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* Fixes crank weapons never charging using the crank. Fixes stun batons having functionally infinite charge. (#82189) ## About The Pull Request https://github.com/tgstation/tgstation/pull/81579 overlooked some areas. I suspect there are others. We'll find them eventually I'm sure. ## Why It's Good For The Game These values weren't utilizing any define, so when power itself was changed to use not only a define but one with a value immensely disproportionate to the magic numbers added to these items, well...you get these problems. ## Changelog 🆑 fix: Crank weapons now can actually be charged using their crank. fix: Stun batons and their variants now actually meaningfully consume charge when used. /🆑 --------- Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@ users.noreply.github.com> * Fixes crank weapons never charging using the crank. Fixes stun batons having functionally infinite charge. --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@ users.noreply.github.com>