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Bubberstation/code/game/objects/items/stacks/sheets/sheets.dm
2015-09-10 20:57:30 +09:00

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/obj/item/stack/sheet
name = "sheet"
w_class = 3
force = 5
throwforce = 5
max_amount = 50
throw_speed = 1
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
var/perunit = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls