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Bubberstation/code/game/objects/items/stacks/sheets/mineral.dm
bawhoppen 1fecd12aaf no really who is da king (#19537)
add: Added crowns. Make them from gold. Cap gets a fancy one.

Crowns get some armor but are overall worse than sec gear.
2016-08-01 13:58:11 +12:00

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/*
Mineral Sheets
Contains:
- Sandstone
- Sandbags
- Diamond
- Snow
- Uranium
- Plasma
- Gold
- Silver
- Clown
- Titanium
- Plastitanium
Others:
- Adamantine
- Mythril
- Enriched Uranium
- Abductor
*/
/obj/item/stack/sheet/mineral
icon = 'icons/obj/mining.dmi'
/*
* Sandstone
*/
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Assistant Statue", /obj/structure/statue/sandstone/assistant, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Breakdown into sand", /obj/item/weapon/ore/glass, 1, one_per_turf = 0, on_floor = 1), \
/* new/datum/stack_recipe("sandstone wall", ???), \
new/datum/stack_recipe("sandstone floor", ???),\ */
)
/obj/item/stack/sheet/mineral/sandstone
name = "sandstone brick"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
throw_speed = 3
throw_range = 5
origin_tech = "materials=1"
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
sheettype = "sandstone"
/obj/item/stack/sheet/mineral/sandstone/New(var/loc, var/amount=null)
recipes = sandstone_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/obj/item/stack/sheet/mineral/sandstone/thirty
amount = 30
/*
* Sandbags
*/
/obj/item/stack/sheet/mineral/sandbags
name = "sandbags"
icon = 'icons/obj/items.dmi'
icon_state = "sandbags"
singular_name = "sandbag"
layer = LOW_ITEM_LAYER
origin_tech = "materials=2"
var/global/list/datum/stack_recipe/sandbag_recipes = list ( \
new/datum/stack_recipe("sandbags", /obj/structure/barricade/sandbags, 1, time = 25, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/sandbags/New(var/loc, var/amount=null)
recipes = sandbag_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Diamond
*/
/obj/item/stack/sheet/mineral/diamond
name = "diamond"
icon_state = "sheet-diamond"
singular_name = "diamond"
origin_tech = "materials=6"
sheettype = "diamond"
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("diamond tile", /obj/item/stack/tile/mineral/diamond, 1, 4, 20), \
new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/diamond/New(var/loc, var/amount=null)
recipes = diamond_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Uranium
*/
/obj/item/stack/sheet/mineral/uranium
name = "uranium"
icon_state = "sheet-uranium"
singular_name = "uranium sheet"
origin_tech = "materials=5"
sheettype = "uranium"
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \
new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/uranium/New(var/loc, var/amount=null)
recipes = uranium_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Plasma
*/
/obj/item/stack/sheet/mineral/plasma
name = "solid plasma"
icon_state = "sheet-plasma"
singular_name = "plasma sheet"
origin_tech = "plasmatech=2;materials=2"
sheettype = "plasma"
burn_state = FLAMMABLE
burntime = 5
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
var/global/list/datum/stack_recipe/plasma_recipes = list ( \
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \
new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/plasma/New(var/loc, var/amount=null)
recipes = plasma_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(W.is_hot() > 300)//If the temperature of the object is over 300, then ignite
message_admins("Plasma sheets ignited by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Plasma sheets ignited by [key_name(user)] in ([x],[y],[z])")
fire_act()
else
return ..()
/obj/item/stack/sheet/mineral/plasma/fire_act()
atmos_spawn_air("plasma=[amount*10];TEMP=1000")
qdel(src)
/*
* Gold
*/
/obj/item/stack/sheet/mineral/gold
name = "gold"
icon_state = "sheet-gold"
singular_name = "gold bar"
origin_tech = "materials=4"
sheettype = "gold"
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
var/global/list/datum/stack_recipe/gold_recipes = list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("gold tile", /obj/item/stack/tile/mineral/gold, 1, 4, 20), \
new/datum/stack_recipe("HoS Statue", /obj/structure/statue/gold/hos, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("HoP Statue", /obj/structure/statue/gold/hop, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("CE Statue", /obj/structure/statue/gold/ce, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/gold/New(var/loc, var/amount=null)
recipes = gold_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Silver
*/
/obj/item/stack/sheet/mineral/silver
name = "silver"
icon_state = "sheet-silver"
singular_name = "silver bar"
origin_tech = "materials=4"
sheettype = "silver"
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("silver tile", /obj/item/stack/tile/mineral/silver, 1, 4, 20), \
new/datum/stack_recipe("Med Officer Statue", /obj/structure/statue/silver/md, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Janitor Statue", /obj/structure/statue/silver/janitor, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/silver/New(var/loc, var/amount=null)
recipes = silver_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Clown
*/
/obj/item/stack/sheet/mineral/bananium
name = "bananium"
icon_state = "sheet-clown"
singular_name = "bananium sheet"
origin_tech = "materials=4"
sheettype = "clown"
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
var/global/list/datum/stack_recipe/clown_recipes = list ( \
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/bananium/New(var/loc, var/amount=null)
recipes = clown_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Titanium
*/
/obj/item/stack/sheet/mineral/titanium
name = "titanium"
icon_state = "sheet-titanium"
singular_name = "titanium sheet"
force = 5
throwforce = 5
w_class = 3
throw_speed = 1
throw_range = 3
origin_tech = "materials=4"
sheettype = "titanium"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
var/global/list/datum/stack_recipe/titanium_recipes = list ( \
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \
)
/obj/item/stack/sheet/mineral/titanium/New(var/loc, var/amount=null)
recipes = titanium_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Plastitanium
*/
/obj/item/stack/sheet/mineral/plastitanium
name = "plastitanium"
icon_state = "sheet-plastitanium"
singular_name = "plastitanium sheet"
force = 5
throwforce = 5
w_class = 3
throw_speed = 1
throw_range = 3
origin_tech = "materials=4"
sheettype = "plastitanium"
materials = list(MAT_TITANIUM=6000, MAT_PLASMA=6000)
var/global/list/datum/stack_recipe/plastitanium_recipes = list ( \
new/datum/stack_recipe("plas-titanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \
)
/obj/item/stack/sheet/mineral/plastitanium/New(var/loc, var/amount=null)
recipes = plastitanium_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Snow
*/
/obj/item/stack/sheet/mineral/snow
name = "snow"
icon_state = "sheet-snow"
singular_name = "snow block"
force = 1
throwforce = 2
origin_tech = "materials=1"
sheettype = "snow"
var/global/list/datum/stack_recipe/snow_recipes = list ( \
new/datum/stack_recipe("Snow Wall",/turf/closed/wall/mineral/snow, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Snowman", /obj/structure/statue/snow/snowman, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Snowball", /obj/item/toy/snowball, 1), \
)
/obj/item/stack/sheet/mineral/snow/New(var/loc, var/amount=null)
recipes = snow_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/****************************** Others ****************************/
/*
* Enriched Uranium
*/
/obj/item/stack/sheet/mineral/enruranium
name = "enriched uranium"
icon_state = "sheet-enruranium"
singular_name = "enriched uranium sheet"
origin_tech = "materials=6"
materials = list(MAT_URANIUM=3000)
/*
* Adamantine
*/
/obj/item/stack/sheet/mineral/adamantine
name = "adamantine"
icon_state = "sheet-adamantine"
singular_name = "adamantine sheet"
origin_tech = "materials=4"
/*
* Mythril
*/
/obj/item/stack/sheet/mineral/mythril
name = "mythril"
icon_state = "sheet-mythril"
singular_name = "mythril sheet"
origin_tech = "materials=4"
/*
* Alien Alloy
*/
/obj/item/stack/sheet/mineral/abductor
name = "alien alloy"
icon = 'icons/obj/abductor.dmi'
icon_state = "sheet-abductor"
singular_name = "alien alloy sheet"
origin_tech = "materials=6;abductor=1"
sheettype = "abductor"
var/global/list/datum/stack_recipe/abductor_recipes = list ( \
/* new/datum/stack_recipe("alien chair", /obj/structure/chair, one_per_turf = 1, on_floor = 1), \ */
new/datum/stack_recipe("alien bed", /obj/structure/bed/abductor, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien locker", /obj/structure/closet/abductor, 1, time = 15, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien table frame", /obj/structure/table_frame/abductor, 1, time = 15, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien airlock assembly", /obj/structure/door_assembly/door_assembly_abductor, 4, time = 20, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("alien floor tile", /obj/item/stack/tile/mineral/abductor, 1, 4, 20), \
/* null, \
new/datum/stack_recipe("Abductor Agent Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Abductor Sciencist Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1)*/
)
/obj/item/stack/sheet/mineral/abductor/New(var/loc, var/amount=null)
recipes = abductor_recipes
..()