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## About The Pull Request Like #88945 but I am meaner than Goofball. This PR adjusts Phobias to be a little bit less restricting, rather than being basically the worst thing in the game. The way phobias work now is: ***Hearing*** something related to your phobia will make you scream and give you a minor, minute-long mood penalty, once every 12 seconds. ***Saying*** something related to your phobia has a high chance to make you either stutter or speak quietly, or both at once. ***Seeing*** something related to your phobia applies a moderate, four-minute long mood penalty and then gives you stacks of a debuff, once every 12 seconds, up to 6 stacks. Each stack of the phobia debuff makes any effects applied by being scared last longer. Then it applies one of four random effects. - You scream, which does nothing else... unless you have at least 5 stacks in which case you will also drop whatever you were holding in your active hand. - You jump, which immobilises you for a very short period of time (basically just interrupting your movement). - You lose your balance, making you briefly move slower and become staggered (which makes it easier to push you around). - You feel faint, which makes you dizzy (move occasionally in unwanted directions) and briefly blurs your vision. These stacks decay every 30 seconds as long as you're not actively being scared. If you have _multiple_ phobias then your general level of fear is applied globally between them, so even if you just escaped from some clowns you might still be worked up when you see a spider. Phobias mostly don't make you jitter any more largely because to be honest it just looks sort of shit and generally makes your sprite and animations seem like they are broken not like you are shivering in fright. It still happens if you hear something scary. _Also_ I changed carp phobia to a general "fish" phobia, because we have so much fish-related content now to take advantage of. _Also_ I fully deleted the Heretic phobia because it's not applied by Heretics any more and without that context it is also needlessly specific, with heavy overlap with the Supernatural phobia. _Also_ I fucked around with the phobia speech dictionaries a little bit to remove some words I don't think are that funny or appropriate and also add some more. Your mileage may vary. _Also_ I made sure people who are scared of aliens are scared of basic mob xenomorphs, people who are scared of birds are scared of raptors, and people who are scared of bugs are scared of butterflies and........... mothroaches. ## Why It's Good For The Game Phobias are internally classed as a "mild" brain traums, which makes them relatively easy to acquire and are applied by effects that are supposed to be bad but not completely debilitating. Examples of other mild traumas are: - Stuttering - Speech impediments - Your health preview doesn't update - You occasionally move in a random direction - Colour blindness - You don't like dropping objects Phobias on the other hand are generally considered by most players who have had one to be _significantly_ disabling. The penalties they apply tend to be significantly worse to play with than the things listed above, and can make playing around with a roleplay quirk excessively miserable. Unlike Goofball I don't want to make these totally toothless, but I do want them to be more _mlld_ than they were before. ## Changelog 🆑 balance: Phobias are now somewhat less debilitating, although their effects get worse the longer you are near a fear trigger. balance: Carphobes are now afraid of all fish. del: Remove the Heretic phobia, as it is now basically unused. /🆑