g(src)
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new /obj/item/ammo_box/magazine/m12g/buckshot(src)
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new /obj/item/ammo_box/magazine/m12g/slug(src)
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new /obj/item/ammo_box/magazine/m12g/dragon(src)
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/obj/item/storage/backpack/duffelbag/syndie/ammo/smg
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desc = "A large duffel bag, packed to the brim with C20r magazines."
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/obj/item/storage/backpack/duffelbag/syndie/ammo/smg/PopulateContents()
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for(var/i in 1 to 9)
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new /obj/item/ammo_box/magazine/smgm45(src)
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/obj/item/storage/backpack/duffelbag/syndie/c20rbundle
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desc = "A large duffel bag containing a C20r, some magazines, and a cheap looking suppressor."
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/obj/item/storage/backpack/duffelbag/syndie/c20rbundle/PopulateContents()
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new /obj/item/ammo_box/magazine/smgm45(src)
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new /obj/item/ammo_box/magazine/smgm45(src)
|
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new /obj/item/gun/ballistic/automatic/c20r(src)
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new /obj/item/suppressor/specialoffer(src)
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/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle
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desc = "A large duffel bag containing a Bulldog, several drums, and a collapsed hardsuit."
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/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
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new /obj/item/ammo_box/magazine/m12g(src)
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new /obj/item/gun/ballistic/automatic/shotgun/bulldog(src)
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new /obj/item/ammo_box/magazine/m12g/buckshot(src)
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new /obj/item/clothing/glasses/thermal/syndi(src)
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/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
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desc = "A large duffel bag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
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/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
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new /obj/item/clothing/shoes/magboots/syndie(src)
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new /obj/item/storage/firstaid/tactical(src)
|
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new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
|
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desc = "A large duffel bag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
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/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
|
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new /obj/item/clothing/shoes/magboots/syndie(src)
|
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new /obj/item/storage/firstaid/tactical(src)
|
|
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
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/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
|
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desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes."
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/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
|
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new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
|
|
new /obj/item/storage/box/syndie_kit/chemical(src)
|
|
new /obj/item/gun/syringe/syndicate(src)
|
|
new /obj/item/gun/ballistic/automatic/c20r/toy(src)
|
|
new /obj/item/storage/box/syringes(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
|
new /obj/item/grenade/chem_grenade/bioterrorfoam(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c4/PopulateContents()
|
|
for(var/i in 1 to 10)
|
|
new /obj/item/grenade/plastic/c4(src)
|
|
|
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/obj/item/storage/backpack/duffelbag/syndie/x4/PopulateContents()
|
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for(var/i in 1 to 3)
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new /obj/item/grenade/plastic/x4(src)
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/obj/item/storage/backpack/duffelbag/syndie/firestarter
|
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desc = "A large duffel bag containing New Russian pyro backpack sprayer, a pistol, a pipebomb, fireproof hardsuit, ammo, and other equipment."
|
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/obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents()
|
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new /obj/item/clothing/under/syndicate/soviet(src)
|
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new /obj/item/watertank/op(src)
|
|
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
|
|
new /obj/item/gun/ballistic/automatic/pistol/APS(src)
|
|
new /obj/item/ammo_box/magazine/pistolm9mm(src)
|
|
new /obj/item/ammo_box/magazine/pistolm9mm(src)
|
|
new /obj/item/reagent_containers/food/drinks/bottle/vodka/badminka(src)
|
|
new /obj/item/reagent_containers/syringe/stimulants(src)
|
|
new /obj/item/grenade/syndieminibomb(src)
|
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// For ClownOps.
|
|
/obj/item/storage/backpack/duffelbag/clown/syndie
|
|
slowdown = 0
|
|
silent = TRUE
|
|
|
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/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
|
|
new /obj/item/device/pda/clown(src)
|
|
new /obj/item/clothing/under/rank/clown(src)
|
|
new /obj/item/clothing/shoes/clown_shoes(src)
|
|
new /obj/item/clothing/mask/gas/clown_hat(src)
|
|
new /obj/item/bikehorn(src)
|
|
new /obj/item/implanter/sad_trombone(src)
|