mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 18:11:16 +00:00
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk
Notable changes:
Fakedeath now updates instantly, instead of waiting for the next life tick.
Fakedeath now sets time of death when acquired.
Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
Hulk no longer overrides status_flag changes, in case there are any.
135 lines
5.0 KiB
Plaintext
135 lines
5.0 KiB
Plaintext
/obj/item/screwdriver
|
|
name = "screwdriver"
|
|
desc = "You can be totally screwy with this."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "screwdriver_map"
|
|
item_state = "screwdriver"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
flags_1 = CONDUCT_1
|
|
slot_flags = SLOT_BELT
|
|
force = 5
|
|
w_class = WEIGHT_CLASS_TINY
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
materials = list(MAT_METAL=75)
|
|
attack_verb = list("stabbed")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
usesound = 'sound/items/screwdriver.ogg'
|
|
tool_behaviour = TOOL_SCREWDRIVER
|
|
toolspeed = 1
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
|
var/random_color = TRUE //if the screwdriver uses random coloring
|
|
var/static/list/screwdriver_colors = list(
|
|
"blue" = rgb(24, 97, 213),
|
|
"red" = rgb(255, 0, 0),
|
|
"pink" = rgb(213, 24, 141),
|
|
"brown" = rgb(160, 82, 18),
|
|
"green" = rgb(14, 127, 27),
|
|
"cyan" = rgb(24, 162, 213),
|
|
"yellow" = rgb(255, 165, 0)
|
|
)
|
|
|
|
/obj/item/screwdriver/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/screwdriver/Initialize()
|
|
. = ..()
|
|
if(random_color) //random colors!
|
|
icon_state = "screwdriver"
|
|
var/our_color = pick(screwdriver_colors)
|
|
add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY)
|
|
update_icon()
|
|
if(prob(75))
|
|
pixel_y = rand(0, 16)
|
|
|
|
/obj/item/screwdriver/update_icon()
|
|
if(!random_color) //icon override
|
|
return
|
|
cut_overlays()
|
|
var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits")
|
|
base_overlay.appearance_flags = RESET_COLOR
|
|
add_overlay(base_overlay)
|
|
|
|
/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file)
|
|
. = list()
|
|
if(isinhands && random_color)
|
|
var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
|
|
M.appearance_flags = RESET_COLOR
|
|
. += M
|
|
|
|
/obj/item/screwdriver/get_belt_overlay()
|
|
if(random_color)
|
|
var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver")
|
|
var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head")
|
|
body.color = color
|
|
head.add_overlay(body)
|
|
return head
|
|
else
|
|
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
|
|
|
|
/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
|
|
if(!istype(M))
|
|
return ..()
|
|
if(user.zone_selected != "eyes" && user.zone_selected != "head")
|
|
return ..()
|
|
if(user.has_trait(TRAIT_CLUMSY) && prob(50))
|
|
M = user
|
|
return eyestab(M,user)
|
|
|
|
/obj/item/screwdriver/brass
|
|
name = "brass screwdriver"
|
|
desc = "A screwdriver made of brass. The handle feels freezing cold."
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
icon_state = "screwdriver_brass"
|
|
item_state = "screwdriver_brass"
|
|
toolspeed = 0.5
|
|
random_color = FALSE
|
|
|
|
/obj/item/screwdriver/abductor
|
|
name = "alien screwdriver"
|
|
desc = "An ultrasonic screwdriver."
|
|
icon = 'icons/obj/abductor.dmi'
|
|
icon_state = "screwdriver_a"
|
|
item_state = "screwdriver_nuke"
|
|
usesound = 'sound/items/pshoom.ogg'
|
|
toolspeed = 0.1
|
|
random_color = FALSE
|
|
|
|
/obj/item/screwdriver/power
|
|
name = "hand drill"
|
|
desc = "A simple powered hand drill. It's fitted with a screw bit."
|
|
icon_state = "drill_screw"
|
|
item_state = "drill"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) //done for balance reasons, making them high value for research, but harder to get
|
|
force = 8 //might or might not be too high, subject to change
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 8
|
|
throw_speed = 2
|
|
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
|
|
attack_verb = list("drilled", "screwed", "jabbed","whacked")
|
|
hitsound = 'sound/items/drill_hit.ogg'
|
|
usesound = 'sound/items/drill_use.ogg'
|
|
toolspeed = 0.25
|
|
random_color = FALSE
|
|
|
|
/obj/item/screwdriver/power/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/screwdriver/power/attack_self(mob/user)
|
|
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
|
|
var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
|
|
to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
|
|
qdel(src)
|
|
user.put_in_active_hand(b_drill)
|
|
|
|
/obj/item/screwdriver/cyborg
|
|
name = "powered screwdriver"
|
|
desc = "An electrical screwdriver, designed to be both precise and quick."
|
|
usesound = 'sound/items/drill_use.ogg'
|
|
toolspeed = 0.5 |