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Bubberstation/code/game/objects/structures/extinguisher.dm
2016-06-11 18:37:48 +01:00

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/obj/structure/extinguisher_cabinet
name = "extinguisher cabinet"
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "extinguisher_closed"
anchored = 1
density = 0
var/obj/item/weapon/extinguisher/has_extinguisher
var/opened = 0
/obj/structure/extinguisher_cabinet/New(loc, ndir, building)
..()
if(building)
setDir(ndir)
pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
opened = 1
icon_state = "extinguisher_empty"
else
has_extinguisher = new /obj/item/weapon/extinguisher(src)
/obj/structure/extinguisher_cabinet/ex_act(severity, target)
switch(severity)
if(1)
qdel(src)
return
if(2)
if(prob(50))
if(has_extinguisher)
has_extinguisher.loc = src.loc
qdel(src)
return
if(3)
return
/obj/structure/extinguisher_cabinet/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wrench) && !has_extinguisher)
user << "<span class='notice'>You start unsecuring [name]...</span>"
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 60/I.toolspeed, target = src))
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "<span class='notice'>You unsecure [name].</span>"
new /obj/item/wallframe/extinguisher_cabinet(loc)
qdel(src)
return
if(isrobot(user) || isalien(user))
return
if(istype(I, /obj/item/weapon/extinguisher))
if(!has_extinguisher && opened)
if(!user.drop_item())
return
contents += I
has_extinguisher = I
user << "<span class='notice'>You place [I] in [src].</span>"
else
opened = !opened
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
if(isrobot(user) || isalien(user))
return
if(has_extinguisher)
user.put_in_hands(has_extinguisher)
user << "<span class='notice'>You take [has_extinguisher] from [src].</span>"
has_extinguisher = null
opened = 1
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
if(has_extinguisher)
has_extinguisher.loc = loc
user << "<span class='notice'>You telekinetically remove [has_extinguisher] from [src].</span>"
has_extinguisher = null
opened = 1
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_paw(mob/user)
attack_hand(user)
return
/obj/structure/extinguisher_cabinet/AltClick(mob/living/user)
if(user.incapacitated() || !Adjacent(user) || !istype(user))
return
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/update_icon()
if(!opened)
icon_state = "extinguisher_closed"
return
if(has_extinguisher)
if(istype(has_extinguisher, /obj/item/weapon/extinguisher/mini))
icon_state = "extinguisher_mini"
else
icon_state = "extinguisher_full"
else
icon_state = "extinguisher_empty"
/obj/item/wallframe/extinguisher_cabinet
name = "extinguisher cabinet frame"
desc = "Used for building wall-mounted extinguisher cabinets."
icon = 'icons/obj/apc_repair.dmi'
icon_state = "extinguisher_frame"
result_path = /obj/structure/extinguisher_cabinet