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Bubberstation/code/game/gamemodes/devil/objectives.dm
lordpidey ec2f666f29 Devil agent (#19391)
add: Added Devil agent gamemode, where multiple devils are each trying to buy more souls than the next in line.
add: If you've already sold your soul, you can sell it again to a different devil. You can even go back and forth for INFINITE POWER.

This adds a new gamemode. Devil Agent. It works much like Double Agent, except devils instead of traitors, and instead of killing, the devil simply has to control more souls than the enemy.

Also, whether this is included in the rotation depends on the config settings. By default, it will be disabled.
2016-07-31 17:02:21 +12:00

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/datum/objective/devil
dangerrating = 5
/datum/objective/devil/soulquantity
explanation_text = "You shouldn't see this text. Error:DEVIL1"
target_amount = 4
/datum/objective/devil/soulquantity/New()
target_amount = pick(6,7,8)
update_explanation_text()
/datum/objective/devil/soulquantity/update_explanation_text()
explanation_text = "Purchase, and retain control over at least [target_amount] souls."
/datum/objective/devil/soulquantity/check_completion()
var/count = 0
for(var/S in owner.devilinfo.soulsOwned)
var/datum/mind/L = S
if(L.soulOwner == owner)
count++
return count >= target_amount
/datum/objective/devil/soulquality
explanation_text = "You shouldn't see this text. Error:DEVIL2"
var/contractType
var/contractName
/datum/objective/devil/soulquality/New()
contractType = pick(CONTRACT_POWER, CONTRACT_WEALTH, CONTRACT_PRESTIGE, CONTRACT_MAGIC, CONTRACT_REVIVE, CONTRACT_KNOWLEDGE/*, CONTRACT_UNWILLING*/)
target_amount = pick(1,2)
switch(contractType)
if(CONTRACT_POWER)
contractName = "for power"
if(CONTRACT_WEALTH)
contractName = "for wealth"
if(CONTRACT_PRESTIGE)
contractName = "for prestige"
if(CONTRACT_MAGIC)
contractName = "for magic"
if(CONTRACT_REVIVE)
contractName = "of revival"
if(CONTRACT_KNOWLEDGE)
contractName = "for knowledge"
//if(CONTRACT_UNWILLING) //Makes round unfun.
// contractName = "against their will"
update_explanation_text()
/datum/objective/devil/soulquality/update_explanation_text()
explanation_text = "Have mortals sign at least [target_amount] contracts [contractName]"
/datum/objective/devil/soulquality/check_completion()
var/count = 0
for(var/S in owner.devilinfo.soulsOwned)
var/datum/mind/L = S
if(L.soulOwner != L && L.damnation_type == contractType)
count++
return count>=target_amount
/datum/objective/devil/sintouch
explanation_text = "You shouldn't see this text. Error:DEVIL3"
/datum/objective/devil/sintouch/New()
target_amount = pick(4,5)
explanation_text = "Ensure at least [target_amount] mortals are sintouched."
/datum/objective/devil/sintouch/check_completion()
return target_amount>=ticker.mode.sintouched.len
/datum/objective/devil/buy_target
explanation_text = "You shouldn't see this text. Error:DEVIL4"
/datum/objective/devil/buy_target/update_explanation_text()
if(target)
explanation_text = "Purchase and retain the soul of [target.name], the [target.assigned_role]."
else
explanation_text = "Free objective."
/datum/objective/devil/buy_target/check_completion()
return target.soulOwner == owner
/datum/objective/devil/outsell
explanation_text = "You shouldn't see this text. Error:DEVIL5"
/datum/objective/devil/outsell/New()
/datum/objective/devil/outsell/update_explanation_text()
explanation_text = "Purchase and retain control over more souls than [target.devilinfo.truename], known to mortals as [target.name], the [target.assigned_role]."
/datum/objective/devil/outsell/check_completion()
var/selfcount = 0
for(var/S in owner.devilinfo.soulsOwned)
var/datum/mind/L = S
if(L.soulOwner == owner)
selfcount++
var/targetcount = 0
for(var/S in target.devilinfo.soulsOwned)
var/datum/mind/L = S
if(L.soulOwner == target)
targetcount++
return selfcount > targetcount