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Bubberstation/code/game/gamemodes/changeling/powers/tiny_prick.dm
Jack Edge a01b48aa48 Removes spawn() from some things
Yay, refactoring.
2016-06-05 20:08:36 +01:00

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/obj/effect/proc_holder/changeling/sting
name = "Tiny Prick"
desc = "Stabby stabby"
var/sting_icon = null
/obj/effect/proc_holder/changeling/sting/Click()
var/mob/user = usr
if(!user || !user.mind || !user.mind.changeling)
return
if(!(user.mind.changeling.chosen_sting))
set_sting(user)
else
unset_sting(user)
return
/obj/effect/proc_holder/changeling/sting/proc/set_sting(mob/user)
user << "<span class='notice'>We prepare our sting, use alt+click or middle mouse button on target to sting them.</span>"
user.mind.changeling.chosen_sting = src
user.hud_used.lingstingdisplay.icon_state = sting_icon
user.hud_used.lingstingdisplay.invisibility = 0
/obj/effect/proc_holder/changeling/sting/proc/unset_sting(mob/user)
user << "<span class='warning'>We retract our sting, we can't sting anyone for now.</span>"
user.mind.changeling.chosen_sting = null
user.hud_used.lingstingdisplay.icon_state = null
user.hud_used.lingstingdisplay.invisibility = INVISIBILITY_ABSTRACT
/mob/living/carbon/proc/unset_sting()
if(mind && mind.changeling && mind.changeling.chosen_sting)
src.mind.changeling.chosen_sting.unset_sting(src)
/obj/effect/proc_holder/changeling/sting/can_sting(mob/user, mob/target)
if(!..())
return
if(!user.mind.changeling.chosen_sting)
user << "We haven't prepared our sting yet!"
if(!iscarbon(target))
return
if(!isturf(user.loc))
return
if(!AStar(user, target.loc, /turf/proc/Distance, user.mind.changeling.sting_range, simulated_only = 0))
return
if(target.mind && target.mind.changeling)
sting_feedback(user,target)
take_chemical_cost(user.mind.changeling)
return
return 1
/obj/effect/proc_holder/changeling/sting/sting_feedback(mob/user, mob/target)
if(!target)
return
user << "<span class='notice'>We stealthily sting [target.name].</span>"
if(target.mind && target.mind.changeling)
target << "<span class='warning'>You feel a tiny prick.</span>"
return 1
/obj/effect/proc_holder/changeling/sting/transformation
name = "Transformation Sting"
desc = "We silently sting a human, injecting a retrovirus that forces them to transform."
helptext = "The victim will transform much like a changeling would. The effects will be obvious to the victim, and the process will damage our genomes."
sting_icon = "sting_transform"
chemical_cost = 40
dna_cost = 3
genetic_damage = 100
var/datum/changelingprofile/selected_dna = null
/obj/effect/proc_holder/changeling/sting/transformation/Click()
var/mob/user = usr
var/datum/changeling/changeling = user.mind.changeling
if(changeling.chosen_sting)
unset_sting(user)
return
selected_dna = changeling.select_dna("Select the target DNA: ", "Target DNA")
if(!selected_dna)
return
if(NOTRANSSTING in selected_dna.dna.species.specflags)
user << "<span class = 'notice'>That DNA is not compatible with changeling retrovirus!"
return
..()
/obj/effect/proc_holder/changeling/sting/transformation/can_sting(mob/user, mob/target)
if(!..())
return
if((target.disabilities & HUSK) || !target.has_dna())
user << "<span class='warning'>Our sting appears ineffective against its DNA.</span>"
return 0
return 1
/obj/effect/proc_holder/changeling/sting/transformation/sting_action(mob/user, mob/target)
add_logs(user, target, "stung", "transformation sting", " new identity is [selected_dna.dna.real_name]")
var/datum/dna/NewDNA = selected_dna.dna
if(ismonkey(target))
user << "<span class='notice'>Our genes cry out as we sting [target.name]!</span>"
if(iscarbon(target))
var/mob/living/carbon/C = target
if(C.status_flags & CANWEAKEN)
C.do_jitter_animation(500)
C.take_organ_damage(20, 0) //The process is extremely painful
target.visible_message("<span class='danger'>[target] begins to violenty convulse!</span>","<span class='userdanger'>You feel a tiny prick and a begin to uncontrollably convulse!</span>")
spawn(10)
C.real_name = NewDNA.real_name
NewDNA.transfer_identity(C, transfer_SE=1)
C.updateappearance(mutcolor_update=1)
C.domutcheck()
feedback_add_details("changeling_powers","TS")
return 1
/obj/effect/proc_holder/changeling/sting/false_armblade
name = "False Armblade Sting"
desc = "We silently sting a human, injecting a retrovirus that mutates their arm to temporarily appear as an armblade."
helptext = "The victim will form an armblade much like a changeling would, except the armblade is dull and useless."
sting_icon = "sting_armblade"
chemical_cost = 20
dna_cost = 1
genetic_damage = 20
max_genetic_damage = 10
/obj/item/weapon/melee/arm_blade/false
desc = "A grotesque mass of flesh that used to be your arm. Although it looks dangerous at first, you can tell it's actually quite dull and useless."
force = 5 //Basically as strong as a punch
/obj/item/weapon/melee/arm_blade/false/afterattack(atom/target, mob/user, proximity)
return
/obj/effect/proc_holder/changeling/sting/false_armblade/can_sting(mob/user, mob/target)
if(!..())
return
if((target.disabilities & HUSK) || !target.has_dna())
user << "<span class='warning'>Our sting appears ineffective against its DNA.</span>"
return 0
return 1
/obj/effect/proc_holder/changeling/sting/false_armblade/sting_action(mob/user, mob/target)
add_logs(user, target, "stung", object="falso armblade sting")
if(!target.drop_item())
user << "<span class='warning'>The [target.get_active_hand()] is stuck to their hand, you cannot grow a false armblade over it!</span>"
return
if(ismonkey(target))
user << "<span class='notice'>Our genes cry out as we sting [target.name]!</span>"
var/obj/item/weapon/melee/arm_blade/false/blade = new(target,1)
target.put_in_hands(blade)
target.visible_message("<span class='warning'>A grotesque blade forms around [target.name]\'s arm!</span>", "<span class='userdanger'>Your arm twists and mutates, transforming into a horrific monstrosity!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
playsound(target, 'sound/effects/blobattack.ogg', 30, 1)
addtimer(src, "remove_fake", 600, target, blade)
feedback_add_details("changeling_powers","AS")
return 1
/obj/effect/proc_holder/changeling/sting/false_armblade/proc/remove_fake(mob/target, obj/item/weapon/melee/arm_blade/false/blade)
playsound(target, 'sound/effects/blobattack.ogg', 30, 1)
target.visible_message("<span class='warning'>With a sickening crunch, \
[target] reforms their [blade.name] into an arm!</span>",
"<span class='warning'>[blade] reforms back to normal.</span>",
"<span class='italics>You hear organic matter ripping and tearing!</span>")
qdel(blade)
target.update_inv_l_hand()
target.update_inv_r_hand()
/obj/effect/proc_holder/changeling/sting/extract_dna
name = "Extract DNA Sting"
desc = "We stealthily sting a target and extract their DNA."
helptext = "Will give you the DNA of your target, allowing you to transform into them."
sting_icon = "sting_extract"
chemical_cost = 25
dna_cost = 0
/obj/effect/proc_holder/changeling/sting/extract_dna/can_sting(mob/user, mob/target)
if(..())
return user.mind.changeling.can_absorb_dna(user, target)
/obj/effect/proc_holder/changeling/sting/extract_dna/sting_action(mob/user, mob/living/carbon/human/target)
add_logs(user, target, "stung", "extraction sting")
if(!(user.mind.changeling.has_dna(target.dna)))
user.mind.changeling.add_new_profile(target, user)
feedback_add_details("changeling_powers","ED")
return 1
/obj/effect/proc_holder/changeling/sting/mute
name = "Mute Sting"
desc = "We silently sting a human, completely silencing them for a short time."
helptext = "Does not provide a warning to the victim that they have been stung, until they try to speak and cannot."
sting_icon = "sting_mute"
chemical_cost = 20
dna_cost = 2
/obj/effect/proc_holder/changeling/sting/mute/sting_action(mob/user, mob/living/carbon/target)
add_logs(user, target, "stung", "mute sting")
target.silent += 30
feedback_add_details("changeling_powers","MS")
return 1
/obj/effect/proc_holder/changeling/sting/blind
name = "Blind Sting"
desc = "Temporarily blinds the target."
helptext = "This sting completely blinds a target for a short time."
sting_icon = "sting_blind"
chemical_cost = 25
dna_cost = 1
/obj/effect/proc_holder/changeling/sting/blind/sting_action(mob/user, mob/living/carbon/target)
add_logs(user, target, "stung", "blind sting")
target << "<span class='danger'>Your eyes burn horrifically!</span>"
target.become_nearsighted()
target.blind_eyes(20)
target.blur_eyes(40)
feedback_add_details("changeling_powers","BS")
return 1
/obj/effect/proc_holder/changeling/sting/LSD
name = "Hallucination Sting"
desc = "Causes terror in the target."
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect occurs after 30 to 60 seconds."
sting_icon = "sting_lsd"
chemical_cost = 10
dna_cost = 1
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
add_logs(user, target, "stung", "LSD sting")
addtimer(src, "hallucination_time", rand(300,600), target)
feedback_add_details("changeling_powers","HS")
return 1
/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
if(target)
target.hallucination = max(400, target.hallucination)
/obj/effect/proc_holder/changeling/sting/cryo
name = "Cryogenic Sting"
desc = "We silently sting a human with a cocktail of chemicals that freeze them."
helptext = "Does not provide a warning to the victim, though they will likely realize they are suddenly freezing."
sting_icon = "sting_cryo"
chemical_cost = 15
dna_cost = 2
/obj/effect/proc_holder/changeling/sting/cryo/sting_action(mob/user, mob/target)
add_logs(user, target, "stung", "cryo sting")
if(target.reagents)
target.reagents.add_reagent("frostoil", 30)
feedback_add_details("changeling_powers","CS")
return 1