Files
Bubberstation/code/game/objects/items/stacks/stack.dm
phil235 b971a09bcd Wrapping something with package wrapper now gives a message.
Adding a check so clicking an already giftwrapped item doesn't show the wrapping message.
Adding nobludgeon flag to wrapping paper to remove attack messages
Removing w_class line from package wrapper because already in its parent.
Remove the unnecessary message (box is full/packagewrapper doesn't fit in the box) when wrapping box.
Fixes not being able to wrap box with just one single package wrapper left.
Fixing attack_log (fix issue4180) and only adds log when the wrapping succeeds.
Now using wrapping paper actually uses its amount.
when all used, they will drop cardboard tube like intended.
Fixes issue4207
Fixes not being able to re-add wrapping paper and package wrapper to themselves like proper stacks.
New sprite for both paperwrap and cardboard tube. (from Nienhaus)
2014-10-23 19:30:09 +02:00

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/* Stack type objects!
* Contains:
* Stacks
* Recipe datum
*/
/*
* Stacks
*/
/obj/item/stack
origin_tech = "materials=1"
gender = PLURAL
var/list/datum/stack_recipe/recipes
var/singular_name
var/amount = 1
var/max_amount //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
var/is_cyborg = 0 // It's 1 if module is used by a cyborg, and uses its storage
var/datum/robot_energy_storage/source
var/cost = 1 // How much energy from storage it costs
/obj/item/stack/New(var/loc, var/amount=null)
..()
if (amount)
src.amount = amount
return
/obj/item/stack/Destroy()
if (is_cyborg)
return // Not supposed to be destroyed
if (usr && usr.machine==src)
usr << browse(null, "window=stack")
src.loc = null
..()
/obj/item/stack/examine(mob/user)
..()
if (is_cyborg)
if(src.singular_name)
user << "There is enough energy for [src.get_amount()] [src.singular_name]\s."
else
user << "There is enough energy for [src.get_amount()]."
return
if(src.singular_name)
if(src.get_amount()>1)
user << "There are [src.get_amount()] [src.singular_name]\s in the stack."
else
user << "There is [src.get_amount()] [src.singular_name] in the stack."
else if(src.get_amount()>1)
user << "There are [src.get_amount()] in the stack."
else
user << "There is [src.get_amount()] in the stack."
/obj/item/stack/proc/get_amount()
if (is_cyborg)
return round(source.energy / cost)
else
return (amount)
/obj/item/stack/attack_self(mob/user as mob)
interact(user)
/obj/item/stack/interact(mob/user as mob)
if (!recipes)
return
if (!src || get_amount() <= 0)
user << browse(null, "window=stack")
user.set_machine(src) //for correct work of onclose
var/t1 = text("<HTML><HEAD><title>Constructions from []</title></HEAD><body><TT>Amount Left: []<br>", src, src.get_amount())
for(var/i=1;i<=recipes.len,i++)
var/datum/stack_recipe/R = recipes[i]
if (isnull(R))
t1 += "<hr>"
continue
if (i>1 && !isnull(recipes[i-1]))
t1+="<br>"
var/max_multiplier = round(src.get_amount() / R.req_amount)
var/title as text
var/can_build = 1
can_build = can_build && (max_multiplier>0)
/*
if (R.one_per_turf)
can_build = can_build && !(locate(R.result_type) in usr.loc)
if (R.on_floor)
can_build = can_build && istype(usr.loc, /turf/simulated/floor)
*/
if (R.res_amount>1)
title+= "[R.res_amount]x [R.title]\s"
else
title+= "[R.title]"
title+= " ([R.req_amount] [src.singular_name]\s)"
if (can_build)
t1 += text("<A href='?src=\ref[];make=[];multiplier=1'>[]</A> ", src, i, title)
else
t1 += text("[]", title)
continue
if (R.max_res_amount>1 && max_multiplier>1)
max_multiplier = min(max_multiplier, round(R.max_res_amount/R.res_amount))
t1 += " |"
var/list/multipliers = list(5,10,25)
for (var/n in multipliers)
if (max_multiplier>=n)
t1 += " <A href='?src=\ref[src];make=[i];multiplier=[n]'>[n*R.res_amount]x</A>"
if (!(max_multiplier in multipliers))
t1 += " <A href='?src=\ref[src];make=[i];multiplier=[max_multiplier]'>[max_multiplier*R.res_amount]x</A>"
t1 += "</TT></body></HTML>"
user << browse(t1, "window=stack")
onclose(user, "stack")
return
/obj/item/stack/Topic(href, href_list)
..()
if ((usr.restrained() || usr.stat || usr.get_active_hand() != src))
return
if (href_list["make"])
if (src.get_amount() < 1) qdel(src) //Never should happen
var/datum/stack_recipe/R = recipes[text2num(href_list["make"])]
var/multiplier = text2num(href_list["multiplier"])
if (!multiplier ||(multiplier <= 0)) //href protection
return
if (src.get_amount() < R.req_amount*multiplier)
if (R.req_amount*multiplier>1)
usr << "<span class='danger'>You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!</span>"
else
usr << "<span class='danger'>You haven't got enough [src] to build \the [R.title]!</span>"
return
if (R.one_per_turf && (locate(R.result_type) in usr.loc))
usr << "<span class='danger'>There is another [R.title] here!</span>"
return
if (R.on_floor && !istype(usr.loc, /turf/simulated/floor))
usr << "<span class='danger'>\The [R.title] must be constructed on the floor!</span>"
return
if (R.time)
usr << "<span class='notice'>Building [R.title] ...</span>"
if (!do_after(usr, R.time))
return
if (src.get_amount() < R.req_amount*multiplier)
return
var/atom/O = new R.result_type( usr.loc )
O.dir = usr.dir
use(R.req_amount * multiplier)
//is it a stack ?
if (R.max_res_amount > 1)
var/obj/item/stack/new_item = O
new_item.amount = R.res_amount*multiplier
new_item.add_to_stacks(usr) //try to merge with existing stacks on current tile
if(new_item.amount <= 0)//if the stack is empty, i.e it has been merged with an existing stack and has been garbage collected
return
if (istype(O,/obj/item))
usr.put_in_hands(O)
O.add_fingerprint(usr)
//BubbleWrap - so newly formed boxes are empty
if ( istype(O, /obj/item/weapon/storage) )
for (var/obj/item/I in O)
qdel(I)
//BubbleWrap END
if (src && usr.machine==src) //do not reopen closed window
spawn( 0 )
src.interact(usr)
return
return
/obj/item/stack/proc/use(var/used) // return 0 = borked; return 1 = had enough
if (is_cyborg)
return source.use_charge(used * cost)
if (amount < used)
return 0
amount -= used
if (amount <= 0)
if(usr)
usr.unEquip(src, 1)
qdel(src)
return 1
/obj/item/stack/proc/add(var/amount)
if (is_cyborg)
source.add_charge(amount * cost)
else
src.amount += amount
/obj/item/stack/proc/add_to_stacks(mob/usr as mob)
var/obj/item/stack/oldsrc = src
src = null
for (var/obj/item/stack/item in usr.loc)
if (item==oldsrc)
continue
if (!istype(item, oldsrc.type))
continue
if (item.amount>=item.max_amount)
continue
oldsrc.attackby(item, usr)
usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
if(oldsrc.amount <= 0)
break
/obj/item/stack/attack_hand(mob/user as mob)
if (user.get_inactive_hand() == src)
var/obj/item/stack/F = new src.type( user, 1)
F.copy_evidences(src)
user.put_in_hands(F)
src.add_fingerprint(user)
F.add_fingerprint(user)
use(1)
if (src && usr.machine==src)
spawn(0) src.interact(usr)
else
..()
return
/obj/item/stack/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, src.type))
var/obj/item/stack/S = W
if (S.is_cyborg)
var/to_transfer = min(src.amount, round((S.source.max_energy - S.source.energy) / S.cost))
S.add(to_transfer)
if (S && usr.machine==S)
spawn(0) S.interact(usr)
src.use(to_transfer)
if (src && usr.machine==src)
spawn(0) src.interact(usr)
else
if (S.amount >= max_amount)
return
var/to_transfer as num
if (user.get_inactive_hand()==src)
to_transfer = 1
else
to_transfer = min(src.amount, S.max_amount-S.amount)
S.amount+=to_transfer
if (S && usr.machine==S)
spawn(0) S.interact(usr)
src.use(to_transfer)
if (src && usr.machine==src)
spawn(0) src.interact(usr)
else
..()
/obj/item/stack/proc/copy_evidences(obj/item/stack/from as obj)
src.blood_DNA = from.blood_DNA
src.fingerprints = from.fingerprints
src.fingerprintshidden = from.fingerprintshidden
src.fingerprintslast = from.fingerprintslast
//TODO bloody overlay
/*
* Recipe datum
*/
/datum/stack_recipe
var/title = "ERROR"
var/result_type
var/req_amount = 1
var/res_amount = 1
var/max_res_amount = 1
var/time = 0
var/one_per_turf = 0
var/on_floor = 0
New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0)
src.title = title
src.result_type = result_type
src.req_amount = req_amount
src.res_amount = res_amount
src.max_res_amount = max_res_amount
src.time = time
src.one_per_turf = one_per_turf
src.on_floor = on_floor