Files
Bubberstation/code/modules/modular_computers/file_system/programs/robotact.dm
zxaber 3cfde345be Removes SiliConnect from borg PDAs, expands their self-status app instead (#87350)
## About The Pull Request
- SiliConnect is no longer a default app for cyborgs.
- RoboTact, the borg self-status app now has a Network tab, which lists
other borgs' status.
- The Network tab will only list borgs connected to the same AI as you.
If your AI goes down, you lose connection to other borgs' status info.
- Your AI is also listed on the Network tab, with their own status in a
very binary good/bad form.
- Syndicate borgs are able to see other syndicate borgs on the Network
list, even though they lack an AI.
## Why It's Good For The Game
SiliConnect was recently added to the default borg apps list. But it has
a lot of features that borgs can't actually use, and so feels rather
messy. It was added with the goal of letting borgs see eachother's
status, and so I've ported that functionality into RoboTact. SiliConnect
is no longer a default borg app (though it *can* be installed if a borg
and human really want it to be).

Showing the AI's status is certainly a balance choice. But it's not
really that much of a secret when the AI dying already adjusts the
monitors across the station to a BSOD image. On the flip side, we get to
shut off borg status sharing when the AI goes offline, which is neat.
## Changelog
🆑
del: SiliConnect, a tool meant for Roboticists, is no longer included by
default on borgs.
add: RoboTact, the borg self-status app, now shows the status of other
borgs synced to the same AI. Syndicate borgs can likewise see
eachother's status, even without an AI.
balance: RoboTact also shows their synced AI's very basic status of
functional or offline.
/🆑
UI Pictures:

![image](https://github.com/user-attachments/assets/1a5b6cbc-daa6-43a7-8ff6-95119d84eb83)
Dead AI:

![image](https://github.com/user-attachments/assets/f9f1668c-ae5b-4867-8634-590b573a968c)
Syndicate borgs do not see station borg status, but can see eachother's

![image](https://github.com/user-attachments/assets/085a0745-4c18-4a45-bcb4-ef93fa5b799f)


~~Drafting because I need to do edge-case testing, and the AI box isn't
quite functioning correctly when the borg has no AI master.~~
2024-11-04 06:10:07 +00:00

185 lines
7.5 KiB
Plaintext

/datum/computer_file/program/robotact
filename = "robotact"
filedesc = "RoboTact"
downloader_category = PROGRAM_CATEGORY_SCIENCE
extended_desc = "A built-in app for cyborg self-management and diagnostics."
ui_header = "robotact.gif" //DEBUG -- new icon before PR
program_open_overlay = "command"
program_flags = NONE
undeletable = TRUE
can_run_on_flags = PROGRAM_PDA
size = 5
tgui_id = "NtosRobotact"
program_icon = "terminal"
/datum/computer_file/program/robotact/on_start(mob/living/user)
if(!istype(computer, /obj/item/modular_computer/pda/silicon))
to_chat(user, span_warning("A warning flashes across \the [computer]: Device Incompatible."))
return FALSE
. = ..()
if(.)
var/obj/item/modular_computer/pda/silicon/tablet = computer
if(tablet.device_theme == PDA_THEME_SYNDICATE)
program_open_overlay = "command-syndicate"
return TRUE
return FALSE
/**
* Checks if we should see a specific cyborg on our "network". Arguments are our borg, and another borg
*
* Intended to allow borgs with the same AI to see eachother, syndicate borgs (scrambledcodes) with no AI to see eachother
* and not-syndicate borgs with no AI to see no one. Syndicate borgs connected to an AI will no longer see other syndicate
* borgs except ones also slaved to the same AI.
*/
/datum/computer_file/program/robotact/proc/evaluate_borg(mob/living/silicon/robot/this_borg, mob/living/silicon/robot/other_borg)
if(this_borg.connected_ai != other_borg.connected_ai)
return FALSE
if(this_borg.scrambledcodes && other_borg.scrambledcodes)
return TRUE
if(this_borg.connected_ai)
return TRUE
/datum/computer_file/program/robotact/ui_data(mob/user)
var/list/data = list()
if(!iscyborg(user))
return data
//Implied, since we can't run on non tablets
var/obj/item/modular_computer/pda/silicon/tablet = computer
var/mob/living/silicon/robot/cyborg = tablet.silicon_owner
data["borgName"] = cyborg.name
data["designation"] = cyborg.model
data["masterAI"] = cyborg.connected_ai
data["MasterAI_connected"] = !!cyborg.connected_ai //Need a bool for this on the other side
data["masterAI_online"] = (cyborg.connected_ai?.stat == CONSCIOUS)
var/charge = 0
var/maxcharge = 1
if(cyborg.cell)
charge = cyborg.cell.charge
maxcharge = cyborg.cell.maxcharge
data["charge"] = charge //Current cell charge
data["maxcharge"] = maxcharge //Cell max charge
data["integrity"] = ((cyborg.health + 100) / 2) //health, as percentage
data["lampIntensity"] = cyborg.lamp_intensity //lamp power setting
data["lampConsumption"] = cyborg.lamp_power_consumption //Power consumption of the lamp per lamp intensity.
data["sensors"] = "[cyborg.sensors_on?"ACTIVE":"DISABLED"]"
data["printerPictures"] = cyborg.connected_ai? cyborg.connected_ai.aicamera.stored.len : cyborg.aicamera.stored.len //Number of pictures taken, synced to AI if available
data["printerToner"] = cyborg.toner //amount of toner
data["printerTonerMax"] = cyborg.tonermax //It's a variable, might as well use it
data["thrustersInstalled"] = cyborg.ionpulse //If we have a thruster uprade
data["thrustersStatus"] = "[cyborg.ionpulse_on?"ACTIVE":"DISABLED"]" //Feedback for thruster status
data["selfDestructAble"] = (cyborg.emagged || istype(cyborg, /mob/living/silicon/robot/model/syndicate))
data["cyborg_groups"] = list()
if(data["masterAI_online"] || (!data["MasterAI_connected"] && cyborg.scrambledcodes)) //If a borg isn't connected, we can just skip this all
var/list/borggroup = list() //temporary list for holding groups of borgs
for(var/mob/living/silicon/robot/other_borg in GLOB.silicon_mobs)
if(!evaluate_borg(cyborg,other_borg))
continue
var/shell = FALSE
if(other_borg.shell && !other_borg.ckey)
shell = TRUE
var/list/cyborg_data = list(
"otherBorgName" = other_borg.name,
"integ" = round((other_borg.health + 100) / 2), //mob heath is -100 to 100, we want to scale that to 0 - 100
"locked_down" = other_borg.lockcharge,
"status" = other_borg.stat,
"shell_discon" = shell,
"charge" = other_borg.cell ? round(other_borg.cell.percent()) : null,
"module" = other_borg.model ? "[other_borg.model.name]" : "None",
"ref" = REF(other_borg)
)
borggroup += list(cyborg_data)
if(length(borggroup) == 4) //grouping borgs in packs of four, since I can't do it later in js
data["cyborg_groups"] += list(borggroup)
borggroup = list()
if(length(borggroup)) //and any remainders
data["cyborg_groups"] += list(borggroup)
//Cover, TRUE for locked
data["cover"] = "[cyborg.locked? "LOCKED":"UNLOCKED"]"
//Ability to move. FAULT if lockdown wire is cut, DISABLED if borg locked, ENABLED otherwise
data["locomotion"] = "[cyborg.wires.is_cut(WIRE_LOCKDOWN)?"FAULT":"[cyborg.lockcharge?"DISABLED":"ENABLED"]"]"
//Model wire. FAULT if cut, NOMINAL otherwise
data["wireModule"] = "[cyborg.wires.is_cut(WIRE_RESET_MODEL)?"FAULT":"NOMINAL"]"
//DEBUG -- Camera(net) wire. FAULT if cut (or no cameranet camera), DISABLED if pulse-disabled, NOMINAL otherwise
data["wireCamera"] = "[!cyborg.builtInCamera || cyborg.wires.is_cut(WIRE_CAMERA)?"FAULT":"[cyborg.builtInCamera.can_use()?"NOMINAL":"DISABLED"]"]"
//AI wire. FAULT if wire is cut, CONNECTED if connected to AI, READY otherwise
data["wireAI"] = "[cyborg.wires.is_cut(WIRE_AI)?"FAULT":"[cyborg.connected_ai?"CONNECTED":"READY"]"]"
//Law sync wire. FAULT if cut, NOMINAL otherwise
data["wireLaw"] = "[cyborg.wires.is_cut(WIRE_LAWSYNC)?"FAULT":"NOMINAL"]"
return data
/datum/computer_file/program/robotact/ui_static_data(mob/user)
var/list/data = list()
if(!iscyborg(user))
return data
var/mob/living/silicon/robot/cyborg = user
//Implied
var/obj/item/modular_computer/pda/silicon/tablet = computer
data["Laws"] = cyborg.laws.get_law_list(TRUE, TRUE, FALSE)
data["borgLog"] = tablet.borglog
data["borgUpgrades"] = cyborg.upgrades
return data
/datum/computer_file/program/robotact/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
. = ..()
//Implied type, memes
var/obj/item/modular_computer/pda/silicon/tablet = computer
var/mob/living/silicon/robot/cyborg = tablet.silicon_owner
switch(action)
if("coverunlock")
if(cyborg.locked)
cyborg.locked = FALSE
cyborg.update_icons()
if(cyborg.emagged)
cyborg.logevent("ChÃ¥vÃis cover lock has been [cyborg.locked ? "engaged" : "released"]") //"The cover interface glitches out for a split second"
else
cyborg.logevent("Chassis cover lock has been [cyborg.locked ? "engaged" : "released"]")
if("lawchannel")
cyborg.set_autosay()
if("lawstate")
cyborg.checklaws()
if("alertPower")
if(cyborg.stat == CONSCIOUS)
if(!cyborg.cell || !cyborg.cell.charge)
cyborg.visible_message(span_notice("The power warning light on [span_name("[cyborg]")] flashes urgently."), \
"You announce you are operating in low power mode.")
playsound(cyborg, 'sound/machines/buzz/buzz-two.ogg', 50, FALSE)
if("toggleSensors")
cyborg.toggle_sensors()
if("viewImage")
if(cyborg.connected_ai)
cyborg.connected_ai.aicamera?.viewpictures(usr)
else
cyborg.aicamera?.viewpictures(usr)
if("printImage")
var/obj/item/camera/siliconcam/robot_camera/borgcam = cyborg.aicamera
borgcam?.borgprint(usr)
if("toggleThrusters")
cyborg.toggle_ionpulse()
if("lampIntensity")
cyborg.lamp_intensity = params["ref"]
cyborg.toggle_headlamp(FALSE, TRUE)
if("selfDestruct")
if(cyborg.stat || cyborg.lockcharge) //No detonation while stunned or locked down
return
if(cyborg.emagged || istype(cyborg, /mob/living/silicon/robot/model/syndicate)) //This option shouldn't even be showing otherwise
cyborg.self_destruct(cyborg)