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## About The Pull Request Title. Adds two new maps: - Grasslands Hunt (peaceful) - Meta Central (easy) These maps add a new basic revolutionary mob and significantly upgrades the ai of basic deer. This fixes an issue where modular maps were not correctly spawning mobs or adding them to the "mutable candidates" for antagonists. There's also some balance changes to bitrunning vendor prices, which are generally now lower. This change is unrelated to the PR as a whole so I'm okay with removing it if there's concern ### photos <details> <summary>expand</summary>   </details> ### todo - [x] Fix the revolutionary death anim - [x] Make deer run when injured ## Why It's Good For The Game New maps as a general positive for bitrunning Bug fixes Makes vendor choices for bitrunning-exclusive items generally less of a chore to get ## Changelog jlsnow301, MMMiracles, KikoWen0, Ben10Omintrix 🆑 add: Added two new bitrunning maps: Grasslands Hunt and Meta Central. add: Deer are now more complex animals, granting them enhanced ability to run amok and chew your favorite plants. balance: Reduced the cost of most BR vendor items. fix: Fixes an issue where modular virtual domains spawned less mobs than intended. fix: These modular spawns are now valid mutation targets to become an antagonist. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
189 lines
6.5 KiB
Plaintext
189 lines
6.5 KiB
Plaintext
/// Adds threats to the list and notifies players
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/obj/machinery/quantum_server/proc/add_threats(mob/living/threat)
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spawned_threat_refs.Add(WEAKREF(threat))
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SEND_SIGNAL(src, COMSIG_BITRUNNER_THREAT_CREATED)
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threat.AddComponent(/datum/component/virtual_entity, src)
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/// Choses which antagonist role is spawned based on threat
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/obj/machinery/quantum_server/proc/get_antagonist_role()
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var/list/available = list()
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for(var/datum/antagonist/bitrunning_glitch/subtype as anything in subtypesof(/datum/antagonist/bitrunning_glitch))
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if(threat >= initial(subtype.threat))
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available += subtype
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shuffle_inplace(available)
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var/datum/antagonist/bitrunning_glitch/chosen = pick(available)
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threat -= initial(chosen.threat) * 0.5
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return chosen
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/// Selects a target to mutate. Gives two attempts, then crashes if it fails.
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/obj/machinery/quantum_server/proc/get_mutation_target()
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var/datum/weakref/target_ref = pick(mutation_candidate_refs)
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var/mob/living/resolved = target_ref.resolve()
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if(resolved)
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return resolved
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mutation_candidate_refs.Remove(target_ref)
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if(!length(mutation_candidate_refs))
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return
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target_ref = pick(mutation_candidate_refs)
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resolved = target_ref.resolve()
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return resolved
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/// Finds any mobs with minds in the zones and gives them the bad news
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/obj/machinery/quantum_server/proc/notify_spawned_threats()
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for(var/datum/weakref/baddie_ref as anything in spawned_threat_refs)
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var/mob/living/baddie = baddie_ref.resolve()
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if(isnull(baddie?.mind) || baddie.stat >= UNCONSCIOUS)
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continue
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var/atom/movable/screen/alert/bitrunning/alert = baddie.throw_alert(
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ALERT_BITRUNNER_RESET,
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/atom/movable/screen/alert/bitrunning,
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new_master = src,
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)
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alert.name = "Queue Deletion"
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alert.desc = "The server is resetting. Oblivion awaits."
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to_chat(baddie, span_userdanger("You have been flagged for deletion! Thank you for your service."))
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/// Removes a specific threat - used when station spawning
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/obj/machinery/quantum_server/proc/remove_threat(mob/living/threat)
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spawned_threat_refs.Remove(WEAKREF(threat))
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/// Selects the role and waits for a ghost orbiter
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/obj/machinery/quantum_server/proc/setup_glitch(datum/antagonist/bitrunning_glitch/forced_role)
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if(!validate_mutation_candidates())
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return
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var/mob/living/mutation_target = get_mutation_target()
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if(isnull(mutation_target))
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CRASH("vdom: After two attempts, no valid mutation target was found.")
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var/atom/thing = mutation_target
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thing.create_digital_aura()
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var/datum/antagonist/bitrunning_glitch/chosen_role = forced_role || get_antagonist_role()
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var/role_name = initial(chosen_role.name)
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var/mob/chosen_one = SSpolling.poll_ghosts_for_target(
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question = "<span class='ooc'>A temporary antagonist role is spawning in the virtual domain.</span>\
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\n<span class='boldnotice'>You will return to your previous body on conclusion.</span>",
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check_jobban = ROLE_GLITCH,
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poll_time = 20 SECONDS,
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checked_target = mutation_target,
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ignore_category = POLL_IGNORE_GLITCH,
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alert_pic = mutation_target,
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role_name_text = "Malfunction: [role_name]",
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)
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spawn_glitch(chosen_role, mutation_target, chosen_one)
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return mutation_target
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/// Orbit poll has concluded - spawn the antag
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/obj/machinery/quantum_server/proc/spawn_glitch(datum/antagonist/bitrunning_glitch/chosen_role, mob/living/mutation_target, mob/dead/observer/ghost)
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if(QDELETED(mutation_target))
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return
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if(QDELETED(src) || isnull(ghost) || isnull(generated_domain) || !is_ready || !is_operational)
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var/atom/thing = mutation_target
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thing.remove_digital_aura()
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return
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var/role_name = initial(chosen_role.name)
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var/mob/living/new_mob
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switch(role_name)
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if(ROLE_NETGUARDIAN)
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new_mob = new /mob/living/basic/netguardian(mutation_target.loc)
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else // any other humanoid mob
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new_mob = new /mob/living/carbon/human(mutation_target.loc)
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mutation_target.gib(DROP_ALL_REMAINS)
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var/datum/mind/ghost_mind = ghost.mind
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new_mob.key = ghost.key
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if(ghost_mind?.current)
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new_mob.AddComponent(/datum/component/temporary_body, ghost_mind, ghost_mind.current, TRUE)
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var/datum/mind/antag_mind = new_mob.mind
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antag_mind.add_antag_datum(chosen_role)
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antag_mind.special_role = ROLE_GLITCH
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antag_mind.set_assigned_role(SSjob.GetJobType(/datum/job/bitrunning_glitch))
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playsound(new_mob, 'sound/magic/ethereal_exit.ogg', 50, vary = TRUE)
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message_admins("[ADMIN_LOOKUPFLW(new_mob)] has been made into virtual antagonist by an event.")
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new_mob.log_message("was spawned as a virtual antagonist by an event.", LOG_GAME)
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add_threats(new_mob)
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/// Oh boy - transports the antag station side
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/obj/machinery/quantum_server/proc/station_spawn(mob/living/antag, obj/machinery/byteforge/chosen_forge)
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antag.balloon_alert(antag, "scanning...")
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chosen_forge.setup_particles(angry = TRUE)
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radio.talk_into(src, "SECURITY BREACH: Unauthorized entry sequence detected.", RADIO_CHANNEL_SUPPLY)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_STATION_SPAWN)
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var/timeout = 2 SECONDS
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if(!ishuman(antag))
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radio.talk_into(src, "Fabrication protocols have crashed unexpectedly. Please evacuate the area.", RADIO_CHANNEL_SUPPLY)
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timeout = 10 SECONDS
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if(!do_after(antag, timeout) || QDELETED(chosen_forge) || QDELETED(antag) || QDELETED(src) || !is_ready || !is_operational)
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chosen_forge.setup_particles()
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return
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var/datum/component/glitch/effect = antag.AddComponent(/datum/component/glitch, \
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server = src, \
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forge = chosen_forge, \
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)
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chosen_forge.flicker(angry = TRUE)
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if(!do_after(antag, 1 SECONDS))
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chosen_forge.setup_particles()
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qdel(effect)
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return
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chosen_forge.flash()
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if(ishuman(antag))
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reset_equipment(antag)
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else
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radio.talk_into(src, "CRITICAL ALERT: Unregistered mechanical entity deployed.")
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var/datum/antagonist/antag_datum = antag.mind?.has_antag_datum(/datum/antagonist/bitrunning_glitch)
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if(istype(antag_datum))
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antag_datum.show_in_roundend = TRUE
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var/datum/component/temp_body = antag.GetComponent(/datum/component/temporary_body)
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if(temp_body)
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qdel(temp_body)
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do_teleport(antag, get_turf(chosen_forge), forced = TRUE, asoundin = 'sound/magic/ethereal_enter.ogg', asoundout = 'sound/magic/ethereal_exit.ogg', channel = TELEPORT_CHANNEL_QUANTUM)
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/// Removes any invalid candidates from the list
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/obj/machinery/quantum_server/proc/validate_mutation_candidates()
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for(var/datum/weakref/creature_ref as anything in mutation_candidate_refs)
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var/mob/living/creature = creature_ref?.resolve()
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if(isnull(creature) || creature.mind)
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mutation_candidate_refs.Remove(creature_ref)
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if(!length(mutation_candidate_refs))
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return FALSE
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shuffle_inplace(mutation_candidate_refs)
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return TRUE
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