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Bubberstation/code/datums/brain_damage/severe.dm
Zonespace f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00

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//Severe traumas, when your brain gets abused way too much.
//These range from very annoying to completely debilitating.
//They cannot be cured with chemicals, and require brain surgery to solve.
/datum/brain_trauma/severe
resilience = TRAUMA_RESILIENCE_SURGERY
/datum/brain_trauma/severe/mute
name = "Mutism"
desc = "Patient is completely unable to speak."
scan_desc = "extensive damage to the brain's speech center"
gain_text = "<span class='warning'>You forget how to speak!</span>"
lose_text = "<span class='notice'>You suddenly remember how to speak.</span>"
/datum/brain_trauma/severe/mute/on_gain()
ADD_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/mute/on_lose()
REMOVE_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/aphasia
name = "Aphasia"
desc = "Patient is unable to speak or understand any language."
scan_desc = "extensive damage to the brain's language center"
gain_text = "<span class='warning'>You have trouble forming words in your head...</span>"
lose_text = "<span class='notice'>You suddenly remember how languages work.</span>"
/datum/brain_trauma/severe/aphasia/on_gain()
owner.add_blocked_language(subtypesof(/datum/language/) - /datum/language/aphasia, LANGUAGE_APHASIA)
owner.grant_language(/datum/language/aphasia, TRUE, TRUE, LANGUAGE_APHASIA)
..()
/datum/brain_trauma/severe/aphasia/on_lose()
owner.remove_blocked_language(subtypesof(/datum/language/), LANGUAGE_APHASIA)
owner.remove_language(/datum/language/aphasia, TRUE, TRUE, LANGUAGE_APHASIA)
..()
/datum/brain_trauma/severe/blindness
name = "Cerebral Blindness"
desc = "Patient's brain is no longer connected to its eyes."
scan_desc = "extensive damage to the brain's occipital lobe"
gain_text = "<span class='warning'>You can't see!</span>"
lose_text = "<span class='notice'>Your vision returns.</span>"
/datum/brain_trauma/severe/blindness/on_gain()
owner.become_blind(TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/blindness/on_lose()
owner.cure_blind(TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/paralysis
name = "Paralysis"
desc = "Patient's brain can no longer control part of its motor functions."
scan_desc = "cerebral paralysis"
gain_text = ""
lose_text = ""
var/paralysis_type
var/list/paralysis_traits = list()
//for descriptions
/datum/brain_trauma/severe/paralysis/New(specific_type)
if(specific_type)
paralysis_type = specific_type
if(!paralysis_type)
paralysis_type = pick("full","left","right","arms","legs","r_arm","l_arm","r_leg","l_leg")
var/subject
switch(paralysis_type)
if("full")
subject = "your body"
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG)
if("left")
subject = "the left side of your body"
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_L_LEG)
if("right")
subject = "the right side of your body"
paralysis_traits = list(TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_R_LEG)
if("arms")
subject = "your arms"
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM)
if("legs")
subject = "your legs"
paralysis_traits = list(TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG)
if("r_arm")
subject = "your right arm"
paralysis_traits = list(TRAIT_PARALYSIS_R_ARM)
if("l_arm")
subject = "your left arm"
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM)
if("r_leg")
subject = "your right leg"
paralysis_traits = list(TRAIT_PARALYSIS_R_LEG)
if("l_leg")
subject = "your left leg"
paralysis_traits = list(TRAIT_PARALYSIS_L_LEG)
gain_text = "<span class='warning'>You can't feel [subject] anymore!</span>"
lose_text = "<span class='notice'>You can feel [subject] again!</span>"
/datum/brain_trauma/severe/paralysis/on_gain()
..()
for(var/X in paralysis_traits)
ADD_TRAIT(owner, X, TRAUMA_TRAIT)
/datum/brain_trauma/severe/paralysis/on_lose()
..()
for(var/X in paralysis_traits)
REMOVE_TRAIT(owner, X, TRAUMA_TRAIT)
/datum/brain_trauma/severe/paralysis/paraplegic
random_gain = FALSE
paralysis_type = "legs"
resilience = TRAUMA_RESILIENCE_ABSOLUTE
/datum/brain_trauma/severe/narcolepsy
name = "Narcolepsy"
desc = "Patient may involuntarily fall asleep during normal activities."
scan_desc = "traumatic narcolepsy"
gain_text = "<span class='warning'>You have a constant feeling of drowsiness...</span>"
lose_text = "<span class='notice'>You feel awake and aware again.</span>"
/datum/brain_trauma/severe/narcolepsy/on_life(delta_time, times_fired)
..()
if(owner.IsSleeping())
return
var/sleep_chance = 1
if(owner.m_intent == MOVE_INTENT_RUN)
sleep_chance += 2
if(owner.drowsyness)
sleep_chance += 3
if(DT_PROB(0.5 * sleep_chance, delta_time))
to_chat(owner, span_warning("You fall asleep."))
owner.Sleeping(60)
else if(!owner.drowsyness && DT_PROB(sleep_chance, delta_time))
to_chat(owner, span_warning("You feel tired..."))
owner.adjust_drowsyness(10)
/datum/brain_trauma/severe/monophobia
name = "Monophobia"
desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
scan_desc = "monophobia"
gain_text = ""
lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
var/stress = 0
/datum/brain_trauma/severe/monophobia/on_gain()
..()
if(check_alone())
to_chat(owner, span_warning("You feel really lonely..."))
else
to_chat(owner, span_notice("You feel safe, as long as you have people around you."))
/datum/brain_trauma/severe/monophobia/on_life(delta_time, times_fired)
..()
if(check_alone())
stress = min(stress + 0.5, 100)
if(stress > 10 && DT_PROB(2.5, delta_time))
stress_reaction()
else
stress = max(stress - (2 * delta_time), 0)
/datum/brain_trauma/severe/monophobia/proc/check_alone()
if(owner.is_blind())
return TRUE
for(var/mob/M in oview(owner, 7))
if(!isliving(M)) //ghosts ain't people
continue
if((istype(M, /mob/living/simple_animal/pet)) || M.ckey)
return FALSE
return TRUE
/datum/brain_trauma/severe/monophobia/proc/stress_reaction()
if(owner.stat != CONSCIOUS)
return
var/high_stress = (stress > 60) //things get psychosomatic from here on
switch(rand(1, 6))
if(1)
if(high_stress)
to_chat(owner, span_warning("You feel really sick at the thought of being alone!"))
else
to_chat(owner, span_warning("You feel sick..."))
addtimer(CALLBACK(owner, TYPE_PROC_REF(/mob/living/carbon, vomit), high_stress), 50) //blood vomit if high stress
if(2)
if(high_stress)
to_chat(owner, span_warning("You feel weak and scared! If only you weren't alone..."))
owner.adjustStaminaLoss(50)
else
to_chat(owner, span_warning("You can't stop shaking..."))
owner.adjust_dizzy(40 SECONDS)
owner.adjust_confusion(20 SECONDS)
owner.set_jitter_if_lower(40 SECONDS)
if(3, 4)
if(high_stress)
to_chat(owner, span_warning("You're going mad with loneliness!"))
owner.adjust_hallucinations(60 SECONDS)
else
to_chat(owner, span_warning("You feel really lonely..."))
if(5)
if(high_stress)
if(prob(15) && ishuman(owner))
var/mob/living/carbon/human/H = owner
H.set_heartattack(TRUE)
to_chat(H, span_userdanger("You feel a stabbing pain in your heart!"))
else
to_chat(owner, span_userdanger("You feel your heart lurching in your chest..."))
owner.adjustOxyLoss(8)
else
to_chat(owner, span_warning("Your heart skips a beat."))
owner.adjustOxyLoss(8)
else
//No effect
return
/datum/brain_trauma/severe/discoordination
name = "Discoordination"
desc = "Patient is unable to use complex tools or machinery."
scan_desc = "extreme discoordination"
gain_text = "<span class='warning'>You can barely control your hands!</span>"
lose_text = "<span class='notice'>You feel in control of your hands again.</span>"
/datum/brain_trauma/severe/discoordination/on_gain()
. = ..()
owner.apply_status_effect(/datum/status_effect/discoordinated)
/datum/brain_trauma/severe/discoordination/on_lose()
owner.remove_status_effect(/datum/status_effect/discoordinated)
return ..()
/datum/brain_trauma/severe/pacifism
name = "Traumatic Non-Violence"
desc = "Patient is extremely unwilling to harm others in violent ways."
scan_desc = "pacific syndrome"
gain_text = "<span class='notice'>You feel oddly peaceful.</span>"
lose_text = "<span class='notice'>You no longer feel compelled to not harm.</span>"
/datum/brain_trauma/severe/pacifism/on_gain()
ADD_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/pacifism/on_lose()
REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/hypnotic_stupor
name = "Hypnotic Stupor"
desc = "Patient is prone to episodes of extreme stupor that leaves them extremely suggestible."
scan_desc = "oneiric feedback loop"
gain_text = "<span class='warning'>You feel somewhat dazed.</span>"
lose_text = "<span class='notice'>You feel like a fog was lifted from your mind.</span>"
/datum/brain_trauma/severe/hypnotic_stupor/on_lose() //hypnosis must be cleared separately, but brain surgery should get rid of both anyway
..()
owner.remove_status_effect(/datum/status_effect/trance)
/datum/brain_trauma/severe/hypnotic_stupor/on_life(delta_time, times_fired)
..()
if(DT_PROB(0.5, delta_time) && !owner.has_status_effect(/datum/status_effect/trance))
owner.apply_status_effect(/datum/status_effect/trance, rand(100,300), FALSE)
/datum/brain_trauma/severe/hypnotic_trigger
name = "Hypnotic Trigger"
desc = "Patient has a trigger phrase set in their subconscious that will trigger a suggestible trance-like state."
scan_desc = "oneiric feedback loop"
gain_text = "<span class='warning'>You feel odd, like you just forgot something important.</span>"
lose_text = "<span class='notice'>You feel like a weight was lifted from your mind.</span>"
random_gain = FALSE
var/trigger_phrase = "Nanotrasen"
/datum/brain_trauma/severe/hypnotic_trigger/New(phrase)
..()
if(phrase)
trigger_phrase = phrase
/datum/brain_trauma/severe/hypnotic_trigger/on_lose() //hypnosis must be cleared separately, but brain surgery should get rid of both anyway
..()
owner.remove_status_effect(/datum/status_effect/trance)
/datum/brain_trauma/severe/hypnotic_trigger/handle_hearing(datum/source, list/hearing_args)
if(!owner.can_hear())
return
if(owner == hearing_args[HEARING_SPEAKER])
return
var/regex/reg = new("(\\b[REGEX_QUOTE(trigger_phrase)]\\b)","ig")
if(findtext(hearing_args[HEARING_RAW_MESSAGE], reg))
addtimer(CALLBACK(src, PROC_REF(hypnotrigger)), 10) //to react AFTER the chat message
hearing_args[HEARING_RAW_MESSAGE] = reg.Replace(hearing_args[HEARING_RAW_MESSAGE], span_hypnophrase("*********"))
/datum/brain_trauma/severe/hypnotic_trigger/proc/hypnotrigger()
to_chat(owner, span_warning("The words trigger something deep within you, and you feel your consciousness slipping away..."))
owner.apply_status_effect(/datum/status_effect/trance, rand(100,300), FALSE)
/datum/brain_trauma/severe/dyslexia
name = "Dyslexia"
desc = "Patient is unable to read or write."
scan_desc = "dyslexia"
gain_text = "<span class='warning'>You have trouble reading or writing...</span>"
lose_text = "<span class='notice'>Your suddenly remember how to read and write.</span>"
/datum/brain_trauma/severe/dyslexia/on_gain()
ADD_TRAIT(owner, TRAIT_ILLITERATE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/dyslexia/on_lose()
REMOVE_TRAIT(owner, TRAIT_ILLITERATE, TRAUMA_TRAIT)
..()