Files
Bubberstation/code/datums/brain_damage/phobia.dm
Zonespace f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00

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/datum/brain_trauma/mild/phobia
name = "Phobia"
desc = "Patient is unreasonably afraid of something."
scan_desc = "phobia"
gain_text = "<span class='warning'>You start finding default values very unnerving...</span>"
lose_text = "<span class='notice'>You no longer feel afraid of default values.</span>"
var/phobia_type
/// Cooldown for proximity checks so we don't spam a range 7 view every two seconds.
COOLDOWN_DECLARE(check_cooldown)
/// Cooldown for freakouts to prevent permastunning.
COOLDOWN_DECLARE(scare_cooldown)
var/regex/trigger_regex
//instead of cycling every atom, only cycle the relevant types
var/list/trigger_mobs
var/list/trigger_objs //also checked in mob equipment
var/list/trigger_turfs
var/list/trigger_species
/datum/brain_trauma/mild/phobia/New(new_phobia_type)
if(new_phobia_type)
phobia_type = new_phobia_type
if(!phobia_type)
phobia_type = pick(GLOB.phobia_types)
gain_text = "<span class='warning'>You start finding [phobia_type] very unnerving...</span>"
lose_text = "<span class='notice'>You no longer feel afraid of [phobia_type].</span>"
scan_desc += " of [phobia_type]"
trigger_regex = GLOB.phobia_regexes[phobia_type]
trigger_mobs = GLOB.phobia_mobs[phobia_type]
trigger_objs = GLOB.phobia_objs[phobia_type]
trigger_turfs = GLOB.phobia_turfs[phobia_type]
trigger_species = GLOB.phobia_species[phobia_type]
..()
/datum/brain_trauma/mild/phobia/on_life(delta_time, times_fired)
..()
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
if(owner.is_blind())
return
if(!COOLDOWN_FINISHED(src, check_cooldown) || !COOLDOWN_FINISHED(src, scare_cooldown))
return
COOLDOWN_START(src, check_cooldown, 5 SECONDS)
var/list/seen_atoms = view(7, owner)
if(LAZYLEN(trigger_objs))
for(var/obj/O in seen_atoms)
if(is_type_in_typecache(O, trigger_objs) || (phobia_type == "blood" && GET_ATOM_BLOOD_DNA_LENGTH(O)))
freak_out(O)
return
for(var/mob/living/carbon/human/HU in seen_atoms) //check equipment for trigger items
for(var/X in HU.get_all_worn_items() | HU.held_items)
var/obj/I = X
if(!QDELETED(I) && (is_type_in_typecache(I, trigger_objs) || (phobia_type == "blood" && GET_ATOM_BLOOD_DNA_LENGTH(I))))
freak_out(I)
return
if(LAZYLEN(trigger_turfs))
for(var/turf/T in seen_atoms)
if(is_type_in_typecache(T, trigger_turfs))
freak_out(T)
return
seen_atoms -= owner //make sure they aren't afraid of themselves.
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_species))
for(var/mob/M in seen_atoms)
if(is_type_in_typecache(M, trigger_mobs))
freak_out(M)
return
else if(ishuman(M)) //check their species
var/mob/living/carbon/human/H = M
if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
freak_out(H)
return
/datum/brain_trauma/mild/phobia/handle_hearing(datum/source, list/hearing_args)
if(!owner.can_hear() || !COOLDOWN_FINISHED(src, scare_cooldown)) //words can't trigger you if you can't hear them *taps head*
return
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
if(!owner.has_language(hearing_args[HEARING_LANGUAGE])) //can't be triggered if you don't know the language
return
if(trigger_regex.Find(hearing_args[HEARING_RAW_MESSAGE]) != 0)
addtimer(CALLBACK(src, PROC_REF(freak_out), null, trigger_regex.group[2]), 10) //to react AFTER the chat message
hearing_args[HEARING_RAW_MESSAGE] = trigger_regex.Replace(hearing_args[HEARING_RAW_MESSAGE], "[span_phobia("$2")]$3")
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
if(trigger_regex.Find(speech_args[SPEECH_MESSAGE]) != 0)
to_chat(owner, span_warning("You can't bring yourself to say the word \"[span_phobia("[trigger_regex.group[2]]")]\"!"))
speech_args[SPEECH_MESSAGE] = ""
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
COOLDOWN_START(src, scare_cooldown, 12 SECONDS)
if(owner.stat == DEAD)
return
var/message = pick("spooks you to the bone", "shakes you up", "terrifies you", "sends you into a panic", "sends chills down your spine")
if(reason)
to_chat(owner, span_userdanger("Seeing [reason] [message]!"))
else if(trigger_word)
to_chat(owner, span_userdanger("Hearing \"[trigger_word]\" [message]!"))
else
to_chat(owner, span_userdanger("Something [message]!"))
var/reaction = rand(1,4)
switch(reaction)
if(1)
to_chat(owner, span_warning("You are paralyzed with fear!"))
owner.Stun(70)
owner.set_jitter_if_lower(16 SECONDS)
if(2)
owner.emote("scream")
owner.set_jitter_if_lower(10 SECONDS)
owner.say("AAAAH!!", forced = "phobia")
if(reason)
owner.pointed(reason)
if(3)
to_chat(owner, span_warning("You shut your eyes in terror!"))
owner.set_jitter_if_lower(10 SECONDS)
owner.adjust_blindness(10)
if(4)
owner.adjust_dizzy(20 SECONDS)
owner.adjust_confusion(10 SECONDS)
owner.set_jitter_if_lower(20 SECONDS)
owner.adjust_stutter(20 SECONDS)
// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
/datum/brain_trauma/mild/phobia/spiders
phobia_type = "spiders"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/space
phobia_type = "space"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/security
phobia_type = "security"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/clowns
phobia_type = "clowns"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/greytide
phobia_type = "greytide"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/lizards
phobia_type = "lizards"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/skeletons
phobia_type = "skeletons"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/snakes
phobia_type = "snakes"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/robots
phobia_type = "robots"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/doctors
phobia_type = "doctors"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/authority
phobia_type = "authority"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/supernatural
phobia_type = "the supernatural"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/aliens
phobia_type = "aliens"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/strangers
phobia_type = "strangers"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/birds
phobia_type = "birds"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/falling
phobia_type = "falling"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/anime
phobia_type = "anime"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/conspiracies
phobia_type = "conspiracies"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/insects
phobia_type = "insects"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/ocky_icky
phobia_type = "ocky icky"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/guns
phobia_type = "guns"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/blood
phobia_type = "blood"
random_gain = FALSE