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About The Pull Request Rewrites the entire preferences menu in tgui. Rewrites the entire backend to be built upon datumized preferences, rather than constant additions to the preferences base datum. Splits game preferences into its own window. Antagonists are now split into their individual rulesets. You can now be a roundstart heretic without signing up for latejoin heretic, as an example. This iteration matches parity, and provides very little new functionality, but adding anything new will be much easier. Fixes #60823 Fixes #28907 Fixes #44887 Fixes #59912 Fixes #58458 Fixes #59181 Major TODOs Quirk icons, from @Fikou (with some slight adjustments from me) Lore text, from @EOBGames (4/6, need moths and then ethereal lore from @AMonkeyThatCodes) Heavy documentation on how one would add new preferences, species, jobs, etc A lot of specialized testing so that people's real data don't get corrupted Changelog cl Mothblocks, Floyd on lots of the design refactor: The preferences menu has been completely rewritten in tgui. refactor: The "Stop Sounds" verb has been moved to OOC. /cl
44 lines
1.7 KiB
Plaintext
44 lines
1.7 KiB
Plaintext
//Used for active reactions in reagents/equilibrium datums
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PROCESSING_SUBSYSTEM_DEF(reagents)
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name = "Reagents"
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init_order = INIT_ORDER_REAGENTS
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priority = FIRE_PRIORITY_REAGENTS
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wait = 0.25 SECONDS //You might think that rate_up_lim has to be set to half, but since everything is normalised around delta_time, it automatically adjusts it to be per second. Magic!
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flags = SS_KEEP_TIMING
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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///What time was it when we last ticked
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var/previous_world_time = 0
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/datum/controller/subsystem/processing/reagents/Initialize()
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. = ..()
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//So our first step isn't insane
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previous_world_time = world.time
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///Blacklists these reagents from being added to the master list. the exact type only. Children are not blacklisted.
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GLOB.fake_reagent_blacklist = list(/datum/reagent/medicine/c2, /datum/reagent/medicine, /datum/reagent/reaction_agent)
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//Build GLOB lists - see holder.dm
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build_chemical_reactions_lists()
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return
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/datum/controller/subsystem/processing/reagents/fire(resumed = FALSE)
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if (!resumed)
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currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/current_run = currentrun
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//Attempt to realtime reactions in a way that doesn't make them overtly dangerous
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var/delta_realtime = (world.time - previous_world_time)/10 //normalise to s from ds
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previous_world_time = world.time
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while(current_run.len)
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var/datum/thing = current_run[current_run.len]
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current_run.len--
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if(QDELETED(thing))
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stack_trace("Found qdeleted thing in [type], in the current_run list.")
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processing -= thing
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else if(thing.process(delta_realtime) == PROCESS_KILL) //we are realtime
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// fully stop so that a future START_PROCESSING will work
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STOP_PROCESSING(src, thing)
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if (MC_TICK_CHECK)
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return
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