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Bubberstation/code/modules/admin/verbs/randomverbs.dm
Sometinyprick 2cbff9e2dd admins are thing
thing of admins
2015-02-13 17:00:51 +00:00

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/client/proc/cmd_admin_drop_everything(mob/M as mob in mob_list)
set category = null
set name = "Drop Everything"
if(!holder)
src << "Only administrators may use this command."
return
var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No")
if(confirm != "Yes")
return
for(var/obj/item/W in M)
M.unEquip(W)
log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!")
feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list)
set category = "Special Verbs"
set name = "Subtle Message"
if(!ismob(M)) return
if (!holder)
src << "Only administrators may use this command."
return
var/msg = input("Message:", text("Subtle PM to [M.key]")) as text
if (!msg)
return
if(usr)
if (usr.client)
if(usr.client.holder)
M << "<b>You hear [ticker.Bible_deity_name ? "the voice of " + ticker.Bible_deity_name : "a voice"] in your head... <i>[msg]</i></b>"
log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
message_admins("<span class='adminnotice'><b> SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] :</b> [msg]</span>")
feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_world_narrate()
set category = "Special Verbs"
set name = "Global Narrate"
if (!holder)
src << "Only administrators may use this command."
return
var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text
if (!msg)
return
world << "[msg]"
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
message_admins("<span class='adminnotice'><b> GlobalNarrate: [key_name_admin(usr)] :</b> [msg]<BR></span>")
feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_direct_narrate(var/mob/M)
set category = "Special Verbs"
set name = "Direct Narrate"
if(!holder)
src << "Only administrators may use this command."
return
if(!M)
M = input("Direct narrate to who?", "Active Players") as null|anything in player_list
if(!M)
return
var/msg = input("Message:", text("Enter the text you wish to appear to your target:")) as text
if( !msg )
return
M << msg
log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]")
message_admins("<span class='adminnotice'><b> DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]):</b> [msg]<BR></span>")
feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_godmode(mob/M as mob in mob_list)
set category = "Special Verbs"
set name = "Godmode"
if(!holder)
src << "Only administrators may use this command."
return
M.status_flags ^= GODMODE
usr << "<span class='adminnotice'>Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]</span>"
log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
proc/cmd_admin_mute(whom, mute_type, automute = 0)
if(!whom)
return
var/muteunmute
var/mute_string
switch(mute_type)
if(MUTE_IC) mute_string = "IC (say and emote)"
if(MUTE_OOC) mute_string = "OOC"
if(MUTE_PRAY) mute_string = "pray"
if(MUTE_ADMINHELP) mute_string = "adminhelp, admin PM and ASAY"
if(MUTE_DEADCHAT) mute_string = "deadchat and DSAY"
if(MUTE_ALL) mute_string = "everything"
else return
var/client/C
if(istype(whom, /client))
C = whom
else if(istext(whom))
C = directory[whom]
else
return
var/datum/preferences/P
if(C) P = C.prefs
else P = preferences_datums[whom]
if(!P) return
if(automute)
if(!config.automute_on) return
else
if(!check_rights())
return
if(automute)
muteunmute = "auto-muted"
P.muted |= mute_type
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(whom)] from [mute_string]")
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(whom)] from [mute_string].")
if(C) C << "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin."
feedback_add_details("admin_verb","AUTOMUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
if(P.muted & mute_type)
muteunmute = "unmuted"
P.muted &= ~mute_type
else
muteunmute = "muted"
P.muted |= mute_type
log_admin("[key_name(usr)] has [muteunmute] [key_name(whom)] from [mute_string]")
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(whom)] from [mute_string].")
if(C) C << "You have been [muteunmute] from [mute_string]."
feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_add_random_ai_law()
set category = "Fun"
set name = "Add Random AI Law"
if(!holder)
src << "Only administrators may use this command."
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
log_admin("[key_name(src)] has added a random AI law.")
message_admins("[key_name_admin(src)] has added a random AI law.")
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
var/announce_ion_laws = (show_log == "Yes" ? 1 : -1)
new /datum/round_event/ion_storm(0, announce_ion_laws)
feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//I use this proc for respawn character too. /N
/proc/create_xeno(ckey)
if(!ckey)
var/list/candidates = list()
for(var/mob/M in player_list)
if(M.stat != DEAD) continue //we are not dead!
if(!M.client.prefs.be_special & BE_ALIEN) continue //we don't want to be an alium
if(M.client.is_afk()) continue //we are afk
if(M.mind && M.mind.current && M.mind.current.stat != DEAD) continue //we have a live body we are tied to
candidates += M.ckey
if(candidates.len)
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
else
usr << "<font color='red'>Error: create_xeno(): no suitable candidates.</font>"
if(!istext(ckey)) return 0
var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Hunter","Sentinel","Drone","Larva")
var/obj/effect/landmark/spawn_here = xeno_spawn.len ? pick(xeno_spawn) : pick(latejoin)
var/mob/living/carbon/alien/new_xeno
switch(alien_caste)
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(spawn_here)
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here)
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here)
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here)
if("Larva") new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
else return 0
new_xeno.ckey = ckey
message_admins("<span class='notice'>[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].</span>")
return 1
/*
If a guy was gibbed and you want to revive him, this is a good way to do so.
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
Traitors and the like can also be revived with the previous role mostly intact.
/N */
/client/proc/respawn_character()
set category = "Special Verbs"
set name = "Respawn Character"
set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into."
if(!holder)
src << "Only administrators may use this command."
return
var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", ""))
if(!input)
return
var/mob/dead/observer/G_found
for(var/mob/dead/observer/G in player_list)
if(G.ckey == input)
G_found = G
break
if(!G_found)//If a ghost was not found.
usr << "<font color='red'>There is no active key like that in the game or the person is not currently a ghost.</font>"
return
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
//Check if they were an alien
if(G_found.mind.assigned_role=="Alien")
if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes")
var/turf/T
if(xeno_spawn.len) T = pick(xeno_spawn)
else T = pick(latejoin)
var/mob/living/carbon/alien/new_xeno
switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were.
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T)
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T)
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(T)
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(T)
else//If we don't know what special role they have, for whatever reason, or they're a larva.
create_xeno(G_found.ckey)
return
//Now to give them their mind back.
G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_xeno.key = G_found.key
new_xeno << "You have been fully respawned. Enjoy the game."
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.</span>")
return //all done. The ghost is auto-deleted
//check if they were a monkey
else if(findtext(G_found.real_name,"monkey"))
if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")
var/mob/living/carbon/monkey/new_monkey = new(pick(latejoin))
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_monkey.key = G_found.key
new_monkey << "You have been fully respawned. Enjoy the game."
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno.</span>")
return //all done. The ghost is auto-deleted
//Ok, it's not a xeno or a monkey. So, spawn a human.
var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
/*Try and locate a record for the person being respawned through data_core.
This isn't an exact science but it does the trick more often than not.*/
var/id = md5("[G_found.real_name][G_found.mind.assigned_role]")
record_found = find_record("id", id, data_core.locked)
if(record_found)//If they have a record we can determine a few things.
new_character.real_name = record_found.fields["name"]
new_character.gender = record_found.fields["sex"]
new_character.age = record_found.fields["age"]
new_character.blood_type = record_found.fields["blood_type"]
else
new_character.gender = pick(MALE,FEMALE)
var/datum/preferences/A = new()
A.real_name = G_found.real_name
A.copy_to(new_character)
if(!new_character.real_name)
new_character.real_name = random_name(new_character.gender)
new_character.name = new_character.real_name
if(G_found.mind && !G_found.mind.active)
G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_character.mind.special_verbs = list()
else
new_character.mind_initialize()
if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role.
//DNA
if(record_found)//Pull up their name from database records if they did have a mind.
hardset_dna(new_character, record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], null, record_found.fields["blood_type"])
else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile.
ready_dna(new_character)
new_character.key = G_found.key
/*
The code below functions with the assumption that the mob is already a traitor if they have a special role.
So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
If they don't have a mind, they obviously don't have a special role.
*/
//Two variables to properly announce later on.
var/admin = key_name_admin(src)
var/player_key = G_found.key
//Now for special roles and equipment.
switch(new_character.mind.special_role)
if("traitor")
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)
ticker.mode.equip_traitor(new_character)
if("Wizard")
new_character.loc = pick(wizardstart)
//ticker.mode.learn_basic_spells(new_character)
ticker.mode.equip_wizard(new_character)
if("Syndicate")
var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
if(synd_spawn)
new_character.loc = get_turf(synd_spawn)
call(/datum/game_mode/proc/equip_syndicate)(new_character)
if("Space Ninja")
var/ninja_spawn[] = list()
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name=="carpspawn")
ninja_spawn += L
new_character.equip_space_ninja()
new_character.internal = new_character.s_store
new_character.internals.icon_state = "internal1"
if(ninja_spawn.len)
var/obj/effect/landmark/ninja_spawn_here = pick(ninja_spawn)
new_character.loc = ninja_spawn_here.loc
/* DEATH SQUADS
if("Death Commando")//Leaves them at late-join spawn.
new_character.equip_death_commando()
new_character.internal = new_character.s_store
new_character.internals.icon_state = "internal1"*/
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role)
if("Cyborg")//More rigging to make em' work and check if they're traitor.
new_character = new_character.Robotize()
if(new_character.mind.special_role=="traitor")
ticker.mode.add_law_zero(new_character)
if("AI")
new_character = new_character.AIize()
if(new_character.mind.special_role=="traitor")
ticker.mode.add_law_zero(new_character)
else
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
if(!issilicon(new_character))//If they are not a cyborg/AI.
if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
//Power to the user!
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
data_core.manifest_inject(new_character)
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
message_admins("<span class='adminnotice'>[admin] has respawned [player_key] as [new_character.real_name].</span>")
new_character << "You have been fully respawned. Enjoy the game."
feedback_add_details("admin_verb","RSPCH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return new_character
/client/proc/cmd_admin_add_freeform_ai_law()
set category = "Fun"
set name = "Add Custom AI law"
if(!holder)
src << "Only administrators may use this command."
return
var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null
if(!input)
return
log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]")
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
var/announce_ion_laws = (show_log == "Yes" ? 1 : -1)
new /datum/round_event/ion_storm(0, announce_ion_laws, input)
feedback_add_details("admin_verb","IONC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_rejuvenate(mob/living/M as mob in mob_list)
set category = "Special Verbs"
set name = "Rejuvenate"
if(!holder)
src << "Only administrators may use this command."
return
if(!mob)
return
if(!istype(M))
alert("Cannot revive a ghost")
return
M.revive()
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
message_admins("<span class='danger'>Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!</span>")
feedback_add_details("admin_verb","REJU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_create_centcom_report()
set category = "Special Verbs"
set name = "Create Command Report"
if(!holder)
src << "Only administrators may use this command."
return
var/input = input(usr, "Please enter anything you want. Anything. Serious.", "What?", "") as message|null
if(!input)
return
var/confirm = alert(src, "Do you want to announce the contents of the report to the crew?", "Announce", "Yes", "No")
if(confirm == "Yes")
priority_announce(input, null, 'sound/AI/commandreport.ogg')
else
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg')
print_command_report(input,"[confirm=="Yes" ? "" : "Classified "][command_name()] Update")
log_admin("[key_name(src)] has created a command report: [input]")
message_admins("[key_name_admin(src)] has created a command report")
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_delete(atom/O as obj|mob|turf in world)
set category = "Admin"
set name = "Delete"
if (!holder)
src << "Only administrators may use this command."
return
if (alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
qdel(O)
/client/proc/cmd_admin_list_open_jobs()
set category = "Admin"
set name = "Manage Job Slots"
if (!holder)
src << "Only administrators may use this command."
return
holder.manage_free_slots()
feedback_add_details("admin_verb","MFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
set category = "Special Verbs"
set name = "Explosion"
if (!holder)
src << "Only administrators may use this command."
return
var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
if(devastation == null) return
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
if(heavy == null) return
var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
if(light == null) return
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
if(flash == null) return
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
if(flames == null) return
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
return
explosion(O, devastation, heavy, light, flash, null, null,flames)
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
feedback_add_details("admin_verb","EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
else
return
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
set category = "Special Verbs"
set name = "EM Pulse"
if (!holder)
src << "Only administrators may use this command."
return
var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
if(heavy == null) return
var/light = input("Range of light pulse.", text("Input")) as num|null
if(light == null) return
if (heavy || light)
empulse(O, heavy, light)
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
else
return
/client/proc/cmd_admin_gib(mob/M as mob in mob_list)
set category = "Special Verbs"
set name = "Gib"
if (!holder)
src << "Only administrators may use this command."
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
//Due to the delay here its easy for something to have happened to the mob
if(!M) return
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]")
if(istype(M, /mob/dead/observer))
gibs(M.loc, M.viruses)
return
M.gib()
feedback_add_details("admin_verb","GIB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_gib_self()
set name = "Gibself"
set category = "Fun"
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm == "Yes")
if (istype(mob, /mob/dead/observer)) // so they don't spam gibs everywhere
return
else
mob.gib()
log_admin("[key_name(usr)] used gibself.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used gibself.</span>")
feedback_add_details("admin_verb","GIBS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/*
/client/proc/cmd_manual_ban()
set name = "Manual Ban"
set category = "Special Verbs"
if(!authenticated || !holder)
src << "Only administrators may use this command."
return
var/mob/M = null
switch(alert("How would you like to ban someone today?", "Manual Ban", "Key List", "Enter Manually", "Cancel"))
if("Key List")
var/list/keys = list()
for(var/mob/M in world)
keys += M.client
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in keys
if(!selection)
return
M = selection:mob
if ((M.client && M.client.holder && (M.client.holder.level >= holder.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
switch(alert("Temporary Ban?",,"Yes","No"))
if("Yes")
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num
if(!mins)
return
if(mins >= 525600) mins = 525599
var/reason = input(usr,"Reason?","reason","Griefer") as text
if(!reason)
return
if(M)
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins)
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason]</B></BIG>"
M << "\red This is a temporary ban, it will be removed in [mins] minutes."
M << "\red To try to resolve this matter head to http://ss13.donglabs.com/forum/"
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=[mins]&server=[replacetext(config.server_name, "#", "")]")
del(M.client)
qdel(M)
else
if("No")
var/reason = input(usr,"Reason?","reason","Griefer") as text
if(!reason)
return
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0)
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason]</B></BIG>"
M << "\red This is a permanent ban."
M << "\red To try to resolve this matter head to http://ss13.donglabs.com/forum/"
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=perma&server=[replacetext(config.server_name, "#", "")]")
del(M.client)
qdel(M)
*/
/client/proc/update_world()
// If I see anyone granting powers to specific keys like the code that was here,
// I will both remove their SVN access and permanently ban them from my servers.
return
/client/proc/cmd_admin_check_contents(mob/living/M as mob in mob_list)
set category = "Special Verbs"
set name = "Check Contents"
var/list/L = M.get_contents()
for(var/t in L)
usr << "[t]"
feedback_add_details("admin_verb","CC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/* This proc is DEFERRED. Does not do anything.
/client/proc/cmd_admin_remove_plasma()
set category = "Debug"
set name = "Stabilize Atmos."
if(!holder)
src << "Only administrators may use this command."
return
feedback_add_details("admin_verb","STATM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// DEFERRED
spawn(0)
for(var/turf/T in view())
T.poison = 0
T.oldpoison = 0
T.tmppoison = 0
T.oxygen = 755985
T.oldoxy = 755985
T.tmpoxy = 755985
T.co2 = 14.8176
T.oldco2 = 14.8176
T.tmpco2 = 14.8176
T.n2 = 2.844e+006
T.on2 = 2.844e+006
T.tn2 = 2.844e+006
T.tsl_gas = 0
T.osl_gas = 0
T.sl_gas = 0
T.temp = 293.15
T.otemp = 293.15
T.ttemp = 293.15
*/
/client/proc/toggle_view_range()
set category = "Special Verbs"
set name = "Change View Range"
set desc = "switches between 1x and custom views"
if(view == world.view)
view = input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
else
view = world.view
log_admin("[key_name(usr)] changed their view range to [view].")
//message_admins("\blue [key_name_admin(usr)] changed their view range to [view].") //why? removed by order of XSI
feedback_add_details("admin_verb","CVRA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/admin_call_shuttle()
set category = "Admin"
set name = "Call Shuttle"
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
return
if (!holder)
src << "Only administrators may use this command."
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
SSshuttle.emergency.request()
feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-called the emergency shuttle.</span>")
return
/client/proc/admin_cancel_shuttle()
set category = "Admin"
set name = "Cancel Shuttle"
if(!check_rights(0)) return
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
return
SSshuttle.emergency.cancel()
feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-recalled the emergency shuttle.</span>")
return
/client/proc/cmd_admin_attack_log(mob/M as mob in mob_list)
set category = "Special Verbs"
set name = "Attack Log"
usr << text("<span class='userdanger'>Attack Log for []</span>", mob)
for(var/t in M.attack_log)
usr << t
feedback_add_details("admin_verb","ATTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/everyone_random()
set category = "Fun"
set name = "Make Everyone Random"
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
if(ticker && ticker.mode)
usr << "Nope you can't do this, the game's already started. This only works before rounds!"
return
if(config.force_random_names)
config.force_random_names = 0
message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.")
usr << "Disabled."
return
var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel")
if(notifyplayers == "Cancel")
return
log_admin("Admin [key_name(src)] has forced the players to have random appearances.")
message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.")
if(notifyplayers == "Yes")
world << "<span class='adminnotice'>Admin [usr.key] has forced the players to have completely random identities!</span>"
usr << "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>."
config.force_random_names = 1
feedback_add_details("admin_verb","MER") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_random_events()
set category = "Server"
set name = "Toggle random events on/off"
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
if(!config.allow_random_events)
config.allow_random_events = 1
usr << "Random events enabled"
message_admins("Admin [key_name_admin(usr)] has enabled random events.")
else
config.allow_random_events = 0
usr << "Random events disabled"
message_admins("Admin [key_name_admin(usr)] has disabled random events.")
feedback_add_details("admin_verb","TRE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/reset_all_tcs()
set category = "Admin"
set name = "Reset Telecomms Scripts"
set desc = "Blanks all telecomms scripts from all telecomms servers"
if(!holder)
usr << "Admin only."
return
var/confirm = alert(src, "You sure you want to blank all NTSL scripts?", "Confirm", "Yes", "No")
if(confirm !="Yes") return
for(var/obj/machinery/telecomms/server/S in telecomms_list)
var/datum/TCS_Compiler/C = S.Compiler
S.rawcode = ""
C.Compile("")
for(var/obj/machinery/computer/telecomms/traffic/T in machines)
T.storedcode = ""
log_admin("[key_name(usr)] blanked all telecomms scripts.")
message_admins("[key_name_admin(usr)] blanked all telecomms scripts.")
feedback_add_details("admin_verb","RAT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!