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* Clean up subsystem Initialize(), require an explicit result returned, give a formal way to fail (for SSlua) * [PR for MIRROR PR] Changes for 16248 (#16277) * Merge skyrat changes, update SR SS's, and remove lobby_eye * Apply suggestions from code review Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update modular_skyrat/modules/autotransfer/code/autotransfer.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * restore lobby_cam for now Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> Co-authored-by: Tastyfish <crazychris32@gmail.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
SUBSYSTEM_DEF(icon_smooth)
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name = "Icon Smoothing"
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init_order = INIT_ORDER_ICON_SMOOTHING
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wait = 1
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priority = FIRE_PRIOTITY_SMOOTHING
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flags = SS_TICKER
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///Blueprints assemble an image of what pipes/manifolds/wires look like on initialization, and thus should be taken after everything's been smoothed
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var/list/blueprint_queue = list()
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var/list/smooth_queue = list()
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var/list/deferred = list()
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/datum/controller/subsystem/icon_smooth/fire()
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var/list/smooth_queue_cache = smooth_queue
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while(length(smooth_queue_cache))
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var/atom/smoothing_atom = smooth_queue_cache[length(smooth_queue_cache)]
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smooth_queue_cache.len--
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if(QDELETED(smoothing_atom) || !(smoothing_atom.smoothing_flags & SMOOTH_QUEUED))
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continue
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if(smoothing_atom.flags_1 & INITIALIZED_1)
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smoothing_atom.smooth_icon()
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else
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deferred += smoothing_atom
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if (MC_TICK_CHECK)
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return
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if (!length(smooth_queue_cache))
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if (deferred.len)
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smooth_queue = deferred
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deferred = smooth_queue_cache
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else
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can_fire = FALSE
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/datum/controller/subsystem/icon_smooth/Initialize()
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smooth_zlevel(1, TRUE)
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smooth_zlevel(2, TRUE)
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var/list/queue = smooth_queue
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smooth_queue = list()
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while(length(queue))
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var/atom/smoothing_atom = queue[length(queue)]
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queue.len--
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if(QDELETED(smoothing_atom) || !(smoothing_atom.smoothing_flags & SMOOTH_QUEUED) || smoothing_atom.z <= 2)
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continue
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smoothing_atom.smooth_icon()
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CHECK_TICK
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queue = blueprint_queue
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blueprint_queue = null
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for(var/atom/movable/movable_item as anything in queue)
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if(!isturf(movable_item.loc))
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continue
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var/turf/item_loc = movable_item.loc
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item_loc.add_blueprints(movable_item)
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/icon_smooth/proc/add_to_queue(atom/thing)
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if(thing.smoothing_flags & SMOOTH_QUEUED)
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return
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thing.smoothing_flags |= SMOOTH_QUEUED
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smooth_queue += thing
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if(!can_fire)
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can_fire = TRUE
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/datum/controller/subsystem/icon_smooth/proc/remove_from_queues(atom/thing)
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thing.smoothing_flags &= ~SMOOTH_QUEUED
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smooth_queue -= thing
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if(blueprint_queue)
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blueprint_queue -= thing
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deferred -= thing
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