Files
Bubberstation/code/game/objects/items/devices/aicard.dm
Cruix ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00

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/obj/item/device/aicard
name = "intelliCard"
desc = "A storage device for AIs. Patent pending."
icon = 'icons/obj/aicards.dmi'
icon_state = "aicard" // aicard-full
item_state = "electronic"
w_class = 2
slot_flags = SLOT_BELT
flags = NOBLUDGEON
var/flush = FALSE
var/mob/living/silicon/ai/AI
origin_tech = "programming=3;materials=3"
/obj/item/device/aicard/afterattack(atom/target, mob/user, proximity)
..()
if(!proximity || !target)
return
if(AI) //AI is on the card, implies user wants to upload it.
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
add_logs(user, AI, "carded", src)
else //No AI on the card, therefore the user wants to download one.
target.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
update_icon() //Whatever happened, update the card's state (icon, name) to match.
/obj/item/device/aicard/update_icon()
if(AI)
name = "[initial(name)]- [AI.name]"
if(AI.stat == DEAD)
icon_state = "aicard-404"
else
icon_state = "aicard-full"
if(!AI.control_disabled)
add_overlay(image('icons/obj/aicards.dmi', "aicard-on"))
AI.cancel_camera()
else
name = initial(name)
icon_state = initial(icon_state)
cut_overlays()
/obj/item/device/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "intellicard", name, 500, 500, master_ui, state)
ui.open()
/obj/item/device/aicard/ui_data()
var/list/data = list()
if(AI)
data["name"] = AI.name
data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
data["health"] = (AI.health + 100) / 2
data["wireless"] = !AI.control_disabled //todo disabled->enabled
data["radio"] = AI.radio_enabled
data["isDead"] = AI.stat == DEAD
data["isBraindead"] = AI.client ? TRUE : FALSE
data["wiping"] = flush
return data
/obj/item/device/aicard/ui_act(action,params)
if(..())
return
switch(action)
if("wipe")
var/confirm = alert("Are you sure you want to wipe this card's memory? This cannot be undone once started.", name, "Yes", "No")
if(confirm == "Yes" && !..())
flush = TRUE
if(AI && AI.loc == src)
AI.suiciding = TRUE
AI << "Your core files are being wiped!"
while(AI.stat != DEAD)
AI.adjustOxyLoss(2)
AI.updatehealth()
sleep(10)
flush = FALSE
. = TRUE
if("wireless")
AI.control_disabled = !AI.control_disabled
AI << "[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!"
. = TRUE
if("radio")
AI.radio_enabled = !AI.radio_enabled
AI << "Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!"
. = TRUE
update_icon()