mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-06-12 01:34:53 +01:00
ac0bad5d61
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
118 lines
3.4 KiB
Plaintext
118 lines
3.4 KiB
Plaintext
/obj/item/weapon/clipboard
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name = "clipboard"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "clipboard"
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item_state = "clipboard"
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throwforce = 0
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w_class = 2
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throw_speed = 3
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throw_range = 7
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var/obj/item/weapon/pen/haspen //The stored pen.
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var/obj/item/weapon/paper/toppaper //The topmost piece of paper.
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slot_flags = SLOT_BELT
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burn_state = FLAMMABLE
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/obj/item/weapon/clipboard/New()
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update_icon()
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/obj/item/weapon/clipboard/update_icon()
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cut_overlays()
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if(toppaper)
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add_overlay(toppaper.icon_state)
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add_overlay(toppaper.overlays)
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if(haspen)
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add_overlay("clipboard_pen")
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add_overlay("clipboard_over")
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/obj/item/weapon/clipboard/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/paper))
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if(!user.unEquip(W))
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return
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W.loc = src
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toppaper = W
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user << "<span class='notice'>You clip the paper onto \the [src].</span>"
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update_icon()
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else if(toppaper)
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toppaper.attackby(usr.get_active_hand(), usr)
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update_icon()
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/obj/item/weapon/clipboard/attack_self(mob/user)
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var/dat = "<title>Clipboard</title>"
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if(haspen)
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dat += "<A href='?src=\ref[src];pen=1'>Remove Pen</A><BR><HR>"
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else
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dat += "<A href='?src=\ref[src];addpen=1'>Add Pen</A><BR><HR>"
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//The topmost paper. You can't organise contents directly in byond, so this is what we're stuck with. -Pete
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if(toppaper)
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var/obj/item/weapon/paper/P = toppaper
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dat += "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR><HR>"
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for(P in src)
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if(P == toppaper)
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continue
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dat += "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A> <A href='?src=\ref[src];top=\ref[P]'>Move to top</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR>"
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user << browse(dat, "window=clipboard")
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onclose(user, "clipboard")
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add_fingerprint(usr)
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/obj/item/weapon/clipboard/Topic(href, href_list)
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..()
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if(usr.stat || usr.restrained())
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return
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if(usr.contents.Find(src))
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if(href_list["pen"])
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if(haspen)
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haspen.loc = usr.loc
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usr.put_in_hands(haspen)
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haspen = null
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if(href_list["addpen"])
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if(!haspen)
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if(istype(usr.get_active_hand(), /obj/item/weapon/pen))
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var/obj/item/weapon/pen/W = usr.get_active_hand()
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if(!usr.unEquip(W))
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return
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W.loc = src
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haspen = W
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usr << "<span class='notice'>You slot [W] into [src].</span>"
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if(href_list["write"])
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var/obj/item/P = locate(href_list["write"])
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if(istype(P) && P.loc == src)
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if(usr.get_active_hand())
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P.attackby(usr.get_active_hand(), usr)
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if(href_list["remove"])
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var/obj/item/P = locate(href_list["remove"])
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if(istype(P) && P.loc == src)
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P.loc = usr.loc
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usr.put_in_hands(P)
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if(P == toppaper)
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toppaper = null
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var/obj/item/weapon/paper/newtop = locate(/obj/item/weapon/paper) in src
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if(newtop && (newtop != P))
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toppaper = newtop
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else
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toppaper = null
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if(href_list["read"])
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var/obj/item/weapon/paper/P = locate(href_list["read"])
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if(istype(P) && P.loc == src)
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usr.examinate(P)
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if(href_list["top"])
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var/obj/item/P = locate(href_list["top"])
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if(istype(P) && P.loc == src)
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toppaper = P
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usr << "<span class='notice'>You move [P.name] to the top.</span>"
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//Update everything
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attack_self(usr)
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update_icon() |