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## About The Pull Request This PR kills the abstract internal and external typepaths for organs, now replaced by an EXTERNAL_ORGAN flag to distinguish the two kinds. This PR also fixes fox ears (from #87162, no tail is added) and mushpeople's caps (they should be red, the screenshot is a tad outdated). And yes, you can now use a hair dye spray to recolor body parts like most tails, podpeople hair, mushpeople caps and cat ears. The process can be reversed by using the spray again. ## Why It's Good For The Game Time-Green put some effort during the last few months to untie functions and mechanics from external/internal organ pathing. Now, all that this pathing is good for are a few typechecks, easily replaceable with bitflags. Also podpeople and mushpeople need a way to recolor their "hair". This kind of applies to fish tails from the fish infusion, which colors can't be selected right now. The rest is just there if you ever want to recolor your lizard tail for some reason. Proof of testing btw (screenshot taken before mushpeople cap fix, right side has dyed body parts, moth can't be dyed, they're already fabolous):  ## Changelog 🆑 code: Removed internal/external pathing from organs in favor of a bit flag. Hopefully this shouldn't break anything about organs. fix: Fixed invisible fox ears. fix: Fixed mushpeople caps not being colored red by default. add: You can now dye most tails, podpeople hair, mushpeople caps etc. with a hair dye spray. /🆑
311 lines
10 KiB
Plaintext
311 lines
10 KiB
Plaintext
#define SKILLCHIP_IMPLANT_TIME (15 SECONDS)
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#define SKILLCHIP_REMOVAL_TIME (15 SECONDS)
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/obj/machinery/skill_station
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name = "\improper Skillsoft station"
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desc = "Learn skills with only minimal chance for brain damage."
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icon = 'icons/obj/machines/implant_chair.dmi'
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icon_state = "implantchair"
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occupant_typecache = list(/mob/living/carbon) //todo make occupant_typecache per type
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state_open = TRUE
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// Only opens UI when inside; also, you can use the machine while lying down (for paraplegics and the like)
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interaction_flags_atom = parent_type::interaction_flags_atom | INTERACT_ATOM_IGNORE_MOBILITY
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circuit = /obj/item/circuitboard/machine/skill_station
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/// Currently implanting/removing
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var/working = FALSE
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/// Timer until implanting/removing finishes.
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var/work_timer
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/// What we're implanting
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var/obj/item/skillchip/inserted_skillchip
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/obj/machinery/skill_station/Initialize(mapload)
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. = ..()
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update_appearance()
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//Only usable by the person inside
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/obj/machinery/skill_station/ui_state(mob/user)
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return GLOB.contained_state
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/obj/machinery/skill_station/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "SkillStation", name)
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ui.open()
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/obj/machinery/skill_station/update_icon_state()
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icon_state = initial(icon_state)
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if(state_open)
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icon_state += "_open"
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if(occupant)
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icon_state += "_occupied"
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return ..()
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/obj/machinery/skill_station/update_overlays()
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. = ..()
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if(working)
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. += "working"
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/obj/machinery/skill_station/relaymove(mob/living/user, direction)
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open_machine()
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/obj/machinery/skill_station/open_machine(drop = TRUE, density_to_set = FALSE)
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. = ..()
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interrupt_operation()
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/obj/machinery/skill_station/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == inserted_skillchip)
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inserted_skillchip = null
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interrupt_operation()
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/obj/machinery/skill_station/power_change()
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. = ..()
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if(working)
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interrupt_operation()
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/obj/machinery/skill_station/close_machine(atom/movable/target, density_to_set = TRUE)
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. = ..()
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if(occupant)
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ui_interact(occupant)
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/obj/machinery/skill_station/proc/interrupt_operation()
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working = FALSE
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if(work_timer)
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deltimer(work_timer)
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work_timer = null
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update_appearance()
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/obj/machinery/skill_station/interact(mob/user)
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. = ..()
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if(user == occupant)
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ui_interact(user)
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else
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toggle_open()
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/obj/machinery/skill_station/attackby(obj/item/I, mob/living/user, params)
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if(istype(I,/obj/item/skillchip))
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if(inserted_skillchip)
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to_chat(user,span_notice("There's already a skillchip inside."))
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return
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if(!user.transferItemToLoc(I, src))
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return
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inserted_skillchip = I
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return
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return ..()
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/obj/machinery/skill_station/dump_contents()
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. = ..()
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inserted_skillchip = null
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/obj/machinery/skill_station/dump_inventory_contents(list/subset = null)
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// Don't drop the skillchip, it's directly inserted into the machine.
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// dump_contents() will drop everything including the skillchip as an alternative to this.
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return ..(contents - inserted_skillchip)
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/obj/machinery/skill_station/proc/toggle_open(mob/user)
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state_open ? close_machine() : open_machine()
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// Functions below do not validate occupant exists - should be handled outer wrappers.
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/// Start implanting.
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/obj/machinery/skill_station/proc/start_implanting()
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var/mob/living/carbon/carbon_occupant = occupant
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if(inserted_skillchip.has_mob_incompatibility(carbon_occupant))
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CRASH("Unusual error - [usr] attempted to start implanting of [inserted_skillchip] when the interface state should not have allowed it.")
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working = TRUE
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work_timer = addtimer(CALLBACK(src, PROC_REF(implant)),SKILLCHIP_IMPLANT_TIME,TIMER_STOPPABLE)
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update_appearance()
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/// Finish implanting.
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/obj/machinery/skill_station/proc/implant()
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working = FALSE
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work_timer = null
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var/mob/living/carbon/carbon_occupant = occupant
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var/implant_msg = carbon_occupant.implant_skillchip(inserted_skillchip, FALSE)
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if(implant_msg)
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to_chat(carbon_occupant,span_notice("Operation failed! [implant_msg]"))
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else
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to_chat(carbon_occupant,span_notice("Operation complete!"))
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inserted_skillchip = null
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update_appearance()
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/// Start removal.
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/obj/machinery/skill_station/proc/start_removal(obj/item/skillchip/to_be_removed)
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if(!to_be_removed)
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return
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if(to_be_removed.is_on_cooldown())
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to_chat(occupant, span_notice("DANGER! Operation cannot be completed, removal is unsafe."))
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CRASH("Unusual error - [usr] attempted to start removal of [to_be_removed] when the interface state should not have allowed it.")
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working = TRUE
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work_timer = addtimer(CALLBACK(src, PROC_REF(remove_skillchip),to_be_removed),SKILLCHIP_REMOVAL_TIME,TIMER_STOPPABLE)
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update_appearance()
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/// Finish removal.
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/obj/machinery/skill_station/proc/remove_skillchip(obj/item/skillchip/to_be_removed)
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working = FALSE
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work_timer = null
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update_appearance()
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var/mob/living/carbon/carbon_occupant = occupant
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if(to_be_removed.is_on_cooldown())
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to_chat(carbon_occupant,span_notice("Safety mechanisms activated! Skillchip cannot be safely removed."))
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return
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if(!istype(carbon_occupant))
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to_chat(carbon_occupant,span_notice("Occupant does not appear to be a carbon-based lifeform!"))
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return
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if(!carbon_occupant.remove_skillchip(to_be_removed))
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to_chat(carbon_occupant,span_notice("Failed to remove skillchip!"))
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return
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if(to_be_removed.removable)
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carbon_occupant.put_in_hands(to_be_removed)
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else
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qdel(to_be_removed)
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to_chat(carbon_occupant, span_notice("Operation complete!"))
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/obj/machinery/skill_station/proc/toggle_chip_active(obj/item/skillchip/to_be_toggled)
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var/mob/living/carbon/carbon_occupant = occupant
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if(to_be_toggled.is_on_cooldown())
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to_chat(carbon_occupant,span_notice("Safety mechanisms activated! Skillchip cannot be safely modified."))
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return
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if(!istype(carbon_occupant))
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to_chat(carbon_occupant,span_notice("Occupant does not appear to be a carbon-based lifeform!"))
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return
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if(to_be_toggled.is_active())
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var/active_msg = to_be_toggled.try_deactivate_skillchip(FALSE, FALSE)
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if(active_msg)
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to_chat(carbon_occupant,span_notice("Failed to deactivate skillchip! [active_msg]"))
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return
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// This code will fire when to_be_toggled.active is FALSE
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var/active_msg = to_be_toggled.try_activate_skillchip(FALSE, FALSE)
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if(active_msg)
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to_chat(carbon_occupant,span_notice("Failed to activate skillchip! [active_msg]"))
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/obj/machinery/skill_station/ui_data(mob/user)
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. = ..()
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.["working"] = working
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.["timeleft"] = work_timer ? timeleft(work_timer) : null
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var/mob/living/carbon/carbon_occupant = occupant
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.["skillchip_ready"] = inserted_skillchip ? TRUE : FALSE
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if(inserted_skillchip)
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// This is safe, incompatibility check can accept a null or invalid mob.
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var/incompatibility_check = inserted_skillchip.has_mob_incompatibility(carbon_occupant)
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// Grab chip data. We do this because of special chips like Chameleon that may want to
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// spoof their information.
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var/list/inserted_chip_data = inserted_skillchip.get_chip_data()
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if(incompatibility_check)
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.["implantable"] = FALSE
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.["implantable_reason"] = incompatibility_check
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else
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.["implantable"] = TRUE
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.["implantable_reason"] = null
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.["skill_name"] = inserted_chip_data["name"]
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.["skill_desc"] = inserted_chip_data["desc"]
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.["skill_icon"] = inserted_chip_data["icon"]
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.["complexity"] = inserted_chip_data["complexity"]
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.["slot_use"] = inserted_chip_data["slot_use"]
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// If there's no occupant, we don't need to worry about what skillchips are in their brain.
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if(!carbon_occupant)
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.["error"] = "No valid occupant detected. Please consult nearest medical practitioner."
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.["current"] = null
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.["complexity_used"] = null
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.["complexity_max"] = null
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.["slots_used"] = null
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.["slots_max"] = null
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return
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var/obj/item/organ/brain/occupant_brain = carbon_occupant.get_organ_slot(ORGAN_SLOT_BRAIN)
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// If there's no brain, we don't need to worry either.
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if(QDELETED(occupant_brain))
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.["error"] = "Brain not detected. Please consult nearest medical practitioner."
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.["current"] = null
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.["complexity_used"] = null
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.["complexity_max"] = null
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.["slots_used"] = null
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.["slots_max"] = null
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return
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.["complexity_used"] = occupant_brain.get_used_skillchip_complexity()
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.["complexity_max"] = occupant_brain.get_max_skillchip_complexity()
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.["slots_used"] = occupant_brain.get_used_skillchip_slots()
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.["slots_max"] = occupant_brain.get_max_skillchip_slots()
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// If we got here, we have both an occupant and it has a brain, so we can check for skillchips.
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var/list/current_skills = list()
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for(var/obj/item/skillchip/skill_chip in occupant_brain.skillchips)
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current_skills += list(skill_chip.get_chip_data())
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.["current"] = current_skills
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/obj/machinery/skill_station/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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if(usr != occupant)
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return
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switch(action)
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if("implant")
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if(working)
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stack_trace("[usr] tried to start skillchip implanting when [src] was in an invalid state.")
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return TRUE
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if(occupant && inserted_skillchip)
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start_implanting()
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return TRUE
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if("remove")
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if(working)
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stack_trace("[usr] tried to start skillchip removal when [src] was in an invalid state.")
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return TRUE
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var/chipref = params["ref"]
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var/mob/living/carbon/carbon_occupant = occupant
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var/obj/item/organ/brain/occupant_brain = carbon_occupant.get_organ_slot(ORGAN_SLOT_BRAIN)
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if(QDELETED(carbon_occupant) || QDELETED(occupant_brain))
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return TRUE
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var/obj/item/skillchip/to_be_removed = locate(chipref) in occupant_brain.skillchips
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if(!to_be_removed)
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return TRUE
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start_removal(to_be_removed)
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return TRUE
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if("eject")
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if(working)
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stack_trace("[usr] tried to toggle skillchip activation when [src] was in an invalid state.")
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return TRUE
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if(inserted_skillchip)
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to_chat(occupant,span_notice("You eject the skillchip."))
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var/mob/living/carbon/human/H = occupant
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H.put_in_hands(inserted_skillchip)
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inserted_skillchip = null
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return TRUE
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if("toggle_activate")
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var/chipref = params["ref"]
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// Check if the machine is already working. If it is, this act should not have sent.
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if(working)
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stack_trace("[usr] tried to toggle skillchip activation when [src] was in an invalid state.")
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return TRUE
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var/mob/living/carbon/carbon_occupant = occupant
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var/obj/item/organ/brain/occupant_brain = carbon_occupant.get_organ_slot(ORGAN_SLOT_BRAIN)
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if(QDELETED(carbon_occupant) || QDELETED(occupant_brain))
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return TRUE
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var/obj/item/skillchip/to_be_removed = locate(chipref) in occupant_brain.skillchips
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if(!to_be_removed)
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return TRUE
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toggle_chip_active(to_be_removed)
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return TRUE
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#undef SKILLCHIP_IMPLANT_TIME
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#undef SKILLCHIP_REMOVAL_TIME
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