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About The Pull Request Rewrites the entire preferences menu in tgui. Rewrites the entire backend to be built upon datumized preferences, rather than constant additions to the preferences base datum. Splits game preferences into its own window. Antagonists are now split into their individual rulesets. You can now be a roundstart heretic without signing up for latejoin heretic, as an example. This iteration matches parity, and provides very little new functionality, but adding anything new will be much easier. Fixes #60823 Fixes #28907 Fixes #44887 Fixes #59912 Fixes #58458 Fixes #59181 Major TODOs Quirk icons, from @Fikou (with some slight adjustments from me) Lore text, from @EOBGames (4/6, need moths and then ethereal lore from @AMonkeyThatCodes) Heavy documentation on how one would add new preferences, species, jobs, etc A lot of specialized testing so that people's real data don't get corrupted Changelog cl Mothblocks, Floyd on lots of the design refactor: The preferences menu has been completely rewritten in tgui. refactor: The "Stop Sounds" verb has been moved to OOC. /cl
179 lines
5.0 KiB
Plaintext
179 lines
5.0 KiB
Plaintext
/// Determines what accessories your ghost will look like they have.
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/datum/preference/choiced/ghost_accessories
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savefile_key = "ghost_accs"
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savefile_identifier = PREFERENCE_PLAYER
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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/datum/preference/choiced/ghost_accessories/init_possible_values()
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return list(GHOST_ACCS_NONE, GHOST_ACCS_DIR, GHOST_ACCS_FULL)
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/datum/preference/choiced/ghost_accessories/create_default_value()
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return GHOST_ACCS_DEFAULT_OPTION
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/datum/preference/choiced/ghost_accessories/apply_to_client(client/client, value)
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var/mob/dead/observer/ghost = client.mob
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if (!istype(ghost))
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return
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ghost.ghost_accs = value
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ghost.update_appearance()
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/datum/preference/choiced/ghost_accessories/deserialize(input, datum/preferences/preferences)
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// Old ghost preferences used to be 1/50/100.
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// Whoever did that wasted an entire day of my time trying to get those sent
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// properly, so I'm going to buck them.
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if (isnum(input))
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switch (input)
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if (1)
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input = GHOST_ACCS_NONE
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if (50)
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input = GHOST_ACCS_DIR
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if (100)
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input = GHOST_ACCS_FULL
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return ..(input)
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/// Determines the appearance of your ghost to others, when you are a BYOND member
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/datum/preference/choiced/ghost_form
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savefile_key = "ghost_form"
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savefile_identifier = PREFERENCE_PLAYER
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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should_generate_icons = TRUE
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var/static/list/ghost_forms = list(
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"catghost" = "Cat",
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"ghost" = "Default",
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"ghost_black" = "Black",
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"ghost_blazeit" = "Blaze it",
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"ghost_blue" = "Blue",
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"ghost_camo" = "Camo",
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"ghost_cyan" = "Cyan",
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"ghost_dblue" = "Dark blue",
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"ghost_dcyan" = "Dark cyan",
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"ghost_dgreen" = "Dark green",
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"ghost_dpink" = "Dark pink",
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"ghost_dred" = "Dark red",
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"ghost_dyellow" = "Dark yellow",
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"ghost_fire" = "Fire",
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"ghost_funkypurp" = "Funky purple",
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"ghost_green" = "Green",
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"ghost_grey" = "Grey",
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"ghost_mellow" = "Mellow",
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"ghost_pink" = "Pink",
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"ghost_pinksherbert" = "Pink Sherbert",
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"ghost_purpleswirl" = "Purple Swirl",
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"ghost_rainbow" = "Rainbow",
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"ghost_red" = "Red",
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"ghost_yellow" = "Yellow",
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"ghostian2" = "Ian",
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"ghostking" = "King",
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"skeleghost" = "Skeleton",
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)
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/datum/preference/choiced/ghost_form/init_possible_values()
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var/list/values = list()
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for (var/ghost_form in ghost_forms)
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values[ghost_form] = icon('icons/mob/mob.dmi', ghost_form)
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return values
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/datum/preference/choiced/ghost_form/create_default_value()
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return "ghost"
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/datum/preference/choiced/ghost_form/apply_to_client(client/client, value)
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var/mob/dead/observer/ghost = client.mob
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if (!istype(ghost))
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return
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if (!client.is_content_unlocked())
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return
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ghost.update_icon(ALL, value)
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/datum/preference/choiced/ghost_form/compile_constant_data()
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var/list/data = ..()
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data[CHOICED_PREFERENCE_DISPLAY_NAMES] = ghost_forms
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return data
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/// Toggles the HUD for ghosts
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/datum/preference/toggle/ghost_hud
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savefile_key = "ghost_hud"
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savefile_identifier = PREFERENCE_PLAYER
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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/datum/preference/toggle/ghost_hud/apply_to_client(client/client, value)
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if (isobserver(client?.mob))
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client?.mob.hud_used?.show_hud()
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/// Determines what ghosts orbiting look like to you.
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/datum/preference/choiced/ghost_orbit
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savefile_key = "ghost_orbit"
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savefile_identifier = PREFERENCE_PLAYER
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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/datum/preference/choiced/ghost_orbit/init_possible_values()
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return list(
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GHOST_ORBIT_CIRCLE,
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GHOST_ORBIT_TRIANGLE,
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GHOST_ORBIT_SQUARE,
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GHOST_ORBIT_HEXAGON,
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GHOST_ORBIT_PENTAGON,
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)
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/datum/preference/choiced/ghost_orbit/apply_to_client(client/client, value)
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var/mob/dead/observer/ghost = client.mob
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if (!istype(ghost))
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return
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if (!client.is_content_unlocked())
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return
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ghost.ghost_orbit = value
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/// Determines how to show other ghosts
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/datum/preference/choiced/ghost_others
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savefile_key = "ghost_others"
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savefile_identifier = PREFERENCE_PLAYER
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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/datum/preference/choiced/ghost_others/init_possible_values()
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return list(
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GHOST_OTHERS_SIMPLE,
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GHOST_OTHERS_DEFAULT_SPRITE,
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GHOST_OTHERS_THEIR_SETTING,
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)
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/datum/preference/choiced/ghost_others/create_default_value()
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return GHOST_OTHERS_DEFAULT_OPTION
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/datum/preference/choiced/ghost_others/apply_to_client(client/client, value)
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var/mob/dead/observer/ghost = client.mob
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if (!istype(ghost))
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return
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ghost.update_sight()
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/datum/preference/choiced/ghost_others/deserialize(input, datum/preferences/preferences)
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// Old ghost preferences used to be 1/50/100.
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// Whoever did that wasted an entire day of my time trying to get those sent
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// properly, so I'm going to buck them.
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if (isnum(input))
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switch (input)
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if (1)
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input = GHOST_OTHERS_SIMPLE
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if (50)
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input = GHOST_OTHERS_DEFAULT_SPRITE
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if (100)
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input = GHOST_OTHERS_THEIR_SETTING
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return ..(input, preferences)
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/// Whether or not ghosts can examine things by clicking on them.
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/datum/preference/toggle/inquisitive_ghost
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savefile_key = "inquisitive_ghost"
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savefile_identifier = PREFERENCE_PLAYER
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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