Files
Bubberstation/code/modules/point/point.dm
SkyratBot f61a5053ae [MIRROR] Pointing at something on yourself now shows the item [MDB IGNORE] (#15174)
* Pointing at something on yourself now shows the item (#68642)

Why It's Good For The Game

Further reducing reliance on reading the chat box. Previously it wasn't obvious someone pointing at themselves was pointing at something on them, and not just, them.
Changelog

cl
qol: Pointing at something on yourself now shows the item.
/cl

* Pointing at something on yourself now shows the item

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-07-25 00:01:13 +01:00

111 lines
3.1 KiB
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#define POINT_TIME (2.5 SECONDS)
/**
* Point at an atom
*
* Intended to enable and standardise the pointing animation for all atoms
*
* Not intended as a replacement for the mob verb
*/
/atom/movable/proc/point_at(atom/pointed_atom)
if(!isturf(loc))
return
if (pointed_atom in src)
create_point_bubble(pointed_atom)
return
var/turf/tile = get_turf(pointed_atom)
if (!tile)
return
var/turf/our_tile = get_turf(src)
var/obj/visual = new /obj/effect/temp_visual/point(our_tile, invisibility)
animate(visual, pixel_x = (tile.x - our_tile.x) * world.icon_size + pointed_atom.pixel_x, pixel_y = (tile.y - our_tile.y) * world.icon_size + pointed_atom.pixel_y, time = 1.7, easing = EASE_OUT)
/atom/movable/proc/create_point_bubble(atom/pointed_atom)
var/obj/effect/thought_bubble_effect = new
var/mutable_appearance/thought_bubble = mutable_appearance(
'icons/effects/effects.dmi',
"thought_bubble",
plane = POINT_PLANE,
appearance_flags = KEEP_APART,
)
var/mutable_appearance/pointed_atom_appearance = new(pointed_atom.appearance)
pointed_atom_appearance.blend_mode = BLEND_INSET_OVERLAY
pointed_atom_appearance.plane = thought_bubble.plane
pointed_atom_appearance.layer = FLOAT_LAYER
pointed_atom_appearance.pixel_x = 0
pointed_atom_appearance.pixel_y = 0
thought_bubble.overlays += pointed_atom_appearance
var/hover_outline_index = pointed_atom.get_filter_index(HOVER_OUTLINE_FILTER)
if (!isnull(hover_outline_index))
pointed_atom_appearance.filters.Cut(hover_outline_index, hover_outline_index + 1)
thought_bubble.pixel_x = 16
thought_bubble.pixel_y = 32
thought_bubble.alpha = 200
thought_bubble.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/mutable_appearance/point_visual = mutable_appearance(
'icons/hud/screen_gen.dmi',
"arrow",
plane = thought_bubble.plane,
)
thought_bubble.overlays += point_visual
// vis_contents is used to preserve mouse opacity
thought_bubble_effect.appearance = thought_bubble
vis_contents += thought_bubble_effect
QDEL_IN(thought_bubble_effect, POINT_TIME)
/obj/effect/temp_visual/point
name = "pointer"
icon = 'icons/hud/screen_gen.dmi'
icon_state = "arrow"
plane = POINT_PLANE
duration = POINT_TIME
/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
. = ..()
var/atom/old_loc = loc
abstract_move(get_turf(src))
pixel_x = old_loc.pixel_x
pixel_y = old_loc.pixel_y
invisibility = set_invis
#undef POINT_TIME
/**
* Point at an atom
*
* mob verbs are faster than object verbs. See
* [this byond forum post](https://secure.byond.com/forum/?post=1326139&page=2#comment8198716)
* for why this isn't atom/verb/pointed()
*
* note: ghosts can point, this is intended
*
* visible_message will handle invisibility properly
*
* overridden here and in /mob/dead/observer for different point span classes and sanity checks
*/
/mob/verb/pointed(atom/target as mob|obj|turf in view())
set name = "Point To"
set category = "Object"
if(client && !(target in view(client.view, src)))
return FALSE
if(istype(target, /obj/effect/temp_visual/point))
return FALSE
point_at(target)
SEND_SIGNAL(src, COMSIG_MOB_POINTED, target)
return TRUE