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## About The Pull Request This PR integrates circuits for modular computers and a good bits of their programs. The peculiarity here is that modular computers have no fixed amount of unremovable components (except the base one with just a couple ports for now), instead, they're added and removed along with programs. With a few exceptions (such as the messenger and signaler), for these program circuits to work, their associated program has to be either open or in the background. For a reason or another, not all programs have a circuit associated to them, still, however the programs with a circuit are still a handful. They are: - Nanotrasen Pay System - Notepad - SiliConnect - WireCarp - MODsuit Control - Spectre Meter - Direct Messenger* - LifeConnect - Custodial Locator - Fission360 - Camera - Status Display - SignalCommander *By the by, sending messages has a cooldown, so it shouldn't be as spammy. If it turns out to not be enough, I can make it so messages from circuit will be ignored by other messenger circuits. The PR is no longer WIP. ## Why It's Good For The Game I believe modular computers could make for some interesting setups with circuits, since they're fairly flexible and stocked with features unlike many other appliances, therefore also a speck more abusable, though limits, cooldowns, logging and sanitization have been implemented to keep it in check. ## Changelog 🆑 add: Modular Computers now support integrated circuits. What can be done with them depends on the programs installed and whether they're running (open or background). add: Modular Consoles (the machinery) now have a small backup cell they draw power from if the power goes out. /🆑
94 lines
4.0 KiB
Plaintext
94 lines
4.0 KiB
Plaintext
/**
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* Circuit components of modular programs are special.
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* They're added to the unremovable components of the shell when the prog is installed and deleted if uninstalled.
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* This means they don't work like normal unremovable comps that live and die along with their shell.
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*/
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/obj/item/circuit_component/mod_program
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display_name = "Abstract Modular Program"
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desc = "I've spent lot of time thinking how to get this to work. If you see this, I either failed or someone else did, so report it."
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/**
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* The program that installed us into the shell/usb_port comp. Needed to avoid having too many signals for every program.
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* This is also the program we need to install on the modular computer if the circuit is admin-loaded.
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* Just make sure each of these components is associated to one and only type of program, no subtypes of anything.
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*/
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var/datum/computer_file/program/associated_program
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///Starts the program if possible, placing it in the background if another's active.
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var/datum/port/input/start
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///kills the program.
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var/datum/port/input/kill
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///binary for whether the program is running or not
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var/datum/port/output/running
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/obj/item/circuit_component/mod_program/Initialize(mapload)
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if(associated_program)
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display_name = initial(associated_program.filedesc)
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desc = initial(associated_program.extended_desc)
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return ..() // Set the name correctly
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/obj/item/circuit_component/mod_program/register_shell(atom/movable/shell)
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. = ..()
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var/obj/item/modular_computer/computer
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if(istype(shell, /obj/item/modular_computer))
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computer = shell
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else if(istype(shell, /obj/machinery/modular_computer))
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var/obj/machinery/modular_computer/console = shell
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computer = console.cpu
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///Find the associated program in the computer's stored_files (install it otherwise) and store a reference to it.
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var/datum/computer_file/program/found_program = locate(associated_program) in computer.stored_files
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///The integrated circuit was loaded/duplicated
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if(isnull(found_program))
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associated_program = new associated_program()
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computer.store_file(associated_program)
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else
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associated_program = found_program
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RegisterSignal(associated_program, COMSIG_COMPUTER_PROGRAM_START, PROC_REF(on_start))
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RegisterSignal(associated_program, COMSIG_COMPUTER_PROGRAM_KILL, PROC_REF(on_kill))
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/obj/item/circuit_component/mod_program/unregister_shell()
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UnregisterSignal(associated_program, list(COMSIG_COMPUTER_PROGRAM_START, COMSIG_COMPUTER_PROGRAM_KILL))
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associated_program = initial(associated_program)
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return ..()
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/obj/item/circuit_component/mod_program/populate_ports()
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. = ..()
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SHOULD_CALL_PARENT(TRUE)
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start = add_input_port("Start", PORT_TYPE_SIGNAL, trigger = PROC_REF(start_prog))
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kill = add_input_port("Kill", PORT_TYPE_SIGNAL, trigger = PROC_REF(kill_prog))
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running = add_output_port("Running", PORT_TYPE_NUMBER)
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///For most programs, triggers only work if they're open (either active or idle).
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/obj/item/circuit_component/mod_program/should_receive_input(datum/port/input/port)
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. = ..()
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if(!.)
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return FALSE
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if(isnull(associated_program))
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return FALSE
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if(associated_program.program_flags & PROGRAM_CIRCUITS_RUN_WHEN_CLOSED || COMPONENT_TRIGGERED_BY(start, port))
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return TRUE
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var/obj/item/modular_computer/computer = associated_program.computer
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if(computer.active_program == associated_program || (associated_program in computer.idle_threads))
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return TRUE
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return FALSE
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/obj/item/circuit_component/mod_program/proc/start_prog(datum/port/input/port)
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associated_program.computer.open_program(program = associated_program)
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/obj/item/circuit_component/mod_program/proc/on_start(mob/living/user)
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SIGNAL_HANDLER
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running.set_value(TRUE)
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/obj/item/circuit_component/mod_program/proc/kill_prog(datum/port/input/port)
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associated_program.kill_program()
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/obj/item/circuit_component/mod_program/proc/on_kill(mob/living/user)
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SIGNAL_HANDLER
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running.set_value(FALSE)
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/obj/item/circuit_component/mod_program/get_ui_notices()
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. = ..()
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if(!(associated_program.program_flags & PROGRAM_CIRCUITS_RUN_WHEN_CLOSED))
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. += create_ui_notice("Requires program to be running", "purple")
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