mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Adds an aesthetic new space ruin with original content (hi bawhoppen) * do you understand its all in your hands its your move * i made up my mind time is running out
375 lines
12 KiB
Plaintext
375 lines
12 KiB
Plaintext
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/obj/structure/statue
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name = "statue"
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desc = "Placeholder. Yell at Firecage if you SOMEHOW see this."
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icon = 'icons/obj/statue.dmi'
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icon_state = ""
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density = 1
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anchored = 0
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var/health = 100
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var/oreAmount = 7
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var/mineralType = "metal"
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/obj/structure/statue/Destroy()
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density = 0
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return ..()
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/obj/structure/statue/attackby(obj/item/weapon/W, mob/living/user, params)
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add_fingerprint(user)
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user.changeNext_move(CLICK_CD_MELEE)
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if(istype(W, /obj/item/weapon/wrench))
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if(anchored)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user.visible_message("[user] is loosening the [name]'s bolts.", \
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"<span class='notice'>You are loosening the [name]'s bolts...</span>")
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if(do_after(user,40/W.toolspeed, target = src))
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if(!src.loc || !anchored)
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return
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user.visible_message("[user] loosened the [name]'s bolts!", \
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"<span class='notice'>You loosen the [name]'s bolts!</span>")
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anchored = 0
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else
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if (!istype(src.loc, /turf/open/floor))
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user.visible_message("<span class='warning'>A floor must be present to secure the [name]!</span>")
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return
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user.visible_message("[user] is securing the [name]'s bolts...", \
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"<span class='notice'>You are securing the [name]'s bolts...</span>")
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if(do_after(user, 40/W.toolspeed, target = src))
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if(!src.loc || anchored)
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return
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user.visible_message("[user] has secured the [name]'s bolts.", \
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"<span class='notice'>You have secured the [name]'s bolts.</span>")
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anchored = 1
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else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
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playsound(src, 'sound/items/Welder.ogg', 100, 1)
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user.visible_message("[user] is slicing apart the [name]...", \
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"<span class='notice'>You are slicing apart the [name]...</span>")
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if(do_after(user,30, target = src))
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if(!src.loc)
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return
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user.visible_message("[user] slices apart the [name].", \
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"<span class='notice'>You slice apart the [name].</span>")
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Dismantle(1)
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else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
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if(!src.loc)
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return
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user.visible_message("[user] destroys the [name]!", \
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"<span class='notice'>You destroy the [name].</span>")
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D.playDigSound()
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qdel(src)
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else if(istype(W, /obj/item/weapon/weldingtool) && !anchored)
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playsound(loc, 'sound/items/Welder.ogg', 40, 1)
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user.visible_message("[user] is slicing apart the [name].", \
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"<span class='notice'>You are slicing apart the [name]...</span>")
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if(do_after(user, 40/W.toolspeed, target = src))
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if(!src.loc)
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return
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playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
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user.visible_message("[user] slices apart the [name].", \
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"<span class='notice'>You slice apart the [name]!</span>")
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Dismantle(1)
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else
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return ..()
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/obj/structure/statue/attacked_by(obj/item/I, mob/living/user)
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..()
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take_damage(I.force, I.damtype)
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/obj/structure/statue/attack_hand(mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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add_fingerprint(user)
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user.visible_message("[user] rubs some dust off from the [name]'s surface.", \
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"<span class='notice'>You rub some dust off from the [name]'s surface.</span>")
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/obj/structure/statue/CanAtmosPass()
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return !density
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/obj/structure/statue/bullet_act(obj/item/projectile/P)
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. = ..()
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take_damage(P.damage, P.damage_type, 0)
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/obj/structure/statue/proc/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
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switch(damage_type)
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if(BRUTE)
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if(sound_effect)
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if(damage)
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playsound(loc, 'sound/weapons/smash.ogg', 50, 1)
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else
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playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
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if(BURN)
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if(sound_effect)
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playsound(loc, 'sound/items/Welder.ogg', 40, 1)
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else
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return
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health -= damage
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if(health <= 0)
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Dismantle(1)
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/obj/structure/statue/proc/Dismantle(devastated = 0)
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if(!devastated)
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if (mineralType == "metal")
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var/ore = /obj/item/stack/sheet/metal
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for(var/i = 1, i <= oreAmount, i++)
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new ore(get_turf(src))
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else
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var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
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for(var/i = 1, i <= oreAmount, i++)
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new ore(get_turf(src))
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else
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if (mineralType == "metal")
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var/ore = /obj/item/stack/sheet/metal
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for(var/i = 3, i <= oreAmount, i++)
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new ore(get_turf(src))
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else
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var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
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for(var/i = 3, i <= oreAmount, i++)
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new ore(get_turf(src))
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qdel(src)
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/obj/structure/statue/ex_act(severity = 1)
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switch(severity)
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if(1)
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Dismantle(1)
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if(2)
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take_damage(rand(60,110), BRUTE, 0)
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if(3)
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take_damage(10, BRUTE, 0)
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//////////////////////////////////////STATUES/////////////////////////////////////////////////////////////
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////////////////////////uranium///////////////////////////////////
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/obj/structure/statue/uranium
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health = 300
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luminosity = 2
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mineralType = "uranium"
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var/last_event = 0
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var/active = null
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/obj/structure/statue/uranium/nuke
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name = "statue of a nuclear fission explosive"
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desc = "This is a grand statue of a Nuclear Explosive. It has a sickening green colour."
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icon_state = "nuke"
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/obj/structure/statue/uranium/eng
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name = "Statue of an engineer"
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desc = "This statue has a sickening green colour."
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icon_state = "eng"
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/obj/structure/statue/uranium/attackby(obj/item/weapon/W, mob/user, params)
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radiate()
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return ..()
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/obj/structure/statue/uranium/Bumped(atom/user)
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radiate()
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..()
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/obj/structure/statue/uranium/attack_hand(mob/user)
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radiate()
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..()
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/obj/structure/statue/uranium/attack_paw(mob/user)
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radiate()
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..()
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/obj/structure/statue/uranium/proc/radiate()
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if(!active)
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if(world.time > last_event+15)
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active = 1
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radiation_pulse(get_turf(src), 3, 3, 12, 0)
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last_event = world.time
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active = null
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return
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return
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////////////////////////////plasma///////////////////////////////////////////////////////////////////////
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/obj/structure/statue/plasma
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health = 200
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mineralType = "plasma"
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desc = "This statue is suitably made from plasma."
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/obj/structure/statue/plasma/scientist
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name = "statue of a scientist"
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icon_state = "sci"
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/obj/structure/statue/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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PlasmaBurn(exposed_temperature)
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/obj/structure/statue/plasma/bullet_act(obj/item/projectile/Proj)
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var/burn = FALSE
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if(istype(Proj,/obj/item/projectile/beam))
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PlasmaBurn(2500)
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burn = TRUE
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else if(istype(Proj,/obj/item/projectile/ion))
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PlasmaBurn(500)
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burn = TRUE
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if(burn)
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if(Proj.firer)
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message_admins("Plasma statue ignited by [key_name_admin(Proj.firer)](<A HREF='?_src_=holder;adminmoreinfo=\ref[Proj.firer]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[Proj.firer]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Plasma statue ignited by [key_name(Proj.firer)] in ([x],[y],[z])")
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else
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message_admins("Plasma statue ignited by [Proj]. No known firer.(<A HREF='?_src_=holder;adminmoreinfo=\ref[Proj.firer]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[Proj.firer]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Plasma statue ignited by [Proj] in ([x],[y],[z]). No known firer.")
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..()
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/obj/structure/statue/plasma/attackby(obj/item/weapon/W, mob/user, params)
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if(W.is_hot() > 300)//If the temperature of the object is over 300, then ignite
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message_admins("Plasma statue ignited by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Plasma statue ignited by [key_name(user)] in ([x],[y],[z])")
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ignite(W.is_hot())
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else
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return ..()
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/obj/structure/statue/plasma/proc/PlasmaBurn()
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atmos_spawn_air("plasma=400;TEMP=1000")
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Dismantle(1)
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/obj/structure/statue/plasma/proc/ignite(exposed_temperature)
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if(exposed_temperature > 300)
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PlasmaBurn(exposed_temperature)
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//////////////////////gold///////////////////////////////////////
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/obj/structure/statue/gold
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health = 300
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mineralType = "gold"
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desc = "This is a highly valuable statue made from gold."
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/obj/structure/statue/gold/hos
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name = "statue of the head of security"
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icon_state = "hos"
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/obj/structure/statue/gold/hop
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name = "statue of the head of personnel"
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icon_state = "hop"
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/obj/structure/statue/gold/cmo
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name = "statue of the chief medical officer"
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icon_state = "cmo"
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/obj/structure/statue/gold/ce
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name = "statue of the chief engineer"
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icon_state = "ce"
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/obj/structure/statue/gold/rd
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name = "statue of the research director"
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icon_state = "rd"
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//////////////////////////silver///////////////////////////////////////
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/obj/structure/statue/silver
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health = 300
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mineralType = "silver"
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desc = "This is a valuable statue made from silver."
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/obj/structure/statue/silver/md
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name = "statue of a medical officer"
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icon_state = "md"
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/obj/structure/statue/silver/janitor
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name = "statue of a janitor"
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icon_state = "jani"
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/obj/structure/statue/silver/sec
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name = "statue of a security officer"
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icon_state = "sec"
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/obj/structure/statue/silver/secborg
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name = "statue of a security cyborg"
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icon_state = "secborg"
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/obj/structure/statue/silver/medborg
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name = "statue of a medical cyborg"
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icon_state = "medborg"
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/////////////////////////diamond/////////////////////////////////////////
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/obj/structure/statue/diamond
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health = 1000
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mineralType = "diamond"
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desc = "This is a very expensive diamond statue"
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/obj/structure/statue/diamond/captain
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name = "statue of THE captain."
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icon_state = "cap"
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/obj/structure/statue/diamond/ai1
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name = "statue of the AI hologram."
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icon_state = "ai1"
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/obj/structure/statue/diamond/ai2
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name = "statue of the AI core."
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icon_state = "ai2"
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////////////////////////bananium///////////////////////////////////////
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/obj/structure/statue/bananium
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health = 300
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mineralType = "bananium"
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desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
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var/spam_flag = 0
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/obj/structure/statue/bananium/clown
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name = "statue of a clown"
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icon_state = "clown"
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/obj/structure/statue/bananium/Bumped(atom/user)
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honk()
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..()
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/obj/structure/statue/bananium/attackby(obj/item/weapon/W, mob/user, params)
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honk()
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return ..()
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/obj/structure/statue/bananium/attack_hand(mob/user)
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honk()
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..()
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/obj/structure/statue/bananium/attack_paw(mob/user)
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honk()
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..()
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/obj/structure/statue/bananium/proc/honk()
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if(!spam_flag)
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spam_flag = 1
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
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spawn(20)
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spam_flag = 0
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/////////////////////sandstone/////////////////////////////////////////
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/obj/structure/statue/sandstone
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health = 50
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mineralType = "sandstone"
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/obj/structure/statue/sandstone/assistant
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name = "statue of an assistant"
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desc = "A cheap statue of sandstone for a greyshirt."
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icon_state = "assist"
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/obj/structure/statue/sandstone/venus //call me when we add marble i guess
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name = "statue of a pure maiden"
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desc = "An ancient marble statue. The subject is depicted with a floor-length braid and is wielding a toolbox. By Jove, it's easily the most gorgeous depiction of a woman you've ever seen. The artist must truly be a master of his craft. Shame about the broken arm, though."
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icon = 'icons/obj/statuelarge.dmi'
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icon_state = "venus"
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/////////////////////snow/////////////////////////////////////////
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/obj/structure/statue/snow
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health = 50
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mineralType = "snow"
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/obj/structure/statue/snow/snowman
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name = "snowman"
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desc = "Several lumps of snow put together to form a snowman."
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icon_state = "snowman" |