mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-31 03:52:31 +00:00
Doubles the range of the MOD Pathfinder AI Fixes modules rendering below the suit. Adds the ability for modules to be used when inactive. Documents/cleans up some code. Updates some old descriptions and explains some concepts better. Armor Booster and Ash Accretion can no longer boost your speed over no slowdown at all. Makes flashlight module start with 4 instead of 3 range, so it's better for people that don't know about configuration. Doubles t-ray module range, from 2 to 4 (t-ray scanner is 3). Puts the noslip module lower in progression, lowers its' price to 2. New sprites for the magnetic harness module by Onule. Brings back the holster module, it can now be used when the suit is inactive, can be printed with security suit research. Adds the power kick module for the ERT Commander. It's a powerful kick.
401 lines
13 KiB
Plaintext
401 lines
13 KiB
Plaintext
///MOD Module - A special device installed in a MODsuit allowing the suit to do new stuff.
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/obj/item/mod/module
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name = "MOD module"
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icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
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icon_state = "module"
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/// If it can be removed
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var/removable = TRUE
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/// If it's passive, togglable, usable or active
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var/module_type = MODULE_PASSIVE
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/// Is the module active
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var/active = FALSE
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/// How much space it takes up in the MOD
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var/complexity = 0
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/// Power use when idle
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var/idle_power_cost = DEFAULT_CHARGE_DRAIN * 0
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/// Power use when active
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var/active_power_cost = DEFAULT_CHARGE_DRAIN * 0
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/// Power use when used, we call it manually
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var/use_power_cost = DEFAULT_CHARGE_DRAIN * 0
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/// ID used by their TGUI
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var/tgui_id
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/// Linked MODsuit
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var/obj/item/mod/control/mod
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/// If we're an active module, what item are we?
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var/obj/item/device
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/// Overlay given to the user when the module is inactive
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var/overlay_state_inactive
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/// Overlay given to the user when the module is active
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var/overlay_state_active
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/// Overlay given to the user when the module is used, lasts until cooldown finishes
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var/overlay_state_use
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/// Icon file for the overlay.
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var/overlay_icon_file = 'icons/mob/clothing/modsuit/mod_modules.dmi'
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/// Does the overlay use the control unit's colors?
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var/use_mod_colors = FALSE
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/// What modules are we incompatible with?
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var/list/incompatible_modules = list()
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/// Cooldown after use
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var/cooldown_time = 0
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/// The mouse button needed to use this module
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var/used_signal
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/// List of REF()s mobs we are pinned to, linked with their action buttons
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var/list/pinned_to = list()
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/// If we're allowed to use this module while phased out.
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var/allowed_in_phaseout = FALSE
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/// If we're allowed to use this module while the suit is disabled.
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var/allowed_inactive = FALSE
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/// Timer for the cooldown
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COOLDOWN_DECLARE(cooldown_timer)
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/obj/item/mod/module/Initialize(mapload)
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. = ..()
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if(module_type != MODULE_ACTIVE)
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return
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if(ispath(device))
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device = new device(src)
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ADD_TRAIT(device, TRAIT_NODROP, MOD_TRAIT)
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RegisterSignal(device, COMSIG_PARENT_QDELETING, .proc/on_device_deletion)
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RegisterSignal(src, COMSIG_ATOM_EXITED, .proc/on_exit)
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/obj/item/mod/module/Destroy()
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mod?.uninstall(src)
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if(device)
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UnregisterSignal(device, COMSIG_PARENT_QDELETING)
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QDEL_NULL(device)
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return ..()
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/obj/item/mod/module/examine(mob/user)
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. = ..()
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if(HAS_TRAIT(user, TRAIT_DIAGNOSTIC_HUD))
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. += span_notice("Complexity level: [complexity]")
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/// Called when the module is selected from the TGUI, radial or the action button
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/obj/item/mod/module/proc/on_select()
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if(((!mod.active || mod.activating) && !allowed_inactive) || module_type == MODULE_PASSIVE)
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if(mod.wearer)
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balloon_alert(mod.wearer, "not active!")
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return
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if(module_type != MODULE_USABLE)
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if(active)
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on_deactivation()
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else
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on_activation()
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else
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on_use()
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SEND_SIGNAL(mod, COMSIG_MOD_MODULE_SELECTED, src)
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/// Called when the module is activated
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/obj/item/mod/module/proc/on_activation()
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if(!COOLDOWN_FINISHED(src, cooldown_timer))
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balloon_alert(mod.wearer, "on cooldown!")
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return FALSE
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if(!mod.active || mod.activating || !mod.get_charge())
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balloon_alert(mod.wearer, "unpowered!")
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return FALSE
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if(!allowed_in_phaseout && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
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//specifically a to_chat because the user is phased out.
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to_chat(mod.wearer, span_warning("You cannot activate this right now."))
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED) & MOD_ABORT_USE)
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return FALSE
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if(module_type == MODULE_ACTIVE)
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if(mod.selected_module && !mod.selected_module.on_deactivation(display_message = FALSE))
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return FALSE
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mod.selected_module = src
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if(device)
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if(mod.wearer.put_in_hands(device))
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balloon_alert(mod.wearer, "[device] extended")
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RegisterSignal(mod.wearer, COMSIG_ATOM_EXITED, .proc/on_exit)
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RegisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN, .proc/dropkey)
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else
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balloon_alert(mod.wearer, "can't extend [device]!")
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mod.wearer.transferItemToLoc(device, src, force = TRUE)
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return FALSE
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else
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var/used_button = mod.wearer.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK
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update_signal(used_button)
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balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use")
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active = TRUE
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COOLDOWN_START(src, cooldown_timer, cooldown_time)
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mod.wearer.update_clothing(mod.slot_flags)
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SEND_SIGNAL(src, COMSIG_MODULE_ACTIVATED)
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return TRUE
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/// Called when the module is deactivated
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/obj/item/mod/module/proc/on_deactivation(display_message = TRUE, deleting = FALSE)
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active = FALSE
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if(module_type == MODULE_ACTIVE)
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mod.selected_module = null
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if(display_message)
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balloon_alert(mod.wearer, device ? "[device] retracted" : "[src] deactivated")
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if(device)
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mod.wearer.transferItemToLoc(device, src, force = TRUE)
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UnregisterSignal(mod.wearer, COMSIG_ATOM_EXITED)
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UnregisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN)
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else
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UnregisterSignal(mod.wearer, used_signal)
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used_signal = null
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mod.wearer.update_clothing(mod.slot_flags)
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SEND_SIGNAL(src, COMSIG_MODULE_DEACTIVATED)
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return TRUE
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/// Called when the module is used
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/obj/item/mod/module/proc/on_use()
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if(!COOLDOWN_FINISHED(src, cooldown_timer))
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balloon_alert(mod.wearer, "on cooldown!")
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return FALSE
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if(!check_power(use_power_cost))
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balloon_alert(mod.wearer, "not enough charge!")
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return FALSE
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if(!allowed_in_phaseout && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
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//specifically a to_chat because the user is phased out.
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to_chat(mod.wearer, span_warning("You cannot activate this right now."))
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED) & MOD_ABORT_USE)
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return FALSE
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COOLDOWN_START(src, cooldown_timer, cooldown_time)
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addtimer(CALLBACK(mod.wearer, /mob.proc/update_clothing, mod.slot_flags), cooldown_time+1) //need to run it a bit after the cooldown starts to avoid conflicts
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mod.wearer.update_clothing(mod.slot_flags)
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SEND_SIGNAL(src, COMSIG_MODULE_USED)
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return TRUE
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/// Called when an activated module without a device is used
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/obj/item/mod/module/proc/on_select_use(atom/target)
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if(mod.wearer.incapacitated(IGNORE_GRAB))
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return FALSE
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mod.wearer.face_atom(target)
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if(!on_use())
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return FALSE
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return TRUE
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/// Called when an activated module without a device is active and the user alt/middle-clicks
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/obj/item/mod/module/proc/on_special_click(mob/source, atom/target)
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SIGNAL_HANDLER
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on_select_use(target)
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return COMSIG_MOB_CANCEL_CLICKON
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/// Called on the MODsuit's process
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/obj/item/mod/module/proc/on_process(delta_time)
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if(active)
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if(!drain_power(active_power_cost * delta_time))
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on_deactivation()
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return FALSE
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on_active_process(delta_time)
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else
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drain_power(idle_power_cost * delta_time)
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return TRUE
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/// Called on the MODsuit's process if it is an active module
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/obj/item/mod/module/proc/on_active_process(delta_time)
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return
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/// Called from MODsuit's install() proc, so when the module is installed.
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/obj/item/mod/module/proc/on_install()
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return
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/// Called from MODsuit's uninstall() proc, so when the module is uninstalled.
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/obj/item/mod/module/proc/on_uninstall(deleting = FALSE)
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return
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/// Called when the MODsuit is activated
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/obj/item/mod/module/proc/on_suit_activation()
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return
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/// Called when the MODsuit is deactivated
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/obj/item/mod/module/proc/on_suit_deactivation(deleting = FALSE)
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return
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/// Called when the MODsuit is equipped
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/obj/item/mod/module/proc/on_equip()
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return
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/// Called when the MODsuit is unequipped
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/obj/item/mod/module/proc/on_unequip()
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return
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/// Drains power from the suit charge
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/obj/item/mod/module/proc/drain_power(amount)
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if(!check_power(amount))
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return FALSE
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mod.subtract_charge(amount)
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mod.update_charge_alert()
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return TRUE
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/// Checks if there is enough power in the suit
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/obj/item/mod/module/proc/check_power(amount)
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if(mod.get_charge() < amount)
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return FALSE
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return TRUE
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/// Adds additional things to the MODsuit ui_data()
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/obj/item/mod/module/proc/add_ui_data()
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return list()
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/// Creates a list of configuring options for this module
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/obj/item/mod/module/proc/get_configuration()
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return list()
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/// Generates an element of the get_configuration list with a display name, type and value
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/obj/item/mod/module/proc/add_ui_configuration(display_name, type, value, list/values)
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return list("display_name" = display_name, "type" = type, "value" = value, "values" = values)
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/// Receives configure edits from the TGUI and edits the vars
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/obj/item/mod/module/proc/configure_edit(key, value)
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return
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/// Called when the device moves to a different place on active modules
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/obj/item/mod/module/proc/on_exit(datum/source, atom/movable/part, direction)
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SIGNAL_HANDLER
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if(!active)
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return
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if(part.loc == src)
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return
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if(part.loc == mod.wearer)
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return
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if(part == device)
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on_deactivation(display_message = FALSE)
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/// Called when the device gets deleted on active modules
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/obj/item/mod/module/proc/on_device_deletion(datum/source)
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SIGNAL_HANDLER
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if(source == device)
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device = null
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qdel(src)
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/// Generates an icon to be used for the suit's worn overlays
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/obj/item/mod/module/proc/generate_worn_overlay(mutable_appearance/standing)
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. = list()
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if(!mod.active)
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return
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var/used_overlay
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if(overlay_state_use && !COOLDOWN_FINISHED(src, cooldown_timer))
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used_overlay = overlay_state_use
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else if(overlay_state_active && active)
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used_overlay = overlay_state_active
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else if(overlay_state_inactive)
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used_overlay = overlay_state_inactive
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else
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return
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var/mutable_appearance/module_icon = mutable_appearance(overlay_icon_file, used_overlay, layer = standing.layer + 0.1)
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if(!use_mod_colors)
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module_icon.appearance_flags |= RESET_COLOR
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. += module_icon
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/// Updates the signal used by active modules to be activated
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/obj/item/mod/module/proc/update_signal(value)
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switch(value)
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if(MIDDLE_CLICK)
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mod.selected_module.used_signal = COMSIG_MOB_MIDDLECLICKON
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if(ALT_CLICK)
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mod.selected_module.used_signal = COMSIG_MOB_ALTCLICKON
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RegisterSignal(mod.wearer, mod.selected_module.used_signal, /obj/item/mod/module.proc/on_special_click)
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/// Pins the module to the user's action buttons
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/obj/item/mod/module/proc/pin(mob/user)
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var/datum/action/item_action/mod/pinned_module/action = pinned_to[REF(user)]
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if(action)
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qdel(action)
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else
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action = new(mod, src, user)
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action.Grant(user)
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/// On drop key, concels a device item.
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/obj/item/mod/module/proc/dropkey(mob/living/user)
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SIGNAL_HANDLER
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if(user.get_active_held_item() != device)
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return
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on_deactivation()
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return COMSIG_KB_ACTIVATED
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///Anomaly Locked - Causes the module to not function without an anomaly.
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/obj/item/mod/module/anomaly_locked
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name = "MOD anomaly locked module"
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desc = "A form of a module, locked behind an anomalous core to function."
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incompatible_modules = list(/obj/item/mod/module/anomaly_locked)
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/// The core item the module runs off.
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var/obj/item/assembly/signaler/anomaly/core
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/// Accepted types of anomaly cores.
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var/list/accepted_anomalies = list(/obj/item/assembly/signaler/anomaly)
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/// If this one starts with a core in.
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var/prebuilt = FALSE
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/obj/item/mod/module/anomaly_locked/Initialize(mapload)
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. = ..()
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if(!prebuilt || !length(accepted_anomalies))
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return
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var/core_path = pick(accepted_anomalies)
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core = new core_path(src)
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update_icon_state()
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/obj/item/mod/module/anomaly_locked/Destroy()
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QDEL_NULL(core)
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return ..()
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/obj/item/mod/module/anomaly_locked/examine(mob/user)
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. = ..()
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if(!length(accepted_anomalies))
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return
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if(core)
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. += span_notice("There is a [core.name] installed in it. You could remove it with a <b>screwdriver</b>...")
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else
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var/list/core_list = list()
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for(var/path in accepted_anomalies)
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var/atom/core_path = path
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core_list += initial(core_path.name)
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. += span_notice("You need to insert \a [english_list(core_list, and_text = " or ")] for this module to function.")
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/obj/item/mod/module/anomaly_locked/on_select()
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if(!core)
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balloon_alert(mod.wearer, "no core!")
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return
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return ..()
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/obj/item/mod/module/anomaly_locked/on_process(delta_time)
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. = ..()
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if(!core)
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return FALSE
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/obj/item/mod/module/anomaly_locked/on_active_process(delta_time)
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if(!core)
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return FALSE
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return TRUE
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/obj/item/mod/module/anomaly_locked/attackby(obj/item/item, mob/living/user, params)
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if(item.type in accepted_anomalies)
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if(core)
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balloon_alert(user, "core already in!")
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return
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if(!user.transferItemToLoc(item, src))
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return
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core = item
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balloon_alert(user, "core installed")
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playsound(src, 'sound/machines/click.ogg', 30, TRUE)
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update_icon_state()
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else
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return ..()
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/obj/item/mod/module/anomaly_locked/screwdriver_act(mob/living/user, obj/item/tool)
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. = ..()
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if(!core)
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balloon_alert(user, "no core!")
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return
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balloon_alert(user, "removing core...")
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if(!do_after(user, 3 SECONDS, target = src))
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balloon_alert(user, "interrupted!")
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return
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balloon_alert(user, "core removed")
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core.forceMove(drop_location())
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if(Adjacent(user) && !issilicon(user))
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user.put_in_hands(core)
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core = null
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update_icon_state()
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/obj/item/mod/module/anomaly_locked/update_icon_state()
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icon_state = initial(icon_state) + (core ? "-core" : "")
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return ..()
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