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* Adds CI check to detect if byond starts requiring 515 clients before we want that (#74364)
todo: (i'm going to bed or i'd do them before opening the pr)
fork the action over to the org
~~make this more configurable as mothblocks requested~~
~~add this to the windows build and integration test steps (if it
generates a dmb, we gonna validate its got the expected value for client
compatibility)~~
~~test 515 client required fails.~~
https://github.com/MrStonedOne/byond-client-compatibility-check
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Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Client Compatibility Check Actually Uses Our Fork (#74514)
## About The Pull Request
In #74364 (e0ac161029), we wanted to use
the fork for this action rather than MSO's version. However, we only
updated the changeover to the `tgstation` version in one location, not
all occurrences in our CI suite.
This PR cleans that up real fast.
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Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
9 lines
651 B
Plaintext
9 lines
651 B
Plaintext
# Highest byond client version allowed to be required by the byond world. Set to 9999 to disable the check flat out.
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# If the compiled world requires clients use a version higher than this, ci will fail.
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# for instance: if this is set to 514, and a pr uses a 515 client feature, an alert will trigger
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# If you have to update this number for your pr, you should make it VERY CLEAR in the pr body that you did so.
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# (Requiring clients update to connect to the game server is not something we like to spring on them with no notice,
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# especially for beta builds where the pager/updater won't let them update without additional configuration.)
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514
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