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## About The Pull Request Replaces the Traitor's Camera Bug item with an application that allows you to view camera apps. The difference between this app and the Security one is that it does not have an access requirement, does not make noise (it didn't previously due to a bug, fixed in this PR), and can be installed on PDAs. This can also be installed from syndienet, which means nukies now have a way to see the station cameras while off the ship. Adds Syndicate app disks, which are made of Gold. This is only used by the Camera app as of right now. I also fixed some issues along the way; - Camera tablet app now properly shows cameras - It now properly makes the noises it is supposed to - It clears the viewers properly on the ui being closed or the app being exited. Syndicate app disks ddelete their apps upon being transferred over (like maintenance disks), trying to remain consistent with previous behavior. I also made this for a [personal project I am currently working on](https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA). I could just make this UI be TGUI, but I thought it could be worth trying to turn it into a better item first. Tracking people is much simpler now- You choose anyone from a list of people found on cameras, and it will try to find a camera that sees them. It follows them until you close the app or switch camera. https://github.com/tgstation/tgstation/assets/53777086/1536ebb9-0c4f-45bb-b593-f98791ea6d23 ## Why It's Good For The Game The Camera Bug is one of the worst traitor items as of current. You can remotely shut off a single camera, something that can be done with basic tools you are likely carrying around anyways, and uses an HTML clunky UI to flip through cameras. This new Traitor item makes it much easier to use, since the camera consoles are something you are likely already used to. It also means emagging a tablet is slightly more useful, and golden data disks are pretty cool. Unfortunately this means that they no longer grant illegal tech, because otherwise you can simply clone the app infinitely for personal use, and deconstruct the disk itself for tech. This can be grinded into gold, but I think if we want an illegal tech item, it'll have to find a new host. Closes https://github.com/tgstation/tgstation/issues/74839 Closes https://github.com/tgstation/tgstation/issues/39975 Closes https://github.com/tgstation/tgstation/issues/53820 ## Changelog 🆑 balance: The Traitor's Camera bug is now a tablet app that works like a silent camera console with an extra ability to track people through their nearby cameras. /🆑
229 lines
6.1 KiB
Plaintext
229 lines
6.1 KiB
Plaintext
/**
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* update_tablet_open_uis
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*
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* Will search the user to see if they have the tablet open.
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* If they don't, we'll open a new UI depending on the tab the tablet is meant to be on.
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* If they do, we'll update the interface and title, then update all static data and re-send assets.
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*
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* This is best called when you're actually changing the app, as we don't check
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* if we're swapping to the current UI repeatedly.
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* Args:
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* user - The person whose UI we're updating.
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*/
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/obj/item/modular_computer/proc/update_tablet_open_uis(mob/user)
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var/datum/tgui/active_ui = SStgui.get_open_ui(user, src)
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if(!active_ui)
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if(active_program)
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active_ui = new(user, src, active_program.tgui_id, active_program.filedesc)
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active_program.ui_interact(user, active_ui)
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else
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active_ui = new(user, src, "NtosMain")
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return active_ui.open()
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if(active_program)
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active_ui.interface = active_program.tgui_id
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active_ui.title = active_program.filedesc
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active_program.ui_interact(user, active_ui)
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else
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active_ui.interface = "NtosMain"
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update_static_data(user, active_ui)
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active_ui.send_assets()
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/obj/item/modular_computer/interact(mob/user)
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if(enabled)
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ui_interact(user)
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else
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turn_on(user)
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// Operates TGUI
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/obj/item/modular_computer/ui_interact(mob/user, datum/tgui/ui)
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if(!enabled || !user.can_read(src, READING_CHECK_LITERACY) || !use_power())
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if(ui)
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ui.close()
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return
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// Robots don't really need to see the screen, their wireless connection works as long as computer is on.
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if(!screen_on && !issilicon(user))
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if(ui)
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ui.close()
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return
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if(honkvirus_amount > 0) // EXTRA annoying, huh!
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honkvirus_amount--
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playsound(src, 'sound/items/bikehorn.ogg', 30, TRUE)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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update_tablet_open_uis(user)
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/obj/item/modular_computer/ui_assets(mob/user)
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var/list/data = list()
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data += get_asset_datum(/datum/asset/simple/headers)
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if(active_program)
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data += active_program.ui_assets(user)
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return data
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/obj/item/modular_computer/ui_static_data(mob/user)
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var/list/data = list()
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if(active_program)
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data += active_program.ui_static_data(user)
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return data
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data["show_imprint"] = istype(src, /obj/item/modular_computer/pda)
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return data
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/obj/item/modular_computer/ui_data(mob/user)
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var/list/data = get_header_data()
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if(active_program)
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data += active_program.ui_data(user)
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return data
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data["pai"] = inserted_pai
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data["has_light"] = has_light
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data["light_on"] = light_on
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data["comp_light_color"] = comp_light_color
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data["login"] = list(
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IDName = saved_identification || "Unknown",
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IDJob = saved_job || "Unknown",
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)
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data["proposed_login"] = list(
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IDName = computer_id_slot?.registered_name,
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IDJob = computer_id_slot?.assignment,
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)
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data["removable_media"] = list()
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if(inserted_disk)
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data["removable_media"] += "Eject Disk"
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var/datum/computer_file/program/ai_restorer/airestore_app = locate() in stored_files
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if(airestore_app?.stored_card)
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data["removable_media"] += "intelliCard"
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data["programs"] = list()
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for(var/datum/computer_file/program/program in stored_files)
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data["programs"] += list(list(
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"name" = program.filename,
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"desc" = program.filedesc,
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"header_program" = program.header_program,
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"running" = !!(program in idle_threads),
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"icon" = program.program_icon,
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"alert" = program.alert_pending,
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))
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return data
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// Handles user's GUI input
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/obj/item/modular_computer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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if(ishuman(usr) && !allow_chunky)
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var/mob/living/carbon/human/human_user = usr
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if(human_user.check_chunky_fingers())
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balloon_alert(human_user, "fingers are too big!")
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return TRUE
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switch(action)
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if("PC_exit")
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active_program.kill_program(usr)
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return TRUE
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if("PC_shutdown")
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shutdown_computer()
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return TRUE
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if("PC_minimize")
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if(!active_program)
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return
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active_program.background_program()
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return TRUE
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if("PC_killprogram")
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var/prog = params["name"]
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var/datum/computer_file/program/killed_program = find_file_by_name(prog)
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if(!istype(killed_program))
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return
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killed_program.kill_program(usr)
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to_chat(usr, span_notice("Program [killed_program.filename].[killed_program.filetype] with PID [rand(100,999)] has been killed."))
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return TRUE
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if("PC_runprogram")
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open_program(usr, find_file_by_name(params["name"]))
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return TRUE
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if("PC_toggle_light")
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toggle_flashlight()
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return TRUE
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if("PC_light_color")
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var/mob/user = usr
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var/new_color
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while(!new_color)
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new_color = input(user, "Choose a new color for [src]'s flashlight.", "Light Color",light_color) as color|null
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if(!new_color)
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return
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if(is_color_dark(new_color, 50) ) //Colors too dark are rejected
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to_chat(user, span_warning("That color is too dark! Choose a lighter one."))
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new_color = null
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set_flashlight_color(new_color)
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return TRUE
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if("PC_Eject_Disk")
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var/param = params["name"]
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var/mob/user = usr
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switch(param)
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if("Eject Disk")
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if(!inserted_disk)
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return
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user.put_in_hands(inserted_disk)
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inserted_disk = null
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playsound(src, 'sound/machines/card_slide.ogg', 50)
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return TRUE
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if("intelliCard")
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var/datum/computer_file/program/ai_restorer/airestore_app = locate() in stored_files
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if(!airestore_app)
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return
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if(airestore_app.try_eject(user))
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playsound(src, 'sound/machines/card_slide.ogg', 50)
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return TRUE
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if("ID")
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if(RemoveID(user))
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playsound(src, 'sound/machines/card_slide.ogg', 50)
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return TRUE
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if("PC_Imprint_ID")
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imprint_id()
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UpdateDisplay()
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playsound(src, 'sound/machines/terminal_processing.ogg', 15, TRUE)
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if("PC_Pai_Interact")
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switch(params["option"])
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if("eject")
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usr.put_in_hands(inserted_pai)
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to_chat(usr, span_notice("You remove [inserted_pai] from the [name]."))
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inserted_pai = null
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update_appearance(UPDATE_ICON)
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if("interact")
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inserted_pai.attack_self(usr)
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return TRUE
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if(active_program)
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return active_program.ui_act(action, params, ui, state)
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/obj/item/modular_computer/ui_host()
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if(physical)
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return physical
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return src
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/obj/item/modular_computer/ui_close(mob/user)
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. = ..()
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if(active_program)
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active_program.ui_close(user)
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