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## About The Pull Request Robotics can print Advanced cybernetic arms and legs. These limbs have a higher max health (though contribute the exact same amount to core health as normal limbs), higher unarmed damage and higher unarmed effectiveness than organic limbs. In addition, Strongarm implants now respect the unarmed potential of the limb it occupies. This means you can potentially get much higher damage output if your arm would be capable of higher potential damage and armor penetration. They also do additional stamina damage (1.5x punch damage) so that you can capitalize better on unarmed combinations. Surplus Prosthetic limbs now contribute a total of 250% of their carried damage against overall health. With only 20 max HP, that means at full damage, the user suffers 50 damage per limb. They also have terrible unarmed values. Cleans up exofabricators a touch and creates some defines for limb values. New Sprites   ## Why It's Good For The Game I really want to encourage people to get involved in unarmed combat, so I want to include some potential ways to seek out improving your unarmed combat ability. One possibility should be robotics! Currently, Strongarm implants are....possibly worse than unarmed attacks? To solve that slightly, they now utilize the attacking limb's unarmed potential as bonuses to the damage dealt as well as penetrative power. I don't have a perfect solution for this at the moment, but at least anyone utilizing this implant isn't unintentionally harming their unarmed combat potency...too much. Surplus Limbs are, once again, extremely good at taking damage and have almost no actual negatives at the moment. I tried to resolve this in https://github.com/tgstation/tgstation/pull/71739, but the code changes I added have since become obsolete once again, leaving us once again with surplus limbs acting as a health _boost_ rather than a health _malus_. This fixes that issue once and for all, and if you have these limbs, they're going to fucking _suck_. ## Changelog 🆑 add: The battle against Maint Khan's forces rages on in the periphery stations of the Spinward Sector. And with it, a new breed of unarmed warrior has emerged; the cybernetic martial artist. Nanotrasen, rather than quell the minor maintenance civil war brewing in their sector, have chosen to exploit this conflict to push their weapons and cybernetics research to new heights! add: Advanced cybernetic arms can be printed at the Robotics exofabricator once researched. They are unlocked by researching the Advanced Robotics Research node. add: Advanced cybernetic arms are more durable than standard limbs, and also have higher unarmed potential. balance: Strongarm implants now utilize the attacking limb's unarmed potential to determine damage and potential armor penetration. It also does additional stamina damage (1.5x punch damage) balance: Surplus prosthetic limbs contribute more of their carried damage to overall health (AKA they make you actively more vulnerable to damage), and deal less damage with unarmed attacks. Take Quadruple Amputee at your own risk. /🆑