Files
Bubberstation/code/game/objects/items/stacks/medical.dm
phil235 bd20c313b9 Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
Conflicts:
	code/__DEFINES/genetics.dm
	code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00

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/obj/item/stack/medical
name = "medical pack"
singular_name = "medical pack"
icon = 'icons/obj/items.dmi'
amount = 6
max_amount = 6
w_class = 1
throw_speed = 3
throw_range = 7
burn_state = FLAMMABLE
burntime = 5
var/heal_brute = 0
var/heal_burn = 0
var/stop_bleeding = 0
var/self_delay = 50
/obj/item/stack/medical/attack(mob/living/M, mob/user)
if(M.stat == 2)
var/t_him = "it"
if(M.gender == MALE)
t_him = "him"
else if(M.gender == FEMALE)
t_him = "her"
user << "<span class='danger'>\The [M] is dead, you cannot help [t_him]!</span>"
return
if(!istype(M, /mob/living/carbon) && !istype(M, /mob/living/simple_animal))
user << "<span class='danger'>You don't know how to apply \the [src] to [M]!</span>"
return 1
var/obj/item/bodypart/affecting
if(ishuman(M))
var/mob/living/carbon/human/H = M
affecting = H.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
user << "<span class='warning'>[H] doesn't have \a [parse_zone(user.zone_selected)]!</span>"
return
if(stop_bleeding)
if(H.bleedsuppress)
user << "<span class='warning'>[H]'s bleeding is already bandaged!</span>"
return
else if(!H.bleed_rate)
user << "<span class='warning'>[H] isn't bleeding!</span>"
return
if(isliving(M))
if(!M.can_inject(user, 1))
return
if(user)
if (M != user)
if (istype(M, /mob/living/simple_animal))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
user << "<span class='notice'> You cannot use [src] on [M]!</span>"
return
else if (critter.health == critter.maxHealth)
user << "<span class='notice'> [M] is at full health.</span>"
return
else if(src.heal_brute < 1)
user << "<span class='notice'> [src] won't help [M] at all.</span>"
return
user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", "<span class='green'>You apply [src] on [M].</span>")
else
var/t_himself = "itself"
if(user.gender == MALE)
t_himself = "himself"
else if(user.gender == FEMALE)
t_himself = "herself"
user.visible_message("<span class='notice'>[user] starts to apply [src] on [t_himself]...</span>", "<span class='notice'>You begin applying [src] on yourself...</span>")
if(!do_mob(user, M, self_delay))
return
user.visible_message("<span class='green'>[user] applies [src] on [t_himself].</span>", "<span class='green'>You apply [src] on yourself.</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
affecting = H.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
user << "<span class='warning'>[H] doesn't have \a [parse_zone(user.zone_selected)]!</span>"
return
if(stop_bleeding)
if(!H.bleedsuppress) //so you can't stack bleed suppression
H.suppress_bloodloss(stop_bleeding)
if(affecting.status == ORGAN_ORGANIC) //Limb must be organic to be healed - RR
if(affecting.heal_damage(src.heal_brute, src.heal_burn, 0))
H.update_damage_overlays(0)
M.updatehealth()
else
user << "<span class='notice'>Medicine won't work on a robotic limb!</span>"
else
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
use(1)
/obj/item/stack/medical/bruise_pack
name = "bruise pack"
singular_name = "bruise pack"
desc = "A theraputic gel pack and bandages designed to treat blunt-force trauma."
icon_state = "brutepack"
heal_brute = 40
origin_tech = "biotech=2"
self_delay = 20
/obj/item/stack/medical/gauze
name = "medical gauze"
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
gender = PLURAL
singular_name = "medical gauze"
icon_state = "gauze"
stop_bleeding = 1800
self_delay = 20
/obj/item/stack/medical/gauze/improvised
name = "improvised gauze"
singular_name = "improvised gauze"
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
stop_bleeding = 900
/obj/item/stack/medical/gauze/cyborg/
materials = list()
is_cyborg = 1
cost = 250
/obj/item/stack/medical/ointment
name = "ointment"
desc = "Used to treat those nasty burn wounds."
gender = PLURAL
singular_name = "ointment"
icon_state = "ointment"
heal_burn = 40
origin_tech = "biotech=2"
self_delay = 20