Files
Bubberstation/code/datums/components
Pickle-Coding 4b4aec191d Adds a crafting recipe for the atmospherics gas mask. (#75476)
## About The Pull Request
Adds a crafting recipe for the atmospherics gas mask, allowing them to
be replaced. It requires a sheet of metallic hydrogen for the frame,
painted with zaukerite via a welding tool in the crafting menu.
## Why It's Good For The Game
Allows atmospheric gas masks to get replaced.
## Changelog
🆑
add: Crafting recipe for atmospherics gas mask.
/🆑
2023-06-07 11:02:54 +12:00
..
2023-05-07 23:52:03 -07:00
2023-05-15 04:27:43 +00:00
2023-05-21 21:37:10 -06:00
2023-04-05 16:54:22 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm