mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-24 08:02:57 +00:00
Conflicts: code/__DEFINES/genetics.dm code/modules/mob/living/carbon/human/species_types.dm
140 lines
4.3 KiB
Plaintext
140 lines
4.3 KiB
Plaintext
/obj/item/stack/medical
|
|
name = "medical pack"
|
|
singular_name = "medical pack"
|
|
icon = 'icons/obj/items.dmi'
|
|
amount = 6
|
|
max_amount = 6
|
|
w_class = 1
|
|
throw_speed = 3
|
|
throw_range = 7
|
|
burn_state = FLAMMABLE
|
|
burntime = 5
|
|
var/heal_brute = 0
|
|
var/heal_burn = 0
|
|
var/stop_bleeding = 0
|
|
var/self_delay = 50
|
|
|
|
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
|
|
|
if(M.stat == 2)
|
|
var/t_him = "it"
|
|
if(M.gender == MALE)
|
|
t_him = "him"
|
|
else if(M.gender == FEMALE)
|
|
t_him = "her"
|
|
user << "<span class='danger'>\The [M] is dead, you cannot help [t_him]!</span>"
|
|
return
|
|
|
|
if(!istype(M, /mob/living/carbon) && !istype(M, /mob/living/simple_animal))
|
|
user << "<span class='danger'>You don't know how to apply \the [src] to [M]!</span>"
|
|
return 1
|
|
|
|
var/obj/item/bodypart/affecting
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
affecting = H.get_bodypart(check_zone(user.zone_selected))
|
|
if(!affecting) //Missing limb?
|
|
user << "<span class='warning'>[H] doesn't have \a [parse_zone(user.zone_selected)]!</span>"
|
|
return
|
|
if(stop_bleeding)
|
|
if(H.bleedsuppress)
|
|
user << "<span class='warning'>[H]'s bleeding is already bandaged!</span>"
|
|
return
|
|
else if(!H.bleed_rate)
|
|
user << "<span class='warning'>[H] isn't bleeding!</span>"
|
|
return
|
|
|
|
|
|
if(isliving(M))
|
|
if(!M.can_inject(user, 1))
|
|
return
|
|
|
|
if(user)
|
|
if (M != user)
|
|
if (istype(M, /mob/living/simple_animal))
|
|
var/mob/living/simple_animal/critter = M
|
|
if (!(critter.healable))
|
|
user << "<span class='notice'> You cannot use [src] on [M]!</span>"
|
|
return
|
|
else if (critter.health == critter.maxHealth)
|
|
user << "<span class='notice'> [M] is at full health.</span>"
|
|
return
|
|
else if(src.heal_brute < 1)
|
|
user << "<span class='notice'> [src] won't help [M] at all.</span>"
|
|
return
|
|
user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", "<span class='green'>You apply [src] on [M].</span>")
|
|
else
|
|
var/t_himself = "itself"
|
|
if(user.gender == MALE)
|
|
t_himself = "himself"
|
|
else if(user.gender == FEMALE)
|
|
t_himself = "herself"
|
|
user.visible_message("<span class='notice'>[user] starts to apply [src] on [t_himself]...</span>", "<span class='notice'>You begin applying [src] on yourself...</span>")
|
|
if(!do_mob(user, M, self_delay))
|
|
return
|
|
user.visible_message("<span class='green'>[user] applies [src] on [t_himself].</span>", "<span class='green'>You apply [src] on yourself.</span>")
|
|
|
|
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
affecting = H.get_bodypart(check_zone(user.zone_selected))
|
|
if(!affecting) //Missing limb?
|
|
user << "<span class='warning'>[H] doesn't have \a [parse_zone(user.zone_selected)]!</span>"
|
|
return
|
|
if(stop_bleeding)
|
|
if(!H.bleedsuppress) //so you can't stack bleed suppression
|
|
H.suppress_bloodloss(stop_bleeding)
|
|
if(affecting.status == ORGAN_ORGANIC) //Limb must be organic to be healed - RR
|
|
if(affecting.heal_damage(src.heal_brute, src.heal_burn, 0))
|
|
H.update_damage_overlays(0)
|
|
|
|
M.updatehealth()
|
|
else
|
|
user << "<span class='notice'>Medicine won't work on a robotic limb!</span>"
|
|
else
|
|
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
|
|
|
|
|
|
use(1)
|
|
|
|
|
|
|
|
/obj/item/stack/medical/bruise_pack
|
|
name = "bruise pack"
|
|
singular_name = "bruise pack"
|
|
desc = "A theraputic gel pack and bandages designed to treat blunt-force trauma."
|
|
icon_state = "brutepack"
|
|
heal_brute = 40
|
|
origin_tech = "biotech=2"
|
|
self_delay = 20
|
|
|
|
/obj/item/stack/medical/gauze
|
|
name = "medical gauze"
|
|
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
|
|
gender = PLURAL
|
|
singular_name = "medical gauze"
|
|
icon_state = "gauze"
|
|
stop_bleeding = 1800
|
|
self_delay = 20
|
|
|
|
/obj/item/stack/medical/gauze/improvised
|
|
name = "improvised gauze"
|
|
singular_name = "improvised gauze"
|
|
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
|
stop_bleeding = 900
|
|
|
|
/obj/item/stack/medical/gauze/cyborg/
|
|
materials = list()
|
|
is_cyborg = 1
|
|
cost = 250
|
|
|
|
/obj/item/stack/medical/ointment
|
|
name = "ointment"
|
|
desc = "Used to treat those nasty burn wounds."
|
|
gender = PLURAL
|
|
singular_name = "ointment"
|
|
icon_state = "ointment"
|
|
heal_burn = 40
|
|
origin_tech = "biotech=2"
|
|
self_delay = 20
|