Files
Bubberstation/code/datums/brain_damage/special.dm
Zonespace f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00

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//Brain traumas that are rare and/or somewhat beneficial;
//they are the easiest to cure, which means that if you want
//to keep them, you can't cure your other traumas
/datum/brain_trauma/special
/datum/brain_trauma/special/godwoken
name = "Godwoken Syndrome"
desc = "Patient occasionally and uncontrollably channels an eldritch god when speaking."
scan_desc = "god delusion"
gain_text = "<span class='notice'>You feel a higher power inside your mind...</span>"
lose_text = "<span class='warning'>The divine presence leaves your head, no longer interested.</span>"
/datum/brain_trauma/special/godwoken/on_life(delta_time, times_fired)
..()
if(DT_PROB(2, delta_time))
if(prob(33) && (owner.IsStun() || owner.IsParalyzed() || owner.IsUnconscious()))
speak("unstun", TRUE)
else if(prob(60) && owner.health <= owner.crit_threshold)
speak("heal", TRUE)
else if(prob(30) && owner.combat_mode)
speak("aggressive")
else
speak("neutral", prob(25))
/datum/brain_trauma/special/godwoken/on_gain()
ADD_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/godwoken/on_lose()
REMOVE_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
var/message
switch(type)
if("unstun")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_unstun")
if("heal")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_heal")
if("neutral")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
if("aggressive")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_aggressive")
else
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 5)
voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, name)
/datum/brain_trauma/special/bluespace_prophet
name = "Bluespace Prophecy"
desc = "Patient can sense the bob and weave of bluespace around them, showing them passageways no one else can see."
scan_desc = "bluespace attunement"
gain_text = "<span class='notice'>You feel the bluespace pulsing around you...</span>"
lose_text = "<span class='warning'>The faint pulsing of bluespace fades into silence.</span>"
/// Cooldown so we can't teleport literally everywhere on a whim
COOLDOWN_DECLARE(portal_cooldown)
/datum/brain_trauma/special/bluespace_prophet/on_life(delta_time, times_fired)
if(!COOLDOWN_FINISHED(src, portal_cooldown))
return
COOLDOWN_START(src, portal_cooldown, 10 SECONDS)
var/list/turf/possible_turfs = list()
for(var/turf/T as anything in RANGE_TURFS(8, owner))
if(T.density)
continue
var/clear = TRUE
for(var/obj/O in T)
if(O.density)
clear = FALSE
break
if(clear)
possible_turfs += T
if(!LAZYLEN(possible_turfs))
return
var/turf/first_turf = pick(possible_turfs)
if(!first_turf)
return
possible_turfs -= (possible_turfs & range(first_turf, 3))
var/turf/second_turf = pick(possible_turfs)
if(!second_turf)
return
var/obj/effect/client_image_holder/bluespace_stream/first = new(first_turf, owner)
var/obj/effect/client_image_holder/bluespace_stream/second = new(second_turf, owner)
first.linked_to = second
second.linked_to = first
/obj/effect/client_image_holder/bluespace_stream
name = "bluespace stream"
desc = "You see a hidden pathway through bluespace..."
image_icon = 'icons/effects/effects.dmi'
image_state = "bluestream"
image_layer = ABOVE_MOB_LAYER
image_plane = GAME_PLANE_UPPER
var/obj/effect/client_image_holder/bluespace_stream/linked_to
/obj/effect/client_image_holder/bluespace_stream/Initialize(mapload, list/mobs_which_see_us)
. = ..()
QDEL_IN(src, 30 SECONDS)
/obj/effect/client_image_holder/bluespace_stream/Destroy()
if(!QDELETED(linked_to))
qdel(linked_to)
linked_to = null
return ..()
/obj/effect/client_image_holder/bluespace_stream/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
if(!(user in who_sees_us) || !linked_to)
return
var/slip_in_message = pick("slides sideways in an odd way, and disappears", "jumps into an unseen dimension",\
"sticks one leg straight out, wiggles [user.p_their()] foot, and is suddenly gone", "stops, then blinks out of reality", \
"is pulled into an invisible vortex, vanishing from sight")
var/slip_out_message = pick("silently fades in", "leaps out of thin air","appears", "walks out of an invisible doorway",\
"slides out of a fold in spacetime")
to_chat(user, span_notice("You try to align with the bluespace stream..."))
if(!do_after(user, 2 SECONDS, target = src))
return
var/turf/source_turf = get_turf(src)
var/turf/destination_turf = get_turf(linked_to)
new /obj/effect/temp_visual/bluespace_fissure(source_turf)
new /obj/effect/temp_visual/bluespace_fissure(destination_turf)
user.visible_message(span_warning("[user] [slip_in_message]."), ignored_mobs = user)
if(do_teleport(user, destination_turf, no_effects = TRUE))
user.visible_message(span_warning("[user] [slip_out_message]."), span_notice("...and find your way to the other side."))
else
user.visible_message(span_warning("[user] [slip_out_message], ending up exactly where they left."), span_notice("...and find yourself where you started?"))
/obj/effect/client_image_holder/bluespace_stream/attack_tk(mob/user)
to_chat(user, span_warning("\The [src] actively rejects your mind, and the bluespace energies surrounding it disrupt your telekinesis!"))
return COMPONENT_CANCEL_ATTACK_CHAIN
/datum/brain_trauma/special/quantum_alignment
name = "Quantum Alignment"
desc = "Patient is prone to frequent spontaneous quantum entanglement, against all odds, causing spatial anomalies."
scan_desc = "quantum alignment"
gain_text = "<span class='notice'>You feel faintly connected to everything around you...</span>"
lose_text = "<span class='warning'>You no longer feel connected to your surroundings.</span>"
var/atom/linked_target = null
var/linked = FALSE
var/returning = FALSE
/// Cooldown for snapbacks
COOLDOWN_DECLARE(snapback_cooldown)
/datum/brain_trauma/special/quantum_alignment/on_life(delta_time, times_fired)
if(linked)
if(QDELETED(linked_target))
linked_target = null
linked = FALSE
return
if(!returning && COOLDOWN_FINISHED(src, snapback_cooldown))
start_snapback()
return
if(DT_PROB(2, delta_time))
try_entangle()
/datum/brain_trauma/special/quantum_alignment/proc/try_entangle()
//Check for pulled mobs
if(ismob(owner.pulling))
entangle(owner.pulling)
return
//Check for adjacent mobs
for(var/mob/living/L in oview(1, owner))
if(owner.Adjacent(L))
entangle(L)
return
//Check for pulled objects
if(isobj(owner.pulling))
entangle(owner.pulling)
return
//Check main hand
var/obj/item/held_item = owner.get_active_held_item()
if(held_item && !(HAS_TRAIT(held_item, TRAIT_NODROP)))
entangle(held_item)
return
//Check off hand
held_item = owner.get_inactive_held_item()
if(held_item && !(HAS_TRAIT(held_item, TRAIT_NODROP)))
entangle(held_item)
return
//Just entangle with the turf
entangle(get_turf(owner))
/datum/brain_trauma/special/quantum_alignment/proc/entangle(atom/target)
to_chat(owner, span_notice("You start feeling a strong sense of connection to [target]."))
linked_target = target
linked = TRUE
COOLDOWN_START(src, snapback_cooldown, rand(45 SECONDS, 10 MINUTES))
/datum/brain_trauma/special/quantum_alignment/proc/start_snapback()
if(QDELETED(linked_target))
linked_target = null
linked = FALSE
return
to_chat(owner, span_warning("Your connection to [linked_target] suddenly feels extremely strong... you can feel it pulling you!"))
owner.playsound_local(owner, 'sound/magic/lightning_chargeup.ogg', 75, FALSE)
returning = TRUE
addtimer(CALLBACK(src, PROC_REF(snapback)), 100)
/datum/brain_trauma/special/quantum_alignment/proc/snapback()
returning = FALSE
if(QDELETED(linked_target))
to_chat(owner, span_notice("The connection fades abruptly, and the pull with it."))
linked_target = null
linked = FALSE
return
to_chat(owner, span_warning("You're pulled through spacetime!"))
do_teleport(owner, get_turf(linked_target), null, channel = TELEPORT_CHANNEL_QUANTUM)
owner.playsound_local(owner, 'sound/magic/repulse.ogg', 100, FALSE)
linked_target = null
linked = FALSE
/datum/brain_trauma/special/psychotic_brawling
name = "Violent Psychosis"
desc = "Patient fights in unpredictable ways, ranging from helping his target to hitting them with brutal strength."
scan_desc = "violent psychosis"
gain_text = "<span class='warning'>You feel unhinged...</span>"
lose_text = "<span class='notice'>You feel more balanced.</span>"
var/datum/martial_art/psychotic_brawling/psychotic_brawling
/datum/brain_trauma/special/psychotic_brawling/on_gain()
..()
psychotic_brawling = new(null)
if(!psychotic_brawling.teach(owner, TRUE))
to_chat(owner, span_notice("But your martial knowledge keeps you grounded."))
qdel(src)
/datum/brain_trauma/special/psychotic_brawling/on_lose()
..()
psychotic_brawling.remove(owner)
QDEL_NULL(psychotic_brawling)
/datum/brain_trauma/special/psychotic_brawling/bath_salts
name = "Chemical Violent Psychosis"
/datum/brain_trauma/special/tenacity
name = "Tenacity"
desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
scan_desc = "traumatic neuropathy"
gain_text = "<span class='warning'>You suddenly stop feeling pain.</span>"
lose_text = "<span class='warning'>You realize you can feel pain again.</span>"
/datum/brain_trauma/special/tenacity/on_gain()
ADD_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
ADD_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/tenacity/on_lose()
REMOVE_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
REMOVE_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/death_whispers
name = "Functional Cerebral Necrosis"
desc = "Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead."
scan_desc = "chronic functional necrosis"
gain_text = "<span class='warning'>You feel dead inside.</span>"
lose_text = "<span class='notice'>You feel alive again.</span>"
var/active = FALSE
/datum/brain_trauma/special/death_whispers/on_life()
..()
if(!active && prob(2))
whispering()
/datum/brain_trauma/special/death_whispers/on_lose()
if(active)
cease_whispering()
..()
/datum/brain_trauma/special/death_whispers/proc/whispering()
ADD_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
active = TRUE
addtimer(CALLBACK(src, PROC_REF(cease_whispering)), rand(50, 300))
/datum/brain_trauma/special/death_whispers/proc/cease_whispering()
REMOVE_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
active = FALSE
/datum/brain_trauma/special/existential_crisis
name = "Existential Crisis"
desc = "Patient's hold on reality becomes faint, causing occasional bouts of non-existence."
scan_desc = "existential crisis"
gain_text = "<span class='notice'>You feel less real.</span>"
lose_text = "<span class='warning'>You feel more substantial again.</span>"
var/obj/effect/abstract/sync_holder/veil/veil
/// A cooldown to prevent constantly erratic dolphining through the fabric of reality
COOLDOWN_DECLARE(crisis_cooldown)
/datum/brain_trauma/special/existential_crisis/on_life(delta_time, times_fired)
..()
if(!veil && COOLDOWN_FINISHED(src, crisis_cooldown) && DT_PROB(1.5, delta_time))
if(isturf(owner.loc))
fade_out()
/datum/brain_trauma/special/existential_crisis/on_lose()
if(veil)
fade_in()
..()
/datum/brain_trauma/special/existential_crisis/proc/fade_out()
if(veil)
return
var/duration = rand(5 SECONDS, 45 SECONDS)
veil = new(owner.drop_location())
to_chat(owner, "<span class='warning'>[pick("You stop thinking for a moment. Therefore you are not.",\
"To be or not to be...",\
"Why exist?",\
"You stop keeping it real.",\
"Your grip on existence slips.",\
"Do you even exist?",\
"You simply fade away.")]</span>")
owner.forceMove(veil)
COOLDOWN_START(src, crisis_cooldown, 1 MINUTES)
addtimer(CALLBACK(src, PROC_REF(fade_in)), duration)
/datum/brain_trauma/special/existential_crisis/proc/fade_in()
QDEL_NULL(veil)
to_chat(owner, span_notice("You fade back into reality."))
COOLDOWN_START(src, crisis_cooldown, 1 MINUTES)
//base sync holder is in desynchronizer.dm
/obj/effect/abstract/sync_holder/veil
name = "non-existence"
desc = "Existence is just a state of mind."
/datum/brain_trauma/special/beepsky
name = "Criminal"
desc = "Patient seems to be a criminal."
scan_desc = "criminal mind"
gain_text = "<span class='warning'>Justice is coming for you.</span>"
lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
random_gain = FALSE
/// A ref to our fake beepsky image that we chase the owner with
var/obj/effect/client_image_holder/securitron/beepsky
/datum/brain_trauma/special/beepsky/Destroy()
QDEL_NULL(beepsky)
return ..()
/datum/brain_trauma/special/beepsky/on_gain()
create_securitron()
return ..()
/datum/brain_trauma/special/beepsky/proc/create_securitron()
QDEL_NULL(beepsky)
var/turf/where = locate(owner.x + pick(-12, 12), owner.y + pick(-12, 12), owner.z)
beepsky = new(where, owner)
/datum/brain_trauma/special/beepsky/on_lose()
QDEL_NULL(beepsky)
return ..()
/datum/brain_trauma/special/beepsky/on_life()
if(QDELETED(beepsky) || !beepsky.loc || beepsky.z != owner.z)
if(prob(30))
create_securitron()
else
return
if(get_dist(owner, beepsky) >= 10 && prob(20))
create_securitron()
if(owner.stat != CONSCIOUS)
if(prob(20))
owner.playsound_local(beepsky, 'sound/voice/beepsky/iamthelaw.ogg', 50)
return
if(get_dist(owner, beepsky) <= 1)
owner.playsound_local(owner, 'sound/weapons/egloves.ogg', 50)
owner.visible_message(span_warning("[owner]'s body jerks as if it was shocked."), span_userdanger("You feel the fist of the LAW."))
owner.take_bodypart_damage(0,0,rand(40, 70))
QDEL_NULL(beepsky)
if(prob(20) && get_dist(owner, beepsky) <= 8)
owner.playsound_local(beepsky, 'sound/voice/beepsky/criminal.ogg', 40)
/obj/effect/client_image_holder/securitron
name = "Securitron"
desc = "The LAW is coming."
image_icon = 'icons/mob/silicon/aibots.dmi'
image_state = "secbot-c"
/obj/effect/client_image_holder/securitron/Initialize(mapload)
. = ..()
name = pick("Officer Beepsky", "Officer Johnson", "Officer Pingsky")
START_PROCESSING(SSfastprocess, src)
/obj/effect/client_image_holder/securitron/Destroy()
STOP_PROCESSING(SSfastprocess,src)
return ..()
/obj/effect/client_image_holder/securitron/process()
if(prob(40))
return
var/mob/victim = pick(who_sees_us)
forceMove(get_step_towards(src, victim))
if(prob(5))
var/beepskys_cry = "Level 10 infraction alert!"
to_chat(victim, "<span class='name'>[name]</span> exclaims, \"<span class='robotic'>[beepskys_cry]</span>\"")
if(victim.client?.prefs.read_preference(/datum/preference/toggle/enable_runechat))
victim.create_chat_message(src, raw_message = beepskys_cry, spans = list("robotic"))