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Bubberstation/code/game/objects/structures/aliens.dm

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/* Alien shit!
* Contains:
* structure/alien
* Resin
* Weeds
* Egg
*/
/obj/structure/alien
icon = 'icons/mob/alien.dmi'
var/health = 100
/obj/structure/alien/attacked_by(obj/item/I, mob/user)
..()
var/damage = I.force
switch(I.damtype)
if(BRUTE)
damage *= 0.25
if(BURN)
damage *= 2
else
damage = 0 //stamina damage does no damage
take_damage(damage, I.damtype)
/obj/structure/alien/proc/take_damage(amount, damage_type = BRUTE, sound_effect = 1)
switch(damage_type)
if(BRUTE)
if(sound_effect)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
if(BURN)
if(sound_effect)
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
else
return
health = max(health - amount, 0)
if(!health)
Break()
/obj/structure/alien/proc/Break()
qdel(src)
/obj/structure/alien/bullet_act(obj/item/projectile/P)
. = ..()
take_damage(P.damage, P.damage_type)
/*
* Generic alien stuff, not related to the purple lizards but still alien-like
*/
/obj/structure/alien/gelpod
name = "gelatinous mound"
desc = "A mound of jelly-like substance incasing something inside."
icon = 'icons/obj/fluff.dmi'
icon_state = "gelmound"
/obj/structure/alien/gelpod/Break()
new/obj/effect/mob_spawn/human/corpse/damaged(get_turf(src))
qdel(src)
/*
* Resin
*/
/obj/structure/alien/resin
name = "resin"
desc = "Looks like some kind of thick resin."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin"
density = 1
opacity = 1
anchored = 1
canSmoothWith = list(/obj/structure/alien/resin)
health = 200
smooth = SMOOTH_TRUE
var/resintype = null
/obj/structure/alien/resin/New(location)
..()
air_update_turf(1)
return
/obj/structure/alien/resin/Move()
var/turf/T = loc
..()
move_update_air(T)
/obj/structure/alien/resin/CanAtmosPass()
return !density
/obj/structure/alien/resin/wall
name = "resin wall"
desc = "Thick resin solidified into a wall."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "wall0" //same as resin, but consistency ho!
resintype = "wall"
canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
/obj/structure/alien/resin/wall/BlockSuperconductivity()
return 1
/obj/structure/alien/resin/membrane
name = "resin membrane"
desc = "Resin just thin enough to let light pass through."
icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
icon_state = "membrane0"
opacity = 0
health = 160
resintype = "membrane"
canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
/obj/structure/alien/resin/ex_act(severity, target)
switch(severity)
if(1)
take_damage(150, BRUTE, 0)
if(2)
take_damage(100, BRUTE, 0)
if(3)
take_damage(50, BRUTE, 0)
/obj/structure/alien/blob_act(obj/effect/blob/B)
take_damage(50, BRUTE, 0)
/obj/structure/alien/resin/hitby(atom/movable/AM)
..()
var/tforce = 0
if(!isobj(AM))
tforce = 10
else
var/obj/O = AM
tforce = O.throwforce
take_damage(tforce)
/obj/structure/alien/resin/attack_hulk(mob/living/carbon/human/user)
..(user, 1)
user.visible_message("<span class='danger'>[user] destroys [src]!</span>")
take_damage(200)
/obj/structure/alien/resin/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/alien/resin/attack_alien(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
user.visible_message("<span class='danger'>[user] claws at the resin!</span>")
take_damage(50)
/obj/structure/alien/resin/attack_animal(mob/living/simple_animal/M)
M.changeNext_move(CLICK_CD_MELEE)
M.do_attack_animation(src)
if(!M.melee_damage_upper && !M.obj_damage)
return
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>")
if(M.obj_damage)
take_damage(M.obj_damage, M.melee_damage_type)
else
take_damage(rand(M.melee_damage_lower,M.melee_damage_upper), M.melee_damage_type)
/obj/structure/alien/resin/CanPass(atom/movable/mover, turf/target, height=0)
return !density
/*
* Weeds
*/
#define NODERANGE 3
/obj/structure/alien/weeds
gender = PLURAL
name = "resin floor"
desc = "A thick resin surface covers the floor."
anchored = 1
density = 0
layer = TURF_LAYER
icon_state = "weeds"
health = 15
var/obj/structure/alien/weeds/node/linked_node = null
canSmoothWith = list(/obj/structure/alien/weeds, /turf/closed/wall)
smooth = SMOOTH_MORE
/obj/structure/alien/weeds/New(pos, node)
pixel_x = -4
pixel_y = -4 //so the sprites line up right in the map editor
..()
if(!luminosity) //weed nodes have luminosity, but normal weeds don't!
switch(rand(1,3))
if(1)
icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
if(2)
icon = 'icons/obj/smooth_structures/alien/weeds2.dmi'
if(3)
icon = 'icons/obj/smooth_structures/alien/weeds3.dmi'
linked_node = node
if(istype(loc, /turf/open/space))
qdel(src)
return
addtimer(src, "Life", rand(150, 200))
/obj/structure/alien/weeds/Destroy()
linked_node = null
return ..()
/obj/structure/alien/weeds/proc/Life()
set background = BACKGROUND_ENABLED
var/turf/U = get_turf(src)
if(istype(U, /turf/open/space))
qdel(src)
return
if(!linked_node || get_dist(linked_node, src) > linked_node.node_range)
return
for(var/turf/T in U.GetAtmosAdjacentTurfs())
if (locate(/obj/structure/alien/weeds) in T || istype(T, /turf/open/space))
continue
new /obj/structure/alien/weeds(T, linked_node)
/obj/structure/alien/weeds/ex_act(severity, target)
qdel(src)
/obj/structure/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
take_damage(5, BURN, 0)
//Weed nodes
/obj/structure/alien/weeds/node
name = "glowing resin"
desc = "Blue bioluminescence shines from beneath the surface."
icon_state = "weednode"
luminosity = 1
var/node_range = NODERANGE
/obj/structure/alien/weeds/node/New()
icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
..(loc, src)
#undef NODERANGE
/*
* Egg
*/
//for the status var
#define BURST 0
#define BURSTING 1
#define GROWING 2
#define GROWN 3
#define MIN_GROWTH_TIME 900 //time it takes to grow a hugger
#define MAX_GROWTH_TIME 1500
/obj/structure/alien/egg
name = "egg"
desc = "A large mottled egg."
icon_state = "egg_growing"
density = 0
anchored = 1
health = 100
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
layer = MOB_LAYER
/obj/structure/alien/egg/New()
new /obj/item/clothing/mask/facehugger(src)
..()
addtimer(src, "Grow", rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
/obj/structure/alien/egg/Destroy()
remove_from_proximity_list(src, 1)
..()
/obj/structure/alien/egg/attack_paw(mob/living/user)
return attack_hand(user)
/obj/structure/alien/egg/attack_hand(mob/living/user)
if(user.getorgan(/obj/item/organ/alien/plasmavessel))
switch(status)
if(BURST)
user << "<span class='notice'>You clear the hatched egg.</span>"
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
qdel(src)
return
if(GROWING)
user << "<span class='notice'>The child is not developed yet.</span>"
return
if(GROWN)
user << "<span class='notice'>You retrieve the child.</span>"
Burst(0)
return
else
user << "<span class='notice'>It feels slimy.</span>"
user.changeNext_move(CLICK_CD_MELEE)
/obj/structure/alien/egg/proc/GetFacehugger()
return locate(/obj/item/clothing/mask/facehugger) in contents
/obj/structure/alien/egg/proc/Grow()
icon_state = "egg"
status = GROWN
add_to_proximity_list(src, 1)
/obj/structure/alien/egg/proc/Burst(kill = 1) //drops and kills the hugger if any is remaining
if(status == GROWN || status == GROWING)
remove_from_proximity_list(src, 1)
icon_state = "egg_hatched"
flick("egg_opening", src)
status = BURSTING
spawn(15)
status = BURST
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
if(child)
child.loc = get_turf(src)
if(kill && istype(child))
child.Die()
else
for(var/mob/M in range(1,src))
if(CanHug(M))
child.Attach(M)
break
/obj/structure/alien/egg/Move()
remove_from_proximity_list(src, 1)
..()
/obj/structure/alien/egg/Break()
if(status != BURST && status != BURSTING)
Burst()
else if(status == BURST)
qdel(src) //Remove the egg after it has been hit after bursting.
/obj/structure/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 500)
take_damage(5, BURN, 0)
/obj/structure/alien/egg/HasProximity(atom/movable/AM)
if(status == GROWN)
if(!CanHug(AM))
return
var/mob/living/carbon/C = AM
if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/body_egg/alien_embryo))
return
Burst(0)
#undef BURST
#undef BURSTING
#undef GROWING
#undef GROWN
#undef MIN_GROWTH_TIME
#undef MAX_GROWTH_TIME