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* Tram door/panel hotfix [NO GBP] (#79093) ## About The Pull Request - The actions to open/close and lock/unlock are supposed to match closets, but I got it backwards. Swaps them around. - The lock now works as expected no matter if your ID card is in hand, in a wallet, or in your PDA. - Moves early return for when welder has no fuel. - There was no indication spoilers were tampered/malfunctioning. Added an overlay, examine text, context hint, and welder action so it's more apparent to players. - Fixing an emagged spoiler is now multitool-weld, to match the overlay. - Added some missing var docs. - Improved the wording of some tram error messages about why it's broken (ie: no power.) - Fixed crossing signals not showing correct status/examine text when broken/no power  ## Changelog 🆑 LT3 fix: Fixed tram cabinet LMB/RMB actions being reversed fix: Tram cabinet can now read IDs inside PDAs and wallets fix: Crossing signals now correctly indicate broken/no power fix: Trying to repair tram (weld) without welding fuel fails fix: You can actually unbolt the tram controller from the wall qol: Tram spoilers now have visual and examine hints about being malfunctioning/emagged qol: Improved some tram error messages /🆑 --------- Co-authored-by: Jacquerel <hnevard@ gmail.com> * Tram door/panel hotfix [NO GBP] * Update CODEOWNERS --------- Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> Co-authored-by: Jacquerel <hnevard@ gmail.com>