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* ONLY SKYRAT CHANGES * ACTUALLY SKYRAT CHANGES * yolo, revert later * Update alternate_byond_versions.txt Co-authored-by: AnturK <AnturK@users.noreply.github.com>
130 lines
4.4 KiB
Plaintext
130 lines
4.4 KiB
Plaintext
//#define TESTING //By using the testing("message") proc you can create debug-feedback for people with this
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//uncommented, but not visible in the release version)
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//#define DATUMVAR_DEBUGGING_MODE //Enables the ability to cache datum vars and retrieve later for debugging which vars changed.
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// Comment this out if you are debugging problems that might be obscured by custom error handling in world/Error
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#ifdef DEBUG
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#define USE_CUSTOM_ERROR_HANDLER
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#endif
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#ifdef TESTING
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#define DATUMVAR_DEBUGGING_MODE
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///Used to find the sources of harddels, quite laggy, don't be surpised if it freezes your client for a good while
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//#define REFERENCE_TRACKING
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#ifdef REFERENCE_TRACKING
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///Used for doing dry runs of the reference finder, to test for feature completeness
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///Slightly slower, higher in memory. Just not optimal
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//#define REFERENCE_TRACKING_DEBUG
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///Run a lookup on things hard deleting by default.
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//#define GC_FAILURE_HARD_LOOKUP
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#ifdef GC_FAILURE_HARD_LOOKUP
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///Don't stop when searching, go till you're totally done
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#define FIND_REF_NO_CHECK_TICK
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#endif //ifdef GC_FAILURE_HARD_LOOKUP
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#endif //ifdef REFERENCE_TRACKING
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/*
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* Enables debug messages for every single reaction step. This is 1 message per 0.5s for a SINGLE reaction. Useful for tracking down bugs/asking me for help in the main reaction handiler (equilibrium.dm).
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*
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* * Requires TESTING to be defined to work.
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*/
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//#define REAGENTS_TESTING
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#define VISUALIZE_ACTIVE_TURFS //Highlights atmos active turfs in green
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#define TRACK_MAX_SHARE //Allows max share tracking, for use in the atmos debugging ui
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#endif //ifdef TESTING
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/// If this is uncommented, we set up the ref tracker to be used in a live environment
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/// And to log events to [log_dir]/harddels.log
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//#define REFERENCE_DOING_IT_LIVE
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#ifdef REFERENCE_DOING_IT_LIVE
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// compile the backend
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#define REFERENCE_TRACKING
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// actually look for refs
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#define GC_FAILURE_HARD_LOOKUP
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#endif // REFERENCE_DOING_IT_LIVE
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// If this is uncommented, we do a single run though of the game setup and tear down process with unit tests in between
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// #define UNIT_TESTS
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// If this is uncommented, will attempt to load and initialize prof.dll/libprof.so.
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// We do not ship byond-tracy. Build it yourself here: https://github.com/mafemergency/byond-tracy/
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// #define USE_BYOND_TRACY
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// If defined, we will NOT defer asset generation till later in the game, and will instead do it all at once, during initiialize
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//#define DO_NOT_DEFER_ASSETS
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/// If this is uncommented, Autowiki will generate edits and shut down the server.
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/// Prefer the autowiki build target instead.
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// #define AUTOWIKI
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/// If this is uncommented, will profile mapload atom initializations
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// #define PROFILE_MAPLOAD_INIT_ATOM
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/// If this is uncommented, force our verb processing into just the 2% of a tick
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/// We normally reserve for it
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/// NEVER run this on live, it's for simulating highpop only
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// #define VERB_STRESS_TEST
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#ifdef VERB_STRESS_TEST
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/// Uncomment this to force all verbs to run into overtime all of the time
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/// Essentially negating the reserve 2%
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// #define FORCE_VERB_OVERTIME
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#warn Hey brother, you're running in LAG MODE.
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#warn IF YOU PUT THIS ON LIVE I WILL FIND YOU AND MAKE YOU WISH YOU WERE NEVE-
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#endif
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#ifndef PRELOAD_RSC //set to:
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#define PRELOAD_RSC 2 // 0 to allow using external resources or on-demand behaviour;
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#endif // 1 to use the default behaviour;
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// 2 for preloading absolutely everything;
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#ifdef LOWMEMORYMODE
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#define FORCE_MAP "runtimestation"
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#define FORCE_MAP_DIRECTORY "_maps"
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#endif
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//Additional code for the above flags.
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#ifdef TESTING
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#warn compiling in TESTING mode. testing() debug messages will be visible.
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#endif
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#ifdef CIBUILDING
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#define UNIT_TESTS
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#endif
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#ifdef CITESTING
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#define TESTING
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#endif
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#if defined(UNIT_TESTS)
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//Hard del testing defines
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#define REFERENCE_TRACKING
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#define REFERENCE_TRACKING_DEBUG
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#define FIND_REF_NO_CHECK_TICK
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#define GC_FAILURE_HARD_LOOKUP
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//Ensures all early assets can actually load early
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#define DO_NOT_DEFER_ASSETS
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#endif
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#ifdef TGS
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// TGS performs its own build of dm.exe, but includes a prepended TGS define.
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#define CBT
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#endif
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// A reasonable number of maximum overlays an object needs
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// If you think you need more, rethink it
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#define MAX_ATOM_OVERLAYS 100
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#if !defined(CBT) && !defined(SPACEMAN_DMM)
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#warn Building with Dream Maker is no longer supported and will result in errors.
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#warn In order to build, run BUILD.bat in the root directory.
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#warn Consider switching to VSCode editor instead, where you can press Ctrl+Shift+B to build.
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#endif
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