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* Converts tablecrafting to datums * Adds crafting.dm Adds crafting.dm * Fix merge conflicts Fix merge conflicts * Fixes dme * Fixes returns Fixes returns * Only check hands and remove old paths Only check hands and remove old paths * Recipe fixes Recipe fixes * Removed action button Removed action button Added small ui button to inventory near the intent wheel Removed debug href_list is not longer /list * Added adjucent checks Added adjucent checks * Snacks now get chems from parts Snacks now get chems from parts * Complex food fuckery fixed Complex food fuckery fixed * Fixes old recipe Fixes old recipe * Fix to infinite loops in reagent extraction Fix to infinite loops in reagent extraction It was finding old empty containers and tries to extract from them * Fixes hands not checking Fixes hands not checking * Fixes reagents fucking up Fixes reagents fucking up * Even more reagent fuck ups fixed and comments Even more reagent fuck ups fixed and comments * Fixes all the shit i could find Fixes all the shit i could find * Removes debug and mechs Removes debug and mechs * Argument renaming Argument renaming * Fixes all argument names Fixes all argument names * Final fix of arguments Final fix of arguments
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
/obj/mecha/combat
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force = 30
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internal_damage_threshold = 50
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damage_absorption = list("brute"=0.7,"fire"=1,"bullet"=0.7,"laser"=0.85,"energy"=1,"bomb"=0.8)
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/obj/mecha/combat/CheckParts(atom/holder)
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..()
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var/obj/item/weapon/stock_parts/capacitor/C = locate() in holder
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var/obj/item/weapon/stock_parts/scanning_module/SM = locate() in holder
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step_energy_drain = 20 - (5 * SM.rating) //10 is normal, so on lowest part its worse, on second its ok and on higher its real good up to 0 on best
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var/DR = damage_absorption["energy"]
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damage_absorption["energy"] = DR - (C.rating / 10) //Each level of capacitor protects the mech against emp by 10%
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qdel(C)
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qdel(SM)
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/obj/mecha/combat/moved_inside(mob/living/carbon/human/H)
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if(..())
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if(H.client)
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H.client.mouse_pointer_icon = file("icons/mecha/mecha_mouse.dmi")
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return 1
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else
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return 0
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/obj/mecha/combat/mmi_moved_inside(obj/item/device/mmi/mmi_as_oc,mob/user)
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if(..())
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if(occupant.client)
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occupant.client.mouse_pointer_icon = file("icons/mecha/mecha_mouse.dmi")
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return 1
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else
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return 0
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/obj/mecha/combat/go_out()
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if(src.occupant && src.occupant.client)
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src.occupant.client.mouse_pointer_icon = initial(src.occupant.client.mouse_pointer_icon)
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..()
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