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Bubberstation/code/__HELPERS/areas.dm
Zonespace f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00

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#define BP_MAX_ROOM_SIZE 300
GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/station/engineering/main, \
/area/station/engineering/supermatter, \
/area/station/engineering/atmospherics_engine, \
/area/station/ai_monitored/turret_protected/ai))
// Gets an atmos isolated contained space
// Returns an associative list of turf|dirs pairs
// The dirs are connected turfs in the same space
// break_if_found is a typecache of turf/area types to return false if found
// Please keep this proc type agnostic. If you need to restrict it do it elsewhere or add an arg.
/proc/detect_room(turf/origin, list/break_if_found, max_size=INFINITY)
if(origin.blocks_air)
return list(origin)
. = list()
var/list/checked_turfs = list()
var/list/found_turfs = list(origin)
while(length(found_turfs))
var/turf/sourceT = found_turfs[1]
found_turfs.Cut(1, 2)
var/dir_flags = checked_turfs[sourceT]
for(var/dir in GLOB.alldirs)
if(length(.) > max_size)
return
if(dir_flags & dir) // This means we've checked this dir before, probably from the other turf
continue
var/turf/checkT = get_step(sourceT, dir)
if(!checkT)
continue
checked_turfs[sourceT] |= dir
checked_turfs[checkT] |= turn(dir, 180)
.[sourceT] |= dir
.[checkT] |= turn(dir, 180)
if(break_if_found[checkT.type] || break_if_found[checkT.loc.type])
return FALSE
var/static/list/cardinal_cache = list("[NORTH]"=TRUE, "[EAST]"=TRUE, "[SOUTH]"=TRUE, "[WEST]"=TRUE)
if(!cardinal_cache["[dir]"] || !TURFS_CAN_SHARE(sourceT, checkT))
continue
found_turfs += checkT // Since checkT is connected, add it to the list to be processed
/**
* Create an atmos zone (Think ZAS), similiar to [proc/detect_room] but it ignores walls and turfs which are non-[atmos_can_pass]
*
* Arguments
* source - the turf which to find all connected atmos turfs
* range - the max range to check
*
* Returns a list of turfs, which is an area of isolated atmos
*/
/proc/create_atmos_zone(turf/source, range = INFINITY)
var/counter = 1 // a counter which increment each loop
var/loops = 0
if(source.blocks_air)
return
var/list/connected_turfs = list(source)
. = connected_turfs
while(length(connected_turfs))
var/list/turf/adjacent_turfs = list(
get_step(connected_turfs[counter], NORTH),
get_step(connected_turfs[counter], SOUTH),
get_step(connected_turfs[counter], EAST),
get_step(connected_turfs[counter], WEST)
)// get a tile in each cardinal direction at once and add that to the list
for(var/turf/valid_turf in adjacent_turfs)//loop through the list and check for atmos adjacency
var/turf/reference_turf = connected_turfs[counter]
if(valid_turf in connected_turfs)//if the turf is already added, skip
loops += 1
continue
if(length(connected_turfs) >= range)
return
if(TURFS_CAN_SHARE(reference_turf, valid_turf))
loops = 0
connected_turfs |= valid_turf//add that to the original list
if(loops >= 7)//if the loop has gone 7 consecutive times with no new turfs added, return the result. Number is arbitrary, subject to change
return
counter += 1 //increment by one so the next loop will start at the next position in the list
/proc/create_area(mob/creator)
// Passed into the above proc as list/break_if_found
var/static/list/area_or_turf_fail_types = typecacheof(list(
/turf/open/space,
/area/shuttle,
))
// Ignore these areas and dont let people expand them. They can expand into them though
var/static/list/blacklisted_areas = typecacheof(list(
/area/space,
))
var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2)
if(!turfs)
to_chat(creator, span_warning("The new area must be completely airtight and not a part of a shuttle."))
return
if(length(turfs) > BP_MAX_ROOM_SIZE)
to_chat(creator, span_warning("The room you're in is too big. It is [length(turfs) >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((length(turfs) / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed."))
return
var/list/areas = list("New Area" = /area)
for(var/i in 1 to length(turfs))
var/area/place = get_area(turfs[i])
if(blacklisted_areas[place.type])
continue
if(!place.requires_power || (place.area_flags & NOTELEPORT) || (place.area_flags & HIDDEN_AREA))
continue // No expanding powerless rooms etc
areas[place.name] = place
var/area_choice = tgui_input_list(creator, "Choose an area to expand or make a new area", "Area Expansion", areas)
if(isnull(area_choice))
to_chat(creator, span_warning("No choice selected. The area remains undefined."))
return
area_choice = areas[area_choice]
var/area/newA
var/area/oldA = get_area(get_turf(creator))
if(!isarea(area_choice))
var/str = tgui_input_text(creator, "New area name", "Blueprint Editing", max_length = MAX_NAME_LEN)
if(!str)
return
newA = new area_choice
newA.setup(str)
newA.has_gravity = oldA.has_gravity
else
newA = area_choice
for(var/i in 1 to length(turfs))
var/turf/thing = turfs[i]
var/area/old_area = thing.loc
newA.contents += thing
thing.transfer_area_lighting(old_area, newA)
newA.reg_in_areas_in_z()
if(!isarea(area_choice) && newA.static_lighting)
newA.create_area_lighting_objects()
var/list/firedoors = oldA.firedoors
for(var/door in firedoors)
var/obj/machinery/door/firedoor/FD = door
FD.CalculateAffectingAreas()
SEND_GLOBAL_SIGNAL(COMSIG_AREA_CREATED, newA, oldA, creator)
to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
creator.log_message("created a new area: [AREACOORD(creator)] (previously \"[oldA.name]\")", LOG_GAME)
return TRUE
#undef BP_MAX_ROOM_SIZE
//Repopulates sortedAreas list
/proc/repopulate_sorted_areas()
GLOB.sortedAreas = list()
for(var/area/A in world)
GLOB.sortedAreas.Add(A)
sortTim(GLOB.sortedAreas, GLOBAL_PROC_REF(cmp_name_asc))
/area/proc/addSorted()
GLOB.sortedAreas.Add(src)
sortTim(GLOB.sortedAreas, GLOBAL_PROC_REF(cmp_name_asc))
//Takes: Area type as a text string from a variable.
//Returns: Instance for the area in the world.
/proc/get_area_instance_from_text(areatext)
if(istext(areatext))
areatext = text2path(areatext)
return GLOB.areas_by_type[areatext]
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all areas of that type in the world.
/proc/get_areas(areatype, subtypes=TRUE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/areas = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/area/area_to_check as anything in GLOB.sortedAreas)
if(cache[area_to_check.type])
areas += area_to_check
else
for(var/area/area_to_check as anything in GLOB.sortedAreas)
if(area_to_check.type == areatype)
areas += area_to_check
return areas
/// Iterates over all turfs in the target area and returns the first non-dense one
/proc/get_first_open_turf_in_area(area/target)
if(!target)
return
for(var/turf/turf in target)
if(!turf.density)
return turf
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all turfs in areas of that type of that type in the world.
/proc/get_area_turfs(areatype, target_z = 0, subtypes=FALSE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/turfs = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/area/area_to_check as anything in GLOB.sortedAreas)
if(!cache[area_to_check.type])
continue
for(var/turf/turf_in_area in area_to_check)
if(target_z == 0 || target_z == turf_in_area.z)
turfs += turf_in_area
else
for(var/area/area_to_check as anything in GLOB.sortedAreas)
if(area_to_check.type != areatype)
continue
for(var/turf/turf_in_area in area_to_check)
if(target_z == 0 || target_z == turf_in_area.z)
turfs += turf_in_area
return turfs
///Takes: list of area types
///Returns: all mobs that are in an area type
/proc/mobs_in_area_type(list/area/checked_areas)
var/list/mobs_in_area = list()
for(var/mob/living/mob as anything in GLOB.mob_living_list)
if(QDELETED(mob))
continue
for(var/area in checked_areas)
if(istype(get_area(mob), area))
mobs_in_area += mob
break
return mobs_in_area