mirror of
https://github.com/Bubberstation/Bubberstation.git
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* MODsuit module update: new stuff and improved old stuff (#67042) Doubles the range of the MOD Pathfinder AI Fixes modules rendering below the suit. Adds the ability for modules to be used when inactive. Documents/cleans up some code. Updates some old descriptions and explains some concepts better. Armor Booster and Ash Accretion can no longer boost your speed over no slowdown at all. Makes flashlight module start with 4 instead of 3 range, so it's better for people that don't know about configuration. Doubles t-ray module range, from 2 to 4 (t-ray scanner is 3). Puts the noslip module lower in progression, lowers its' price to 2. New sprites for the magnetic harness module by Onule. Brings back the holster module, it can now be used when the suit is inactive, can be printed with security suit research. Adds the power kick module for the ERT Commander. It's a powerful kick. * MODsuit module update: new stuff and improved old stuff * should be all Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: John Doe <gamingskeleton3@gmail.com>
732 lines
26 KiB
Plaintext
732 lines
26 KiB
Plaintext
/// MODsuits, trade-off between armor and utility
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/obj/item/mod
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name = "Base MOD"
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desc = "You should not see this, yell at a coder!"
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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/obj/item/mod/control
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name = "MOD control unit"
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desc = "The control unit of a Modular Outerwear Device, a powered suit that protects against various environments."
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icon_state = "control"
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inhand_icon_state = "mod_control"
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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strip_delay = 10 SECONDS
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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actions_types = list(
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/datum/action/item_action/mod/deploy,
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/datum/action/item_action/mod/activate,
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/datum/action/item_action/mod/panel,
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/datum/action/item_action/mod/module,
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/datum/action/item_action/mod/deploy/pai, // SKYRAT EDIT - pAIs in MODsuits
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/datum/action/item_action/mod/activate/pai, // SKYRAT EDIT - pAIs in MODsuits
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/datum/action/item_action/mod/panel/pai, // SKYRAT EDIT - pAIs in MODsuits
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/datum/action/item_action/mod/module/pai, // SKYRAT EDIT - pAIs in MODsuits
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)
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resistance_flags = NONE
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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siemens_coefficient = 0.5
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alternate_worn_layer = HANDS_LAYER+0.1 //we want it to go above generally everything, but not hands
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/// The MOD's theme, decides on some stuff like armor and statistics.
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var/datum/mod_theme/theme = /datum/mod_theme
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/// Looks of the MOD.
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var/skin = "standard"
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/// Theme of the MOD TGUI
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var/ui_theme = "ntos"
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/// If the suit is deployed and turned on.
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var/active = FALSE
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/// If the suit wire/module hatch is open.
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var/open = FALSE
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/// If the suit is ID locked.
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var/locked = FALSE
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/// If the suit is malfunctioning.
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var/malfunctioning = FALSE
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/// If the suit is currently activating/deactivating.
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var/activating = FALSE
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/// How long the MOD is electrified for.
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var/seconds_electrified = MACHINE_NOT_ELECTRIFIED
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/// If the suit interface is broken.
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var/interface_break = FALSE
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/// How much module complexity can this MOD carry.
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var/complexity_max = DEFAULT_MAX_COMPLEXITY
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/// How much module complexity this MOD is carrying.
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var/complexity = 0
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/// Power usage of the MOD.
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var/charge_drain = DEFAULT_CHARGE_DRAIN
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/// Slowdown of the MOD when not active.
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var/slowdown_inactive = 1.25
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/// Slowdown of the MOD when active.
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var/slowdown_active = 0.75
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/// How long this MOD takes each part to seal.
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var/activation_step_time = MOD_ACTIVATION_STEP_TIME
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/// Extended description of the theme.
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var/extended_desc
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/// MOD helmet.
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var/obj/item/clothing/head/mod/helmet
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/// MOD chestplate.
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var/obj/item/clothing/suit/mod/chestplate
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/// MOD gauntlets.
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var/obj/item/clothing/gloves/mod/gauntlets
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/// MOD boots.
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var/obj/item/clothing/shoes/mod/boots
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/// MOD core.
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var/obj/item/mod/core/core
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/// Associated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer.
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var/list/mod_parts = list()
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/// Associated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing).
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var/list/overslotting_parts = list()
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/// Modules the MOD should spawn with.
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var/list/initial_modules = list()
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/// Modules the MOD currently possesses.
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var/list/modules = list()
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/// Currently used module.
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var/obj/item/mod/module/selected_module
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/* SKYRAT EDIT REMOVAL - MODsuit pAIs
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/// AI mob inhabiting the MOD.
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var/mob/living/silicon/ai/ai
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*/ // SKYRAT EDIT END
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/// Delay between moves as AI.
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var/movedelay = 0
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/// Cooldown for AI moves.
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COOLDOWN_DECLARE(cooldown_mod_move)
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/// Person wearing the MODsuit.
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var/mob/living/carbon/human/wearer
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/obj/item/mod/control/Initialize(mapload, datum/mod_theme/new_theme, new_skin, obj/item/mod/core/new_core)
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. = ..()
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if(new_theme)
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theme = new_theme
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theme = GLOB.mod_themes[theme]
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slot_flags = theme.slot_flags
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extended_desc = theme.extended_desc
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slowdown_inactive = theme.slowdown_inactive
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slowdown_active = theme.slowdown_active
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complexity_max = theme.complexity_max
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ui_theme = theme.ui_theme
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charge_drain = theme.charge_drain
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initial_modules += theme.inbuilt_modules
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wires = new /datum/wires/mod(src)
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if(length(req_access))
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locked = TRUE
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new_core?.install(src)
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helmet = new /obj/item/clothing/head/mod(src)
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mod_parts += helmet
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chestplate = new /obj/item/clothing/suit/mod(src)
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chestplate.allowed = typecacheof(theme.allowed_suit_storage)
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mod_parts += chestplate
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gauntlets = new /obj/item/clothing/gloves/mod(src)
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mod_parts += gauntlets
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boots = new /obj/item/clothing/shoes/mod(src)
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mod_parts += boots
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var/list/all_parts = mod_parts + src
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for(var/obj/item/part as anything in all_parts)
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part.name = "[theme.name] [part.name]"
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part.desc = "[part.desc] [theme.desc]"
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part.armor = getArmor(arglist(theme.armor))
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part.resistance_flags = theme.resistance_flags
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part.flags_1 |= theme.atom_flags //flags like initialization or admin spawning are here, so we cant set, have to add
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part.heat_protection = NONE
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part.cold_protection = NONE
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part.max_heat_protection_temperature = theme.max_heat_protection_temperature
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part.min_cold_protection_temperature = theme.min_cold_protection_temperature
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part.siemens_coefficient = theme.siemens_coefficient
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for(var/obj/item/part as anything in mod_parts)
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RegisterSignal(part, COMSIG_ATOM_DESTRUCTION, .proc/on_part_destruction)
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RegisterSignal(part, COMSIG_PARENT_QDELETING, .proc/on_part_deletion)
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set_mod_skin(new_skin || theme.default_skin)
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update_speed()
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for(var/obj/item/mod/module/module as anything in initial_modules)
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module = new module(src)
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install(module)
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RegisterSignal(src, COMSIG_ATOM_EXITED, .proc/on_exit)
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RegisterSignal(src, COMSIG_SPEED_POTION_APPLIED, .proc/on_potion)
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movedelay = CONFIG_GET(number/movedelay/run_delay)
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/obj/item/mod/control/Destroy()
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if(active)
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STOP_PROCESSING(SSobj, src)
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for(var/obj/item/mod/module/module as anything in modules)
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uninstall(module, deleting = TRUE)
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for(var/obj/item/part as anything in mod_parts)
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overslotting_parts -= part
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var/atom/deleting_atom
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if(!QDELETED(helmet))
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deleting_atom = helmet
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helmet = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(!QDELETED(chestplate))
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deleting_atom = chestplate
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chestplate = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(!QDELETED(gauntlets))
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deleting_atom = gauntlets
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gauntlets = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(!QDELETED(boots))
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deleting_atom = boots
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boots = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(core)
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QDEL_NULL(core)
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QDEL_NULL(wires)
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return ..()
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/obj/item/mod/control/atom_destruction(damage_flag)
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for(var/obj/item/mod/module/module as anything in modules)
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for(var/obj/item/item in module)
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item.forceMove(drop_location())
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uninstall(module)
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for(var/obj/item/part as anything in mod_parts)
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if(!overslotting_parts[part])
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continue
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var/obj/item/overslot = overslotting_parts[part]
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overslot.forceMove(drop_location())
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overslotting_parts[part] = null
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remove_pai() // SKYRAT EDIT - pAIs in MODsuits
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return ..()
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/obj/item/mod/control/examine(mob/user)
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. = ..()
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if(active)
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. += span_notice("Charge: [core ? "[get_charge_percent()]%" : "No core"].")
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. += span_notice("Selected module: [selected_module || "None"].")
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if(!open && !active)
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if(!wearer)
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. += span_notice("You could equip it to turn it on.")
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. += span_notice("You could open the cover with a <b>screwdriver</b>.")
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else if(open)
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. += span_notice("You could close the cover with a <b>screwdriver</b>.")
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. += span_notice("You could use <b>modules</b> on it to install them.")
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. += span_notice("You could remove modules with a <b>crowbar</b>.")
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. += span_notice("You could update the access lock with an <b>ID</b>.")
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. += span_notice("You could access the wire panel with a <b>wire tool</b>.")
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if(core)
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. += span_notice("You could remove [core] with a <b>wrench</b>.")
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else
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. += span_notice("You could use a <b>MOD core</b> on it to install one.")
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if(!mod_pai)
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. += span_notice("You could install a pAI with a <b>pAI card</b>.")
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/obj/item/mod/control/examine_more(mob/user)
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. = ..()
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. += "<i>[extended_desc]</i>"
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/obj/item/mod/control/process(delta_time)
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if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
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seconds_electrified--
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if(!get_charge() && active && !activating)
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power_off()
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return PROCESS_KILL
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var/malfunctioning_charge_drain = 0
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if(malfunctioning)
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malfunctioning_charge_drain = rand(1,20)
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subtract_charge((charge_drain + malfunctioning_charge_drain)*delta_time)
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update_charge_alert()
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for(var/obj/item/mod/module/module as anything in modules)
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if(malfunctioning && module.active && DT_PROB(5, delta_time))
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module.on_deactivation(display_message = TRUE)
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module.on_process(delta_time)
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/obj/item/mod/control/equipped(mob/user, slot)
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..()
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if(slot == slot_flags)
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set_wearer(user)
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else if(wearer)
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unset_wearer()
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/obj/item/mod/control/dropped(mob/user)
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. = ..()
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if(wearer)
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unset_wearer()
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/obj/item/mod/control/item_action_slot_check(slot)
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if(slot == slot_flags)
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return TRUE
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/obj/item/mod/control/Moved(atom/old_loc, movement_dir, forced = FALSE, list/old_locs)
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. = ..()
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if(!wearer || old_loc != wearer || loc == wearer)
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return
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if(active || activating)
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for(var/obj/item/mod/module/module as anything in modules)
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if(!module.active)
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continue
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module.on_deactivation(display_message = FALSE)
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for(var/obj/item/part as anything in mod_parts)
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seal_part(part, seal = FALSE)
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for(var/obj/item/part as anything in mod_parts)
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retract(null, part)
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if(active)
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finish_activation(on = FALSE)
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unset_wearer()
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var/mob/old_wearer = old_loc
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old_wearer.temporarilyRemoveItemFromInventory(src)
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/obj/item/mod/control/allow_attack_hand_drop(mob/user)
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if(user != wearer)
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return ..()
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for(var/obj/item/part as anything in mod_parts)
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if(part.loc != src)
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balloon_alert(user, "retract parts first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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/obj/item/mod/control/MouseDrop(atom/over_object)
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if(usr != wearer || !istype(over_object, /atom/movable/screen/inventory/hand))
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return ..()
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for(var/obj/item/part as anything in mod_parts)
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if(part.loc != src)
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balloon_alert(wearer, "retract parts first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return
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if(!wearer.incapacitated())
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var/atom/movable/screen/inventory/hand/ui_hand = over_object
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if(wearer.putItemFromInventoryInHandIfPossible(src, ui_hand.held_index))
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add_fingerprint(usr)
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return ..()
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/obj/item/mod/control/wrench_act(mob/living/user, obj/item/wrench)
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if(..())
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return TRUE
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if(seconds_electrified && get_charge() && shock(user))
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return TRUE
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if(open)
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if(!core)
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balloon_alert(user, "no core!")
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return TRUE
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balloon_alert(user, "removing core...")
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wrench.play_tool_sound(src, 100)
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if(!wrench.use_tool(src, user, 3 SECONDS) || !open)
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balloon_alert(user, "interrupted!")
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return TRUE
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wrench.play_tool_sound(src, 100)
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balloon_alert(user, "core removed")
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core.forceMove(drop_location())
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update_charge_alert()
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return TRUE
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return ..()
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/obj/item/mod/control/screwdriver_act(mob/living/user, obj/item/screwdriver)
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// SKYRAT EDIT START - pAIs in MODsuits
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. = ..()
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if(.)
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// SKYRAT EDIT END
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return TRUE
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if(active || activating || ai_controller)
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balloon_alert(user, "deactivate suit first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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balloon_alert(user, "[open ? "closing" : "opening"] cover...")
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screwdriver.play_tool_sound(src, 100)
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if(screwdriver.use_tool(src, user, 1 SECONDS))
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if(active || activating)
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balloon_alert(user, "deactivate suit first!")
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screwdriver.play_tool_sound(src, 100)
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balloon_alert(user, "cover [open ? "closed" : "opened"]")
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open = !open
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else
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balloon_alert(user, "interrupted!")
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return TRUE
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/obj/item/mod/control/crowbar_act(mob/living/user, obj/item/crowbar)
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. = ..()
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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if(!allowed(user))
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balloon_alert(user, "insufficient access!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return
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if(SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVAL, user) & MOD_CANCEL_REMOVAL)
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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if(length(modules))
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var/list/removable_modules = list()
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for(var/obj/item/mod/module/module as anything in modules)
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if(!module.removable)
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continue
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removable_modules += module
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var/obj/item/mod/module/module_to_remove = tgui_input_list(user, "Which module to remove?", "Module Removal", removable_modules)
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if(!module_to_remove?.mod)
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return FALSE
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uninstall(module_to_remove)
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module_to_remove.forceMove(drop_location())
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crowbar.play_tool_sound(src, 100)
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return TRUE
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balloon_alert(user, "no modules!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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/obj/item/mod/control/attackby(obj/item/attacking_item, mob/living/user, params)
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// SKYRAT EDIT START - pAIs in MODsuits
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if(istype(attacking_item, /obj/item/paicard))
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if(!open) //mod must be open
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balloon_alert(user, "suit must be open to transfer!")
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return FALSE
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insert_pai(user, attacking_item)
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return TRUE
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// SKYRAT EDIT END
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if(istype(attacking_item, /obj/item/mod/module))
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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install(attacking_item, user)
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return TRUE
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else if(istype(attacking_item, /obj/item/mod/core))
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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if(core)
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balloon_alert(user, "core already installed!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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var/obj/item/mod/core/attacking_core = attacking_item
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attacking_core.install(src)
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balloon_alert(user, "core installed")
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playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
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update_charge_alert()
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return TRUE
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else if(is_wire_tool(attacking_item) && open)
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wires.interact(user)
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return TRUE
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else if(open && attacking_item.GetID())
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update_access(user, attacking_item.GetID())
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return TRUE
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return ..()
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/obj/item/mod/control/get_cell()
|
|
if(!open)
|
|
return
|
|
var/obj/item/stock_parts/cell/cell = get_charge_source()
|
|
if(!istype(cell))
|
|
return
|
|
return cell
|
|
|
|
/obj/item/mod/control/GetAccess()
|
|
if(ai_controller)
|
|
return req_access.Copy()
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/mod/control/emag_act(mob/user)
|
|
locked = !locked
|
|
balloon_alert(user, "suit access [locked ? "locked" : "unlocked"]")
|
|
|
|
/obj/item/mod/control/emp_act(severity)
|
|
. = ..()
|
|
if(!active || !wearer)
|
|
return
|
|
to_chat(wearer, span_notice("[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!"))
|
|
if(. & EMP_PROTECT_CONTENTS)
|
|
return
|
|
selected_module?.on_deactivation(display_message = TRUE)
|
|
wearer.apply_damage(10 / severity, BURN, spread_damage=TRUE)
|
|
to_chat(wearer, span_danger("You feel [src] heat up from the EMP, burning you slightly."))
|
|
if(wearer.stat < UNCONSCIOUS && prob(10))
|
|
wearer.emote("scream")
|
|
|
|
/obj/item/mod/control/on_outfit_equip(mob/living/carbon/human/outfit_wearer, visuals_only, item_slot)
|
|
if(visuals_only)
|
|
set_wearer(outfit_wearer) //we need to set wearer manually since it doesnt call equipped
|
|
quick_activation()
|
|
|
|
/obj/item/mod/control/doStrip(mob/stripper, mob/owner)
|
|
if(active && !toggle_activate(stripper, force_deactivate = TRUE))
|
|
return
|
|
for(var/obj/item/part as anything in mod_parts)
|
|
if(part.loc == src)
|
|
continue
|
|
retract(null, part)
|
|
return ..()
|
|
|
|
/obj/item/mod/control/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
|
|
. = ..()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
var/list/module_icons = module.generate_worn_overlay(standing)
|
|
if(!length(module_icons))
|
|
continue
|
|
. += module_icons
|
|
|
|
/obj/item/mod/control/update_icon_state()
|
|
icon_state = "[skin]-control[active ? "-sealed" : ""]"
|
|
return ..()
|
|
|
|
/obj/item/mod/control/proc/set_wearer(mob/user)
|
|
wearer = user
|
|
SEND_SIGNAL(src, COMSIG_MOD_WEARER_SET, wearer)
|
|
RegisterSignal(wearer, COMSIG_ATOM_EXITED, .proc/on_exit)
|
|
RegisterSignal(wearer, COMSIG_SPECIES_GAIN, .proc/on_species_gain)
|
|
update_charge_alert()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
module.on_equip()
|
|
|
|
/obj/item/mod/control/proc/unset_wearer()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
module.on_unequip()
|
|
UnregisterSignal(wearer, list(COMSIG_ATOM_EXITED, COMSIG_SPECIES_GAIN))
|
|
wearer.clear_alert(ALERT_MODSUIT_CHARGE)
|
|
SEND_SIGNAL(src, COMSIG_MOD_WEARER_UNSET, wearer)
|
|
wearer = null
|
|
|
|
/obj/item/mod/control/proc/on_species_gain(datum/source, datum/species/new_species, datum/species/old_species)
|
|
SIGNAL_HANDLER
|
|
|
|
var/list/all_parts = mod_parts + src
|
|
for(var/obj/item/part in all_parts)
|
|
if(!(part.slot_flags in new_species.no_equip) || is_type_in_list(new_species, part.species_exception))
|
|
continue
|
|
forceMove(drop_location())
|
|
return
|
|
|
|
/obj/item/mod/control/proc/quick_module(mob/user)
|
|
if(!length(modules))
|
|
return
|
|
var/list/display_names = list()
|
|
var/list/items = list()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
if(module.module_type == MODULE_PASSIVE)
|
|
continue
|
|
display_names[module.name] = REF(module)
|
|
var/image/module_image = image(icon = module.icon, icon_state = module.icon_state)
|
|
if(module == selected_module)
|
|
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_selected")
|
|
else if(module.active)
|
|
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_active")
|
|
if(!COOLDOWN_FINISHED(module, cooldown_timer))
|
|
module_image.add_overlay(image(icon = 'icons/hud/radial.dmi', icon_state = "module_cooldown"))
|
|
items += list(module.name = module_image)
|
|
if(!length(items))
|
|
return
|
|
var/radial_anchor = src
|
|
if(istype(user.loc, /obj/effect/dummy/phased_mob))
|
|
radial_anchor = get_turf(user.loc) //they're phased out via some module, anchor the radial on the turf so it may still display
|
|
var/pick = show_radial_menu(user, radial_anchor, items, custom_check = FALSE, require_near = TRUE, tooltips = TRUE)
|
|
if(!pick)
|
|
return
|
|
var/module_reference = display_names[pick]
|
|
var/obj/item/mod/module/picked_module = locate(module_reference) in modules
|
|
if(!istype(picked_module) || user.incapacitated())
|
|
return
|
|
picked_module.on_select()
|
|
|
|
/obj/item/mod/control/proc/shock(mob/living/user)
|
|
if(!istype(user) || get_charge() < 1)
|
|
return FALSE
|
|
do_sparks(5, TRUE, src)
|
|
var/check_range = TRUE
|
|
return electrocute_mob(user, get_charge_source(), src, 0.7, check_range)
|
|
|
|
/obj/item/mod/control/proc/install(obj/item/mod/module/new_module, mob/user)
|
|
for(var/obj/item/mod/module/old_module as anything in modules)
|
|
if(is_type_in_list(new_module, old_module.incompatible_modules) || is_type_in_list(old_module, new_module.incompatible_modules))
|
|
if(user)
|
|
balloon_alert(user, "[new_module] incompatible with [old_module]!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
if(is_type_in_list(new_module, theme.module_blacklist))
|
|
if(user)
|
|
balloon_alert(user, "[src] doesn't accept [new_module]!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
var/complexity_with_module = complexity
|
|
complexity_with_module += new_module.complexity
|
|
if(complexity_with_module > complexity_max)
|
|
if(user)
|
|
balloon_alert(user, "[new_module] would make [src] too complex!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
new_module.forceMove(src)
|
|
modules += new_module
|
|
complexity += new_module.complexity
|
|
new_module.mod = src
|
|
new_module.on_install()
|
|
if(wearer)
|
|
new_module.on_equip()
|
|
var/datum/action/item_action/mod/pinned_module/action = new_module.pinned_to[REF(wearer)]
|
|
if(action)
|
|
action.Grant(wearer)
|
|
// SKYRAT EDIT START - pAIs in MODsuits
|
|
if(mod_pai)
|
|
var/datum/action/item_action/mod/pinned_module/action = new_module.pinned_to[ref(mod_pai)]
|
|
if(action)
|
|
action.Grant(mod_pai)
|
|
// SKYRAT EDIT END
|
|
if(user)
|
|
balloon_alert(user, "[new_module] added")
|
|
playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
|
|
/obj/item/mod/control/proc/uninstall(obj/item/mod/module/old_module, deleting = FALSE)
|
|
modules -= old_module
|
|
complexity -= old_module.complexity
|
|
if(active)
|
|
old_module.on_suit_deactivation(deleting = deleting)
|
|
if(old_module.active)
|
|
old_module.on_deactivation(display_message = !deleting, deleting = deleting)
|
|
old_module.on_uninstall(deleting = deleting)
|
|
QDEL_LIST(old_module.pinned_to)
|
|
old_module.mod = null
|
|
|
|
/obj/item/mod/control/proc/update_access(mob/user, obj/item/card/id/card)
|
|
if(!allowed(user))
|
|
balloon_alert(user, "insufficient access!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
req_access = card.access.Copy()
|
|
balloon_alert(user, "access updated")
|
|
|
|
/obj/item/mod/control/proc/get_charge_source()
|
|
return core?.charge_source()
|
|
|
|
/obj/item/mod/control/proc/get_charge()
|
|
return core?.charge_amount() || 0
|
|
|
|
/obj/item/mod/control/proc/get_max_charge()
|
|
return core?.max_charge_amount() || 1 //avoid dividing by 0
|
|
|
|
/obj/item/mod/control/proc/get_charge_percent()
|
|
return ROUND_UP((get_charge() / get_max_charge()) * 100)
|
|
|
|
/obj/item/mod/control/proc/add_charge(amount)
|
|
return core?.add_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/subtract_charge(amount)
|
|
return core?.subtract_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/update_charge_alert()
|
|
if(!wearer)
|
|
return
|
|
if(!core)
|
|
wearer.throw_alert(ALERT_MODSUIT_CHARGE, /atom/movable/screen/alert/nocore)
|
|
return
|
|
core.update_charge_alert()
|
|
|
|
/obj/item/mod/control/proc/update_speed()
|
|
var/list/all_parts = mod_parts + src
|
|
for(var/obj/item/part as anything in all_parts)
|
|
part.slowdown = (active ? slowdown_active : slowdown_inactive) / length(all_parts)
|
|
wearer?.update_equipment_speed_mods()
|
|
|
|
/obj/item/mod/control/proc/power_off()
|
|
balloon_alert(wearer, "no power!")
|
|
toggle_activate(wearer, force_deactivate = TRUE)
|
|
|
|
/obj/item/mod/control/proc/set_mod_color(new_color)
|
|
var/list/all_parts = mod_parts + src
|
|
for(var/obj/item/part as anything in all_parts)
|
|
part.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
|
part.add_atom_colour(new_color, FIXED_COLOUR_PRIORITY)
|
|
wearer?.regenerate_icons()
|
|
|
|
/obj/item/mod/control/proc/set_mod_skin(new_skin)
|
|
if(active)
|
|
CRASH("[src] tried to set skin while active!")
|
|
skin = new_skin
|
|
var/list/used_skin = theme.skins[new_skin]
|
|
if(used_skin[CONTROL_LAYER])
|
|
alternate_worn_layer = used_skin[CONTROL_LAYER]
|
|
var/list/skin_updating = mod_parts + src
|
|
for(var/obj/item/part as anything in skin_updating)
|
|
part.icon = used_skin[MOD_ICON_OVERRIDE] || 'icons/obj/clothing/modsuit/mod_clothing.dmi'
|
|
part.worn_icon = used_skin[MOD_WORN_ICON_OVERRIDE] || 'icons/mob/clothing/modsuit/mod_clothing.dmi'
|
|
part.icon_state = "[skin]-[initial(part.icon_state)]"
|
|
for(var/obj/item/clothing/part as anything in mod_parts)
|
|
var/used_category
|
|
if(part == helmet)
|
|
used_category = HELMET_FLAGS
|
|
if(part == chestplate)
|
|
used_category = CHESTPLATE_FLAGS
|
|
if(part == gauntlets)
|
|
used_category = GAUNTLETS_FLAGS
|
|
if(part == boots)
|
|
used_category = BOOTS_FLAGS
|
|
var/list/category = used_skin[used_category]
|
|
part.clothing_flags = category[UNSEALED_CLOTHING] || NONE
|
|
part.visor_flags = category[SEALED_CLOTHING] || NONE
|
|
part.flags_inv = category[UNSEALED_INVISIBILITY] || NONE
|
|
part.visor_flags_inv = category[SEALED_INVISIBILITY] || NONE
|
|
part.flags_cover = category[UNSEALED_COVER] || NONE
|
|
part.visor_flags_cover = category[SEALED_COVER] || NONE
|
|
part.alternate_worn_layer = category[UNSEALED_LAYER]
|
|
mod_parts[part] = part.alternate_worn_layer
|
|
/* SKYRAT EDIT START - All MODsuit parts can be worn as overslots.
|
|
if(!category[CAN_OVERSLOT])
|
|
if(overslotting_parts[part])
|
|
var/obj/item/overslot = overslotting_parts[part]
|
|
overslot.forceMove(drop_location())
|
|
overslotting_parts -= part
|
|
continue
|
|
*/ // SKYRAT EDIT END
|
|
overslotting_parts |= part
|
|
wearer?.regenerate_icons()
|
|
|
|
/obj/item/mod/control/proc/on_exit(datum/source, atom/movable/part, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
if(part.loc == src)
|
|
return
|
|
if(part == core)
|
|
core.uninstall()
|
|
update_charge_alert()
|
|
return
|
|
if(part.loc == wearer)
|
|
return
|
|
if(part in modules)
|
|
uninstall(part)
|
|
return
|
|
if(part in mod_parts)
|
|
retract(wearer, part)
|
|
if(active)
|
|
INVOKE_ASYNC(src, .proc/toggle_activate, wearer, TRUE)
|
|
return
|
|
|
|
/obj/item/mod/control/proc/on_part_destruction(obj/item/part, damage_flag)
|
|
SIGNAL_HANDLER
|
|
|
|
if(overslotting_parts[part])
|
|
var/obj/item/overslot = overslotting_parts[part]
|
|
overslot.forceMove(drop_location())
|
|
overslotting_parts[part] = null
|
|
if(QDELETED(src))
|
|
return
|
|
atom_destruction(damage_flag)
|
|
|
|
/obj/item/mod/control/proc/on_part_deletion(obj/item/part)
|
|
SIGNAL_HANDLER
|
|
|
|
if(QDELETED(src))
|
|
return
|
|
qdel(src)
|
|
|
|
/obj/item/mod/control/proc/on_overslot_exit(datum/source, atom/movable/overslot, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
if(overslot != overslotting_parts[source])
|
|
return
|
|
overslotting_parts[source] = null
|
|
|
|
/obj/item/mod/control/proc/on_potion(atom/movable/source, obj/item/slimepotion/speed/speed_potion, mob/living/user)
|
|
SIGNAL_HANDLER
|
|
|
|
if(slowdown_inactive <= 0)
|
|
to_chat(user, span_warning("[src] has already been coated with red, that's as fast as it'll go!"))
|
|
return SPEED_POTION_STOP
|
|
if(active)
|
|
to_chat(user, span_warning("It's too dangerous to smear [speed_potion] on [src] while it's active!"))
|
|
return SPEED_POTION_STOP
|
|
to_chat(user, span_notice("You slather the red gunk over [src], making it faster."))
|
|
set_mod_color("#FF0000")
|
|
slowdown_inactive = 0
|
|
slowdown_active = 0
|
|
update_speed()
|
|
qdel(speed_potion)
|
|
return SPEED_POTION_STOP
|