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Bubberstation/code/modules/power/singularity/collector.dm
T
Cruix ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
var/global/list/rad_collectors = list()
/obj/machinery/power/rad_collector
name = "Radiation Collector Array"
desc = "A device which uses Hawking Radiation and plasma to produce power."
icon = 'icons/obj/singularity.dmi'
icon_state = "ca"
anchored = 0
density = 1
req_access = list(access_engine_equip)
// use_power = 0
var/obj/item/weapon/tank/internals/plasma/loaded_tank = null
var/last_power = 0
var/active = 0
var/locked = 0
var/drainratio = 1
/obj/machinery/power/rad_collector/New()
..()
rad_collectors += src
/obj/machinery/power/rad_collector/Destroy()
rad_collectors -= src
return ..()
/obj/machinery/power/rad_collector/process()
if(loaded_tank)
if(!loaded_tank.air_contents.gases["plasma"])
investigate_log("<font color='red'>out of fuel</font>.","singulo")
eject()
else
loaded_tank.air_contents.gases["plasma"][MOLES] -= 0.001*drainratio
loaded_tank.air_contents.garbage_collect()
return
/obj/machinery/power/rad_collector/attack_hand(mob/user)
if(..())
return
if(anchored)
if(!src.locked)
toggle_power()
user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \
"<span class='notice'>You turn the [src.name] [active? "on":"off"].</span>")
investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [user.key]. [loaded_tank?"Fuel: [round(loaded_tank.air_contents.gases["plasma"][MOLES]/0.29)]%":"<font color='red'>It is empty</font>"].","singulo")
return
else
user << "<span class='warning'>The controls are locked!</span>"
return
..()
/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/multitool))
user << "<span class='notice'>The [W.name] detects that [last_power]W were recently produced.</span>"
return 1
else if(istype(W, /obj/item/device/analyzer) && loaded_tank)
atmosanalyzer_scan(loaded_tank.air_contents, user)
else if(istype(W, /obj/item/weapon/tank/internals/plasma))
if(!anchored)
user << "<span class='warning'>The [src] needs to be secured to the floor first!</span>"
return 1
if(loaded_tank)
user << "<span class='warning'>There's already a plasma tank loaded!</span>"
return 1
if(!user.drop_item())
return 1
loaded_tank = W
W.loc = src
update_icons()
else if(istype(W, /obj/item/weapon/crowbar))
if(loaded_tank && !src.locked)
eject()
return 1
else if(istype(W, /obj/item/weapon/wrench))
if(loaded_tank)
user << "<span class='warning'>Remove the plasma tank first!</span>"
return 1
if(!anchored && !isinspace())
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
anchored = 1
user.visible_message("[user.name] secures the [src.name].", \
"<span class='notice'>You secure the external bolts.</span>", \
"<span class='italics'>You hear a ratchet.</span>")
connect_to_network()
else if(anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
anchored = 0
user.visible_message("[user.name] unsecures the [src.name].", \
"<span class='notice'>You unsecure the external bolts.</span>", \
"<span class='italics'>You hear a ratchet.</span>")
disconnect_from_network()
else if(W.GetID())
if(allowed(user))
if(active)
locked = !locked
user << "<span class='notice'>You [locked ? "lock" : "unlock"] the controls.</span>"
else
user << "<span class='warning'>The controls can only be locked when \the [src] is active!</span>"
else
user << "<span class='danger'>Access denied.</span>"
return 1
else
return ..()
/obj/machinery/power/rad_collector/ex_act(severity, target)
switch(severity)
if(2, 3)
eject()
return ..()
/obj/machinery/power/rad_collector/proc/eject()
locked = 0
var/obj/item/weapon/tank/internals/plasma/Z = src.loaded_tank
if (!Z)
return
Z.loc = get_turf(src)
Z.layer = initial(Z.layer)
src.loaded_tank = null
if(active)
toggle_power()
else
update_icons()
/obj/machinery/power/rad_collector/proc/receive_pulse(pulse_strength)
if(loaded_tank && active)
var/power_produced = loaded_tank.air_contents.gases["plasma"] ? loaded_tank.air_contents.gases["plasma"][MOLES] : 0
power_produced *= pulse_strength*20
add_avail(power_produced)
last_power = power_produced
return
return
/obj/machinery/power/rad_collector/proc/update_icons()
cut_overlays()
if(loaded_tank)
add_overlay(image('icons/obj/singularity.dmi', "ptank"))
if(stat & (NOPOWER|BROKEN))
return
if(active)
add_overlay(image('icons/obj/singularity.dmi', "on"))
/obj/machinery/power/rad_collector/proc/toggle_power()
active = !active
if(active)
icon_state = "ca_on"
flick("ca_active", src)
else
icon_state = "ca"
flick("ca_deactive", src)
update_icons()
return