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* Fix halloweens races * update modular * Apply suggestions from code review Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
84 lines
3.4 KiB
Plaintext
84 lines
3.4 KiB
Plaintext
#define COMMUNICATION_COOLDOWN (30 SECONDS)
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#define COMMUNICATION_COOLDOWN_AI (30 SECONDS)
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#define COMMUNICATION_COOLDOWN_MEETING (5 MINUTES)
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SUBSYSTEM_DEF(communications)
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name = "Communications"
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flags = SS_NO_INIT | SS_NO_FIRE
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COOLDOWN_DECLARE(silicon_message_cooldown)
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COOLDOWN_DECLARE(nonsilicon_message_cooldown)
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COOLDOWN_DECLARE(emergency_meeting_cooldown)
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/// Are we trying to send a cross-station message that contains soft-filtered words? If so, flip to TRUE to extend the time admins have to cancel the message.
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var/soft_filtering = FALSE
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/datum/controller/subsystem/communications/proc/can_announce(mob/living/user, is_silicon)
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if(is_silicon && COOLDOWN_FINISHED(src, silicon_message_cooldown))
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return TRUE
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else if(!is_silicon && COOLDOWN_FINISHED(src, nonsilicon_message_cooldown))
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return TRUE
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else
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return FALSE
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/datum/controller/subsystem/communications/proc/make_announcement(mob/living/user, is_silicon, input, syndicate, list/players)
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if(!can_announce(user, is_silicon))
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return FALSE
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if(is_silicon)
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minor_announce(html_decode(input),"[user.name] Announces:", players = players)
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COOLDOWN_START(src, silicon_message_cooldown, COMMUNICATION_COOLDOWN_AI)
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else
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priority_announce(html_decode(user.treat_message(input)), null, ANNOUNCER_CAPTAIN, "[syndicate? "Syndicate " : ""]Captain", has_important_message = TRUE, players = players)//SKYRAT EDIT CHANGE
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COOLDOWN_START(src, nonsilicon_message_cooldown, COMMUNICATION_COOLDOWN)
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user.log_talk(input, LOG_SAY, tag="priority announcement")
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message_admins("[ADMIN_LOOKUPFLW(user)] has made a priority announcement.")
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/**
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* Check if a mob can call an emergency meeting
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*
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* Should only really happen during april fools.
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* Checks to see that it's been at least 5 minutes since the last emergency meeting call.
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* Arguments:
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* * user - Mob who called the meeting
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*/
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/datum/controller/subsystem/communications/proc/can_make_emergency_meeting(mob/living/user)
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if(!check_holidays(APRIL_FOOLS))
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return FALSE
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else if(COOLDOWN_FINISHED(src, emergency_meeting_cooldown))
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return TRUE
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else
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return FALSE
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/**
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* Call an emergency meeting
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*
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* Communications subsystem wrapper for the call_emergency_meeting world proc.
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* Checks to make sure the proc can be called, and handles
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* relevant logging and timing. See that proc definition for more detail.
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* Arguments:
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* * user - Mob who called the meeting
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*/
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/datum/controller/subsystem/communications/proc/emergency_meeting(mob/living/user)
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if(!can_make_emergency_meeting(user))
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return FALSE
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call_emergency_meeting(user, get_area(user))
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COOLDOWN_START(src, emergency_meeting_cooldown, COMMUNICATION_COOLDOWN_MEETING)
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message_admins("[ADMIN_LOOKUPFLW(user)] has called an emergency meeting.")
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/datum/controller/subsystem/communications/proc/send_message(datum/comm_message/sending,print = TRUE,unique = FALSE)
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for(var/obj/machinery/computer/communications/C in GLOB.machines)
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if(!(C.machine_stat & (BROKEN|NOPOWER)) && is_station_level(C.z))
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if(unique)
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C.add_message(sending)
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else //We copy the message for each console, answers and deletions won't be shared
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var/datum/comm_message/M = new(sending.title,sending.content,sending.possible_answers.Copy())
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C.add_message(M)
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if(print)
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var/obj/item/paper/printed_paper = new /obj/item/paper(C.loc)
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printed_paper.name = "paper - '[sending.title]'"
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printed_paper.add_raw_text(sending.content)
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printed_paper.update_appearance()
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#undef COMMUNICATION_COOLDOWN
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#undef COMMUNICATION_COOLDOWN_AI
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